Cannon Splash – (Shoots a fireball out, hitting up to three enemies. Targets will continue to take damage over time for a fixed duration.)
Delays: flamesplash – 960 ms
Range: 170%
Maximum Level: 20
1. MP 7 Cost, 169% Damage, hits up to 3 monsters, 2 seconds of 40% damage every 1 second
10. MP 9 Cost, 205% Damage, hits up to 3 monsters, 3 seconds of 45% damage every 1 second
20. MP 11 Cost, 245% Damage, hits up to 3 monsters, 4 seconds of 50% damage every 1 second
Punching Cannon – (A cannon punch that knocks back a large number of enemies.)
Delays: cannonSmash – 900 ms
Range: 250%
Maximum Level: 20
1. MP 12 Cost, 60% Damage, hits up to 6 monsters, 2 times, 57% chance to knockback
10. MP 14 Cost, 78% Damage, hits up to 6 monsters, 2 times, 75% chance to knockback
20. MP 18 Cost, 98% Damage, hits up to 6 monsters, 2 times, 95% chance to knockback
Gigantic Backstep – (An emergency escape measure using Cannonfire. chance to reduce target’s speed for to reduce target’s movement speed.)
Delays: giganticBackstep seconds by – 480 ms
Range: 150%
Maximum Level: 15
1. MP 45 Cost, 154% Damage, hits up to 3 monsters, 28% chance to reduce target’s speed for 2 seconds by -18
5. MP 40 Cost, 170% Damage, hits up to 3 monsters, 40% chance to reduce target’s speed for 3 seconds by -30
15. MP 20 Cost, 210% Damage, hits up to 3 monsters, 70% chance to reduce target’s speed for 5 seconds by -60
Buildup Cannon – (An improvement to the Cannon, permanently increase Weapon Attack, and Defense.)
Maximum Level: 10
Slug Shot – (Shoots many small shots forward, hitting multiple enemies at once.)
Delays: swiftShot – 840 ms
Range: 100%
Maximum Level: 20
1. MP 16 Cost, 163% Damage, hits up to 4 monsters, uses 2 bullets
10. MP 20 Cost, 190% Damage, hits up to 4 monsters, uses 2 bullets
20. MP 24 Cost, 220% Damage, hits up to 4 monsters, uses 2 bullets
Monkey Rush Boom – (Several explosive oak barrels are thrown out. The barrels will knockback monsters and explode, causing more damage in a fixed area)
Delays: rushBoom – 930 ms
Range: 45%
Maximum Level: 20
1. MP 20 Cost, 31% Damage, hits up to 8 monsters, hits 3times, explodes doing 293% Damage
10. MP 24 Cost, 40% Damage, hits up to 8 monsters, hits 3times, explodes doing 320% Damage
20. MP 28 Cost, 50% Damage, hits up to 8 monsters, hits 3times, explodes doing 350% Damage
Cannon Booster – (Uses MP to increase weapon speed by 2. \nPrerequisite: #cLevel 5 Cannon Mastery#)
Delays: cannonBooster – 600 ms
Maximum Level: 20
1. MP 30 Cost, 10 second duration weapon speed increase
10. MP 21 Cost, 100 second duration weapon speed increase
20. MP 11 Cost, 200 second duration weapon speed increase
Monkey Magic – (Monkey magic that increases party member’s HP, MP, stats, speed, jump, accuracy, and avoid for a set amount of time. Can work concurrently with other skills.)
Delays: piratebless – 1350 ms
Range: 512%
Maximum Level: 20
1. MP 30 Cost, 15 second duration, HP 15, MP 15, All Stats 1, Speed 1, Jump 1, Accuracy 8, Avoid 8 increased
10. MP 40 Cost, 150 second duration, HP 150, MP 150, All Stats 10, Speed 5, Jump 3, Accuracy 80, Avoid 80 increased
20. MP 55 Cost, 300 second duration, HP 300, MP 300, All Stats 20, Speed 10, Jump 5, Accuracy 160, Avoid 160 increased
Critical Fire – (Passive increase to Critical Rate and Minimum Critical Damage.)
Maximum Level: 15
Cannon Spike – (Penetrate multiple enemies with a drill.)
