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【PS4/Xbox One/PC】Far Cry Primal

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发表于 2016-3-31 07:17 AM |只看该作者
本帖最后由 kirassss 于 2016-3-31 06:59 PM 编辑

Free Survival Mode is Coming to Far Cry Primal on April 12
《孤岛惊魂:野蛮纪源》4月推出全新幸存者模式


  育碧近日在官方博客中透露将于2016年4月12日在PS4、Xbox One和PC平台同步上架《孤岛惊魂:野蛮纪源》免费更新补丁,本次更新补丁内容主要包括全新的幸存者模式。另外,PC版更新补丁还将包含游戏4K高清贴图。

  官方博客中表示,幸存者模式最大的特点是加入了“永久死亡(permadeath)”选项,之前认为游戏难度还不够高的玩家可以打开永久死亡选项,然后玩家死亡就会导致游戏结束(视觉任务中死亡除外,因为并不是“真的”死亡)。当然,游戏还为玩家准备了备用的“一条命”作为“你人生的第二次机会”,备用的“命”会在特定点自动补充。

  幸存者模式还增加了耐力槽,耐力耗尽后主角Takkar会变得又慢又弱,迫使他去睡觉以补充耐力。另外,小地图默认关闭、战争迷雾增强,令玩家需要更留心周围的环境,同时在探索时遭遇的人和动物都会减少,意味着玩家在狩猎时需要花费更多的耐心,还有快速移动也需要消耗体力和食物,进一步提升了游戏难度。

  除了客观上的各种阻碍外,幸存者模式下的Takkar自身也受到了一定程度的削弱。他无法再使用猫头鹰在远程大范围击杀敌人、制作弹药需要读秒不再瞬发。另外,Takkar现在更容易患上感冒,因此增强了他对火的依赖。同时也代表着当玩家计划进入Oros的寒流地区探索时,需要更重视防寒装备的制作和准备。另一方面,幸存者模式下Takkar的猎人视觉得到增强,让他在变得更长、更黑暗、更致命的夜晚降临在Oros大陆时得以幸存下来。

  游戏总监Thomas Simon还介绍了幸存者模式下Takkar驯服及命令动物的变化,玩家控制的野兽不再那么强大。玩家能够控制的最强的动物、如剑齿类和熊等,会变得更难被驯服,必须攻击它们到半血状态,然后再进行诱捕和驯服。官方博客中还提及了幸存者模式中动物盟友方面更详细的变动,最受关注和最直接的变化是动物死后你将永远失去你的宝宝,普通动物你还能去再驯服一只一样的,Bloodfang Sabretooth这样的传奇野兽死了就真的没了。

  对于决定激活幸存者模式、选择专家难度并开启“永久死亡”的玩家,会获得来自育碧俱乐部挑战的特殊奖励,但本次更新并没有包括新奖杯或新成就。

  《孤岛惊魂:野蛮纪源》包含全新幸存者模式的更新补丁将与2016年4月12日推出,在PS4、Xbox One和PC平台同步上架。



Free Survivor Mode Coming to Far Cry Primal

The fight for survival in Far Cry Primal’s vast Stone Age wilderness is about to get a lot more brutal. If conquering rival tribes and taming deadly predators has left you hungry for a new, harsher challenge, we have some exciting news: Far Cry Primal is getting a Survivor mode, which will arrive as a free patch for all platforms on April 12.

“The idea of doing this mode actually started from the team, saying they wanted to create this mode based on feedback they got from the community,” says Thomas Simon, Far Cry Primal’s game director. “The keystone of that survival mode is the change in the exploration, crafting, and difficulty of the game to make it even more realistic. After that, there are options the player can activate to go further.”

The biggest such option is the addition of permadeath. If you felt the stakes weren’t high enough before, you can now turn on full permadeath, which means your game is over the first time you die (except in vision missions, which aren’t “real”). If that seems too abrupt, there’s also a second-chance option that gives you one backup life, which is then replenished at certain completion points.

“We’ve also decided to make this combo of Survivor and permadeath available at any difficulty level,” says Simon, “so even players that don’t necessarily like to play extremely hard difficulty modes can still enjoy the change of experience in Survivor, and also try permadeath if they want to.”



Permadeath is only the beginning. Survivor mode adds a stamina gauge, making protagonist Takkar slower and weaker when it runs out, and forcing him to sleep in order to replenish it. The minimap is now turned off by default, pushing you to pay more attention to your surroundings, and the fog of war has been strengthened, lessening the amount of the map you reveal as you explore. You’ll encounter humans and animals less often as you explore, which means hunting takes a little more patience. Even fast travel is a little tougher, as it now consumes stamina and food.

Takkar himself has also been weakened in a few key ways. He can no longer rain remote-control death on foes using his owl, for example, and crafting ammo now takes a few seconds, instead of being instantaneous. He’s also now a lot more susceptible to cold, which increases his dependency on fire, and makes crafting cold-weather gear a top priority if you’re planning to venture into the chillier parts of Oros. On the upside, the duration of Takkar’s Hunter Vision has been increased – which should come in handy for surviving the longer, darker, deadlier nights that now befall the land of Oros.

Survivor mode also retools one of Far Cry Primal’s biggest cornerstones, the animals that Takkar can tame and command. “The beasts you’re going to control are going to get less powerful,” says Simon. “The most powerful beasts you control, like sabretooths and bears, will not let themselves be tamed so easily. You’re going to have to fight them up to the moment that they are at half-life, then bait them and tame them.”





The most striking and immediate change to beast mastery, however, is that animals who die are gone for good. You’ll still have a chance to save them before they die, but if your previous strategy for, say, taking down a fort was to hide while your all-but-disposable animal friends winnowed down the enemy’s numbers, you may want to come up with a new plan. That’s especially true if you’re able to bring Far Cry Primal’s legendary beasts under your control; while you can always tame another leopard or wolf, creatures like the Bloodfang Sabretooth can’t ever be brought back once lost.

So is there a benefit to all this, aside from grueling satisfaction and the pride that comes from extreme challenge? Of course, says Simon.

“We’ve created four new Ubisoft Club challenges,” says Simon, adding that new PlayStation Trophies or Xbox Live Achievements aren’t possible in a free update. “If you go for the ultimate challenge – activating Survivor mode, playing on expert difficulty and activating permadeath – you have the hardest and most insane challenge possible for the game, and there’s a special reward at the moment you complete the game. I won’t spoil it.”

Survivor mode will be available as a free patch for PlayStation 4, Xbox One, and PC on April 12, and the PC patch will also add 4K textures to the game. Also, you can check out Survivor mode with an in-depth livestream on twitch.tv/ubisoft on March 7th at 9:30AM PDT.

blog.ubi.com


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发表于 2016-4-14 07:26 AM |只看该作者


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