Delays: cannonSpike – 960 ms
Range: 450%
Maximum Level: 20
1. MP 28 Cost, 242% Damage, hits up to 6 monsters 3 times
10. MP 32 Cost, 260% Damage, hits up to 6 monsters 3 times
20. MP 36 Cost, 280% Damage, hits up to 6 monsters 3 times
Monkey Power Boom – (Simultaneously explode multiple bombs, hitting monsters in every direction stunning them. Passively increases Monkey Rush Boom. Prerequisite: Level 20 Monkey Rush Boom)
Delays: cannonSlam – 1260 ms
Range: 250%
Maximum Level: 20
1. Active Effect: MP 30 Cost, 123% Damage, hits up to 8 monsters 4 times, 45% chance to stun target for 2 seconds\nPassive Effect: Permanently increase Monkey Rush Boom Damage by 3%
10. Active Effect: MP 38 Cost, 150% Damage, hits up to 8 monsters 4 times, 70% chance to stun target for 3 seconds\nPassive Effect: Permanently increase Monkey Rush Boom Damage by 15%
20. Active Effect: MP 46 Cost, 180% Damage, hits up to 8 monsters 4 times, 95% chance to stun target for 4 seconds\nPassive Effect: Permanently increase Monkey Rush Boom Damage by 30%
Monkey Wave – (Uses sound to attack nearby enemies. Gather up power to release a powerful blast, which does ‘maximum output’, when it criticals.)
Delays: noiseWave – 600 ms
Range: 500%
Maximum Level: 20
1. MP 35 Cost, Maximum 620% Damage, 45% chance to stun, on Critical 50% chance to do ‘maximum output’
10. MP 45 Cost, Maximum 800% Damage, 70% chance to stun, on Critical 75% chance to do ‘maximum output’
20. MP 55 Cost, Maximum 1000% Damage, 95% chance to stun, on Critical 100% chance to do ‘maximum output’
Cannon Jump – (Shoot into the ground, causing a jump. Nearby enemies will take damage from the shot.)
Delays: cannonJump – 480 ms
Range: 60%
Maximum Level: 15
1. MP 60 Cost, 168% Damage, hits up to 6 monsters, and jumps
5. MP 55 Cost, 180% Damage, hits up to 6 monsters, and jumps
15. MP 35 Cost, 210% Damage, hits up to 6 monsters, and jumps
Oak Barrel Roulette – (Randomly acquire a buff from an exploded oak barrel. If you are attacked while using this skill, there is a chance the enemy will suffer a status effect.)
Delays: monkeyBoomboom – 2400 ms
Maximum Level: 10
1. MP 35 Cost, 186 second duration. When attacked 3% chance the target will suffer Darkness, Stun, Freeze, or Slow for 3 seconds\n#cCooldown 57 seconds#
5. MP 45 Cost, 210 second duration. When attacked 15% chance the target will suffer Darkness, Stun, Freeze, or Slow for 4 seconds\n#cCooldown 45 seconds#
10. MP 60 Cost, 240 second duration. When attacked 30% chance the target will suffer Darkness, Stun, Freeze, or Slow for 5 seconds\n#cCooldown 30 seconds#
Lucky Dice – (Roll a dice for a buff. Get a 1 and get nothing.)
Delays: alert3 – 1500 ms
Maximum Level: 20
Vital Extreme – (Strengthens Cannon, increasing its attack power and attack speed. (Seemingly incorrect description))
Maximum Level: 20
1. Maximum HP +6%, Physical Defense +5%, Status Abnormality Resistance +1%
10. Maximum HP +15%, Physical Defense +50%, Status Abnormality Resistance +10%
20. Maximum HP +25%, Physical Defense +100%, Status Abnormality Resistance +20%
Counter-Attack Shot – (When attacked, there is a chance to counterattack with your Cannon.)
Delays: counterCannon – 420 ms
Maximum Level: 15
1. 6% chance to counter-attack with 104% Damage
5. 10% chance to counter-attack with 120% Damage
15. 20% chance to counter-attack with 160% Damage作者: 独战弟 时间: 2011-8-13 10:36 PM
期待啊啊啊啊 <3<3<3
Cannon Bazooka – (Shoot a powerful cannon at multiple enemies.)
Delays: superCannon – 1440 ms
Range: 695%
Maximum Level: 30
1. MP 35 Cost, 534% Damage, hits up to 6 monsters 2 times
15. MP 50 Cost, 590% Damage, hits up to 6 monsters 2 times
30. MP 65 Cost, 650% Damage, hits up to 6 monsters 2 times
Cannon Buster – (Unleash concentrated fire on the enemy ahead.)
Delays: immolation – 750 ms
Range: 150%
Maximum Level: 30
1. MP 35 Cost, 262% Damage, hits up to 3 monsters 3 times
15. MP 44 Cost, 290% Damage, hits up to 3 monsters 3 times
30. MP 53 Cost, 320% Damage, hits up to 3 monsters 3 times
Battleship: Nautilus – (Command the Battleship Nautilus to attack many enemies.)
Delays: bombExplosion – 2880 ms
Range: 400%
Maximum Level: 30
1. MP 350 Cost, 455% Damage, hits up to 15 monsters 3 times\n#cCooldown 60 seconds#
15. MP 350 Cost, 525% Damage, hits up to 15 monsters 3 times\n#cCooldown 46 seconds#
30. MP 350 Cost, 600% Damage, hits up to 15 monsters 3 times\n#cCooldown 30 seconds#
Magnetic Anchor – (Summons forth a powerful magnetic anchor. The magnetic anchor pulls monsters towards itself, causing damage and dealing damage after self-destruction when it expires.)
Delays: magneticCannon – 900 ms
Range: 350%
Maximum Level: 15
1. MP 62 Cost, 6 second summon duration, at fixed intervals 220% Damage done in a fixed area, pulling monsters. After duration expires 508%self-destruction damage
5. MP 62 Cost, 10 second summon duration, at fixed intervals 300% Damage done in a fixed area, pulling monsters. After duration expires 540%self-destruction damage
15. MP 86 Cost, 20 second summon duration, at fixed intervals 500% Damage done in a fixed area, pulling monsters. After duration expires 620%self-destruction damage
Support Monkey Twins – (Summons elite twin monkey gunners to assist battle.)
Maximum Level: 15
1. MP 50 Cost, 96 second summon duration, each doing 144% Damage, hits up to 3 monsters
5. MP 65 Cost, 120 second summon duration, each doing 160% Damage, hits up to 3 monsters
15. MP 95 Cost, 180 second summon duration, each doing 200% Damage, hits up to 3 monsters
Maple Hero – (Increases stats.)
Delays: alert3 – 1500 ms
Range: 400%
Maximum Level: 30
1. MP 10 Cost, 30 second duration increasing all stats by 1%
15. MP 40 Cost, 450 second duration increasing all stats by 8%
30. MP 70 Cost, 900 second duration increasing all stats by 15%
Hero’s Will – (Cures you from being Seduced. The cooldown decreases as the skill level increases.)
Maximum Level: 5
Double Lucky Dice – (Roll two dice. If they are matching, you gain a very strong buff. Prerequisite: Level 20 Lucky Dice)
Delays: alert3 – 1500 ms
Pre-requisite: Level 20
Maximum Level: 5
Hyper Monkey Spell – (Monkey Magic’s effects are increased. Prerequisite: Level 20 Monkey Magic.)
Delays: piratebless – 1350 ms
Range: 512%
Pre-requisite: Level 20
Maximum Level: 30
1. MP 60 Cost, 300 second duration HP +323, MP +323, All Stats +25, Speed +11, Jump +6, Accuracy +163, Avoid + 163
15. MP 70 Cost, 300 second duration HP +505, MP +505, All Stats +32, Speed +13, Jump +8, Accuracy +205, Avoid + 205
30. MP 80 Cost, 300 second duration HP +700, MP +700, All Stats +40, Speed +15, Jump +10, Accuracy +250, Avoid + 250
Overburn Cannon – (Cannon efficiency is improved to its utmost limits, permanently increasing its damage. Also allows for ignoring target defense.)
Maximum Level: 30
1. Permanently increases damage by 11%, Ignore 5% Monster Defense
15. Permanently increases damage by 25%, Ignore 12% Monster Defense
30. Permanently increases damage by 40%, Ignore 20% Monster Defense
Pirate Spirit – (Permanently increases chance counterattack, and adds stance.)
Maximum Level: 30
1. Active Effect: MP 30 Cost, 10 second duration, 22% chance of Stance effect\n Passive Effect: Permanently increases counter-attack rate by 1%
15. Active Effect: MP 45 Cost, 150 second duration, 50% chance of Stance effect\n Passive Effect: Permanently increases counter-attack rate by 8%
30. Active Effect: MP 60 Cost, 300 second duration, 80% chance of Stance effect\n Passive Effect: Permanently increases counter-attack rate by 15%
Mercedes
Mercedes Beginner
Elf’s recovery – (Nature-purified using energy continues to recover HP and MP.)
Info: type = 50
Maximum Level: 1
4 per second up to HP and MP as the # x% HP and MP recovery
4 per second, HP and Max MP by 10% of HP and MP recovery
Stylish Move – (A ladder or rope can move up quickly.)
Activate commands: ↑ + Jump
Info: type = 12, morph = 1
Delays: fastest – 720 ms
Animations: effect
Maximum Level: 1
From a ladder or rope can be used [Activate commands: ↑ + Jump]
Speed Mastery – (He was born with elves and attack speed faster maneuverability to fly aboard.)
Info: type = 50
Maximum Level: 1
Step 1 to permanently improve the attack speed and movement speed # psdSpeed, jeompeuryeok # psdJump rise
Step 1 to permanently improve the attack speed and movement speed 10, elevation 20 jeompeuryeok
Elf’s Blessing – (Racial skill ewoorelro to return the blessing of the ancient Elves, and permanently may receive additional experience.)
Info: pvp = 0
Maximum Level: 1
When using ewoorelro return (cooldown: cooltime seconds) Additional effect: Permanently added # expR% EXP acquisition
When using ewoorelro return (cooldown: 1,800 seconds) Additional effect: Permanently acquired an additional 10% EXP
Speed Dualshot – (Shoot arrows at many enemies in front of you.)
Info: type = 2, multiTargeting = 1, rectBasedOnTarget = 1
Delays: speedDualShot – 720 ms
Range: 120%
Maximum Level: 20
MP Cost: #mpCon, Max Monsters Hit: #mobCount, Damage: #damage% , Number of Hits: #bulletCount
1. MP Cost: 8, Max Monsters Hit: 3, Damage: 96% , Number of Hits: 2
10. MP Cost: 10, Max Monsters Hit: 3, Damage: 105% , Number of Hits: 2
20. MP Cost: 14, Max Monsters Hit: 3, Damage: 115% , Number of Hits: 2
Potential power – (Permanently increase your latent potential. Increases speed, maximum speed, and provides a fixed chance to avoid enemy attacks.)
Info: type = 50
Maximum Level: 15
Speed: +#psdSpeed, Maximum Speed: #u, Evasion Rate: +#er%
1. Speed: +2, Maximum Speed: 151, Evasion Rate: +6%
10. Speed: +20, Maximum Speed: 160, Evasion Rate: +15%
15. Speed: +30, Maximum Speed: 165, Evasion Rate: +20%
Acrobatic jumps – (While in mid-air, jump again to glide forward. As the skill level increases, distance traveled improves.)
Info: type = 40, casterMove = 1, avaliableInJumpingState = 1
Delays: spiritJump – 240 ms
Maximum Level: 10
MP Cost: #mpCon, Jump a fixed distance
1. MP Cost: 28, Jump a fixed distance
5 MP Cost: 20, Jump a fixed distance
10. MP Cost: 10, Jump a fixed distance
Sharp Aiming – (Increases Critical Hit Rate.)
Info: type = 50
Maximum Level: 20
Critical Hit Rate: +#cr%
1. Critical Hit Rate: +2%
10. Critical Hit Rate: +20%
20. Critical Hit Rate: +40%作者: susu429 时间: 2011-8-13 11:12 PM
失望啦 一直加新的job作者: yongann 时间: 2011-8-13 11:21 PM
没玩了那么多年~那么多新的job咯~~玩不起啊作者: Sotong澄 时间: 2011-8-13 11:58 PM 本帖最后由 Sotong澄 于 2011-8-14 06:14 PM 编辑
Mercedes 2nd Job
Cross Piercing – (Use the force of nature to repeatedly shoot a sharp arrow. Can pierce through enemies.)
Info: type = 2, piercing = 1
Delays: crossPiercing – 810 ms
Final Attack: dualBow
Maximum Level: 20
MP Cost: #mpCon, Max Monsters Hit: #mobCount, Damage: #damage%, Hits: #bulletCount
1. MP Cost: 14, Max Monsters Hit: 6, Damage: 45%, Hits: 2
10. MP Cost: 19, Max Monsters Hit: 6, Damage: 63%, Hits: 2
20. MP Cost: 24, Max Monsters Hit: 6, Damage: 83%, Hits: 2
Charge Drive – (Make enemies in front of you slide, and then knock them into the air. Enemies in the air will take extra damage.)
Info: type = 1, areaAttack = 1, pushTarget = 1, casterMove = 1
Delays: elfrush – 600 ms
Range: 350%
Final Attack: dualBow
Maximum Level: 15
MP Cost: #mpCon, Max Monsters Hit: #mobCount, Rushing Damage: #damage%, Tossing Damage: #w%, Extra Damage (to airborne enemies): #x%
1. MP Cost: 20, Max Monsters Hit: 8, Rushing Damage: 102%, Tossing Damage: 182%, Extra Damage (to airborne enemies): 2%
10. MP Cost: 23, Max Monsters Hit: 8, Rushing Damage: 120%, Tossing Damage: 200%, Extra Damage (to airborne enemies): 20%
15. MP Cost: 25, Max Monsters Hit: 8, Rushing Damage: 130%, Tossing Damage: 210%, Extra Damage (to airborne enemies): 30%
Dual Bowgun Booster – (Using MP, Duration: increases the attack speed of your Dual Bows by two levels. Required Skill: Dual Bowgun Mastery Level 5)
Info: type = 10
Delays: alert2 – 600 ms
Pre-requisite: Level 5 Dual Bowgun Mastery
Maximum Level: 20
MP Cost: #mpCon, Duration: #time sec
1. MP Cost: 30, Duration: 10 sec
10. MP Cost: 21, Duration: 100 sec
20. MP Cost: 11, Duration: 200 sec
Soul Purify – (Recover HP and MP from damage done to enemies. Maximum HP and MP recovered cannot exceed 10% of your max HP or MP.)
Info: type = 11, hpDrain = 1, condition = attack, magicSteal = 1, mpDrain = 1
Delays: alert6 – 990 ms
Maximum Level: 15
MP Cost: # mpCon consumption, # time second # x% of damage as the enemy gave HP recovery -> MP # mpCon consumption, # time second # x% of damage as the enemy gave HP recovery
1. MP Cost: 25, Duration: 68 sec, Recover 1% of Damage dealt as HP
10. MP Cost: 40, Duration: 140 sec, Recover 4% of Damage dealt as HP
15. MP Cost: 45, Duration: 180 sec, Recover 5% of Damage dealt as HP
Final Shot – (Shoot arrows wildly at monsters knocked into the air by Charge Drive. Can only be used after Charge Drive. Required Skill: Charge Drive Level 1)
Info: type = 1, areaAttack = 1
Delays: elfrush_final – 900 ms
Range: 90%
Pre-requisite: Level 1 Charge Drive
Maximum Level: 5
MP Cost: #mpCon, Maximum Monsters Hit: #mobCount, Damage: #damage%, Number of Hits: #attackCount, Extra damage (to airbourne enemies): #x%
1. MP Cost: 12, Maximum Monsters Hit: 8, Damage: 59%, Number of Hits: 4, Extra damage (to airbourne enemies): 4%
5 MP Cost: 16, Maximum Monsters Hit: 8, Damage: 75%, Number of Hits: 4, Extra damage (to airbourne enemies): 20%
Dual Bowgun Mastery – (Increases the weapon mastery and accuracy of dual bowguns.)
Info: type = 50
Maximum Level: 20
Dual Bowgun Mastery: +#mastery%, Accuracy: +#accX
1. Dual Bowgun Mastery: +12%, Accuracy: +6
10. Dual Bowgun Mastery: +30%, Accuracy: +60
20. Dual Bowgun Mastery: +50%, Accuracy: +120
Final Attack: Dual Bowgun – (Grants a chance to deal additional damage after an attack. Must have a dual bowgun equipped. Required Skill: Dual Bowgun Mastery Level 3)
Info: type = 53, finalAttack = 1, condition = attack
Pre-requisite: Level 3 Dual Bowgun Mastery
Maximum Level: 20
Proc Rate: #prop%, Damage: #damage%
1. Proc Rate: 2%, Damage: 100%
10. Proc Rate: 20%, Damage: 125%
20. Proc Rate: 40%, Damage: 150%
Physical Training – (Permanently increases strength and dexterity.)
Info: type = 50
Maximum Level: 10
Strength: +#strX, Dexterity: +#dexX
1. Strength: +3, Dexterity: +3
5 Strength: +15, Dexterity: +15
10. Strength: +30, Dexterity: +30作者: 无心紫炎兽 时间: 2011-8-14 12:07 AM
还有一个很像恶魔的job?作者: saladkiddo 时间: 2011-8-14 12:48 AM
哇。。。。看起来真的很不错的样子,不知道几时才会上到sea服。。。。。
痴痴地等~~~~~~作者: saladkiddo 时间: 2011-8-14 12:49 AM 回复 11#无心紫炎兽
那比较像吸血鬼吧。。。。。。呵呵作者: Sotong澄 时间: 2011-8-14 11:35 AM 回复 11#无心紫炎兽
Strike Dualshot – (Shoot extremely fast arrows at multiple targets in front of you, with a chance of stunning them.)
Info: type = 2, multiTargeting = 1, rectBasedOnTarget = 1
Delays: strikeDual – 630 ms
Range: 120%
Final Attack: dualBow
Maximum Level: 20
MP Cost: #mpCon, Max Monsters Hit: #mobCount, Damage: #damage%, Number of Hits: #bulletCount, Stun Chance: #prop%, Stun Duration: #time sec
1. MP Cost: 20, Max Monsters Hit: 4, Damage: 107%, Number of Hits: 4, Stun Chance: 23%, Stun Duration: 2 sec
10. MP Cost: 26, Max Monsters Hit: 4, Damage: 116%, Number of Hits: 4, Stun Chance: 50%, Stun Duration: 4 sec
20. MP Cost: 35, Max Monsters Hit: 4, Damage: 126%, Number of Hits: 4, Stun Chance: 80%, Stun Duration: 6 sec
Leaf Tornado – (While jumping, rotate your body while randomly shoot arrows in every direction. Requires at least 120 Jump to activate, and can only be used in mid-air)
Info: type = 1, areaAttack = 1, requireHighestJump = 1, avaliableInJumpingState = 1
Delays: elfTornado – 750 ms
Range: 250%
Final Attack: dualBow
Maximum Level: 20
MP Cost: #mpCon, Max Monsters Hit: #mobCount, Damage: #damage%, Number of Hits: #attackCount
1. MP Cost: 33, Max Monsters Hit: 8, Damage: 97%, Number of Hits: 4
10. MP Cost: 39, Max Monsters Hit: 8, Damage: 115%, Number of Hits: 4
20. MP Cost: 45, Max Monsters Hit: 8, Damage: 135%, Number of Hits: 4
Unicorn Spike – (Summon a holy unicorn to attack enemies in front of you. Enemies hit will suffer a Weakening effect, increasing damage dealt on the monster by all party members.)
Info: type = 1, areaAttack = 1, casterMove = 1, mes = amplifyDamage
Delays: windEffect – 1290 ms
Range: 350%
Final Attack: dualBow
Maximum Level: 20
MP Cost: #mpCon, Max Monsters Hit: #mobCount, Damage: #damage%, Number of Hits: #attackCount Weakening Chance: #prop%, Duration: #time sec, Damage Increase: #x%, Maximum Number of Attacks Affected: #y
1. MP Cost: 38, Max Monsters Hit: 8, Damage: 112%, Number of Hits: 5 Weakening Chance: 19%, Duration: 5 sec, Damage Increase: 5%, Maximum Number of Attacks Affected: 6
10. MP Cost: 46, Max Monsters Hit: 8, Damage: 130%, Number of Hits: 5 Weakening Chance: 55%, Duration: 10 sec, Damage Increase: 10%, Maximum Number of Attacks Affected: 8
20. MP Cost: 62, Max Monsters Hit: 8, Damage: 150%, Number of Hits: 5 Weakening Chance: 95%, Duration: 15 sec, Damage Increase: 15%, Maximum Number of Attacks Affected: 10
Gust Drive – (Use the power of wind to quickly dive downwards from the air, attacking monsters in range. Weakened monsters will take extra damage. Requires at least 120% Jump.)
Note: The skill description makes reference to weakened monsters. This most likely refers to compounding with Unicorn Spike’s Weakening effect to deal even more damage.
Info: type = 1, areaAttack = 1, pushTarget = 1, casterMove = 1, avaliableInJumpingState = 1, requireHighestJump = 1
Delays: dealingRush – 1140 ms
Range: 320%
Final Attack: dualBow
Maximum Level: 20
MP Cost: #mpCon, Max Monsters Hit: #mobCount, Damage: #damage%, Number of Hits: #attackCount, Extra Damage to Weakened Monsters: #y%
1. MP Cost: 30, Max Monsters Hit: 6, Damage: 133%, Number of Hits: 3, Extra Damage to Weakened Monsters: 1%
10. MP Cost: 35, Max Monsters Hit: 6, Damage: 160%, Number of Hits: 3, Extra Damage to Weakened Monsters: 10%
20. MP Cost: 45, Max Monsters Hit: 6, Damage: 190%, Number of Hits: 3, Extra Damage to Weakened Monsters: 20%
Ignis Lore – (Permanently increases chance to evade enemy attacks. Using the power of the fire spirit, increase your attack.)
Info: type = 10, magicSteal = 1
Delays: alert3 – 1500 ms
Maximum Level: 20
Active Effect: MP Cost: #mpCon, Duration: #timesec, Weapon Attack +#indiePad, Passive Effect: Evasion Rate: +#prop%
1. Active Effect: MP Cost: 40, Duration: 47sec, Weapon Attack +2, Passive Effect: Evasion Rate: +5%
10. Active Effect: MP Cost: 50, Duration: 110sec, Weapon Attack +20, Passive Effect: Evasion Rate: +11%
20. Active Effect: MP Cost: 60, Duration: 180sec, Weapon Attack +40, Passive Effect: Evasion Rate: +20%
Water Shield – (Borrow the power of the water spirit to create a barrier for yourself. Absorbs a certain amount of damage, as well as providing resistance towards Status Effects and all Elements.)
Info: type = 51, protectiveShield = 1, condition = damaged
Delays: alert3 – 1500 ms
Maximum Level: 20
MP Cost: #mpCon, Duration: #time sec, Damage Absorbed: #x% Status Effect and Element Resistance: +#terR%
1. MP Cost: 60, Duration: 104 sec, Damage Absorbed: 11% Status Effect and Element Resistance: +6%
10. MP Cost: 80, Duration: 140 sec, Damage Absorbed: 20% Status Effect and Element Resistance: +15%
20. MP Cost: 100, Duration: 180 sec, Damage Absorbed: 30% Status Effect and Element Resistance: +25%
Before
Lightning Flare – (Attack with a strong electrical attack with Charge Drive. Useable after Charge Drive, this skill has a fixed chance to instantly kill an enemy. Along with this, Charge Drive receives a passive damage increase from this skill. Required Skill: Final Shot Level 5)
Info: type = 1, areaAttack = 1, mes = freeze
Delays: elfrush_final2 – 810 ms
Range: 90%
Pre-requisite: Level 5 Final Shot
Final Attack: dualBow
Maximum Level: 15
Active Effect: MP Cost: #mpCon, Max Monsters Hit: #mobCount, Damage: #damage%, Number of Hits: #attackCount, Instant Death Chance: #prop%, Passive Effect: Charge Drive Damage: +#damR%
1. Active Effect: MP Cost: 24, Max Monsters Hit: 8, Damage: 122%, Number of Hits: 4, Instant Death Chance: 1%, Passive Effect: Charge Drive Damage: +10%
10. Active Effect: MP Cost: 28, Max Monsters Hit: 8, Damage: 140%, Number of Hits: 4, Instant Death Chance: 10%, Passive Effect: Charge Drive Damage: +22%
15. Active Effect: MP Cost: 32, Max Monsters Hit: 8, Damage: 150%, Number of Hits: 4, Instant Death Chance: 15%, Passive Effect: Charge Drive Damage: +30%
Elemental Knight – (Summon a spirit to fight for you. The spirits will attack the same monster as the user until that monster has died, and will then stop.)
Info: type = 33, minionAttack = normal
Delays: alert2 – 600 ms
Summon Range: attack1 = 120%
Maximum Level: 20
MP Cost: #mpCon, Duration: #time, Damage: #damage%, Summons up to 3 Spirits
1. MP Cost: 132, Duration: 104, Damage: 82%, Summons up to 3 Spirits
10. MP Cost: 100, Duration: 140, Damage: 100%, Summons up to 3 Spirits
20. MP Cost: 60, Duration: 180, Damage: 120%, Summons up to 3 Spirits
Highkick Demolition: Can only be used after Charge Drive. Fly towards your enemies in the air and hit them extremely fast. (Prerequisite – 5 Final Shot)
At max level (15), hit 8 enemies for 120% damage 6 times. Passively increases Charge Drive’s damage by 30%.
Ring of Ishtar – (Borrow the power of the legendary weapon Ishtar to rapidly fire arrows. Holding down the attacking key will rapidly fire arrows. While doing this, it is possible to move slowly by pressing the direction keys. Pre-requisite: Level 20 Strike Dualshot)
Info: type = 2, rapidAttack = 1, knockbackLimit = 80, multiTargeting = 1, rectBasedOnTarget = 1
Pre-requisite: Level 20 Strike Dualshot
Final Attack: dualBow
Maximum Level: 30
MP Cost: # mpCon consumption, ahead of the enemy, per foot # damage% damage -> Active Effect: MP # mpCon consumption, ahead of the enemy, per foot # damage% Damage \ n Passive Effect: Strike Damage dyueolsyat # damR% increase
1. MP Cost: 8, Damage: 162%
15. MP Cost: 9, Damage: 190%
30. MP Cost: 10, Damage: 220%
Legendary Spear – (Jump and simultaneously summon the Legendary Spear, attacking enemies in front of you with a throw. Monsters hit will have their defense decreased. This skill has 100% Critical Hit Rate. Pre-requisite: Level 10 Leaf Tornado)
Info: type = 2, areaAttack = 1, mes = reduceTargetPDP & & reduceTarge[粗俗词语过滤-#0004]P
Delays: jShot – 840 ms
Range: 600%
Pre-requisite: Level 10 Leaf Tornado
Final Attack: dualBow
Maximum Level: 20
MP Cost: #mpCon, Max Monsters Hit: #mobCount, Damage: #damage%, Number of Hits: #attackCount, Duration: #time sec, Defense Reduced: #x%, Cooldown Time: #cooltime sec
1. MP Cost: 40, Max Monsters Hit: 8, Damage: 458%, Number of Hits: 2, Duration: 5 sec, Defense Reduced: 1%, Cooldown Time: 10 sec
10. MP Cost: 50, Max Monsters Hit: 8, Damage: 512%, Number of Hits: 2, Duration: 10 sec, Defense Reduced: 10%, Cooldown Time: 8 sec
20. MP Cost: 60, Max Monsters Hit: 8, Damage: 572%, Number of Hits: 2, Duration: 15 sec, Defense Reduced: 20%, Cooldown Time: 5 se
Ancient Spirit – (Receive the Ancient Spirit’s blessings, increasing Damage, Critical Hit Rate, and passively improving Potential Power’s Evasion rate.)
Note: The skill description clearly states Potential Power’s Evasion Rate is increased; however, the Skill String describes Ignis Lore’s Evasion Rate is increased. Either way, I believe that both will stack additively giving the same effect.
Info: type = 10, magicSteal = 1
Delays: blessOfGaia – 1260 ms
Maximum Level: 30
Active Effect: MP Cost: #mpCon, Duration: #time sec, Damage: +#damR%, Critical Hit Rate: +#x%, Passive Effect: Ignis Lore’s Evasion Rate +#prop%
1. Active Effect: MP Cost: 45, Duration: 65 sec, Damage: +1%, Critical Hit Rate: +1%, Passive Effect: Ignis Lore’s Evasion Rate +6%
15. Active Effect: MP Cost: 60, Duration: 135 sec, Damage: +15%, Critical Hit Rate: +8%, Passive Effect: Ignis Lore’s Evasion Rate +13%
30. Active Effect: MP Cost: 80, Duration: 210 sec, Damage: +30%, Critical Hit Rate: +15%, Passive Effect: Ignis Lore’s Evasion Rate +20%
Maple Hero – (Increases the stats of all party members.)
Info: type = 10, massSpell = 1, magicSteal = 1
Delays: alert3 – 1500 ms
Range: 400%
Maximum Level: 30
MP Cost: #mpCon, Duration: #time sec, All Stats: +#x%
1. MP Cost: 10, Duration: 30 sec, All Stats: +1%
15. MP Cost: 40, Duration: 450 sec, All Stats: +8%
30. MP Cost: 70, Duration: 900 sec, All Stats: +15%
Hero’s Will – (Cures you from being Seduced. The cooldown decreases as the skill level increases.)
Info: type = 35
Maximum Level: 5
MP Cost: #mpCon, Cooldown Time: #cooltime sec
1. MP Cost: 30, Cooldown Time: 600 sec
5 MP Cost: 30, Cooldown Time: 360 sec
Dual Bowgun Expert – (Increases Dual Bowgun Mastery, Weapon Attack, and Minimum Critical Damage. Required SKill: Dual Bowgun Mastery Level 20)
Info: type = 50
Pre-requisite: Level 20 Dual Bowgun Mastery
Maximum Level: 30
Dual Bowgun Mastery: +#mastery%, Weapon ATT: +#x, Minimum Critical Damage: +#criticaldamageMin%
1. Dual Bowgun Mastery: +56%, Weapon ATT: +1, Minimum Critical Damage: +1%
15. Dual Bowgun Mastery: +63%, Weapon ATT: +15, Minimum Critical Damage: +8%
30. Dual Bowgun Mastery: +70%, Weapon ATT: +30, Minimum Critical Damage: +15%
Defense Break – (When attacking, there is a chance to ignore all of a monster’s defense. This applies equally to Boss Monsters.)
Info: type = 50
Maximum Level: 20
#x% chance to ignore 100% of a monster’s defense
1. 11% chance to ignore 100% of a monster’s defense
10. 20% chance to ignore 100% of a monster’s defense
20. 30% chance to ignore 100% of a monster’s defense
Advanced Final Attack – (Permanently increase weapon attack and accuracy, as well as Final Attack’s activation rate and damage. Required Skill: Final Attack Level 20)
Info: type = 53, finalAttack = 1, condition = attack
Pre-requisite: Level 20 Final Attack: Dual Bowgun
Maximum Level: 30
Weapon ATT: +#padX, Accuracy: +#ar%, Proc Rate: #prop%, Damage: #damage%
1. Weapon ATT: +6, Accuracy: +1%, Proc Rate: 41%, Damage: 152%
10. Weapon ATT: +10, Accuracy: +4%, Proc Rate: 50%, Damage: 170%
30. Weapon ATT: +20, Accuracy: +10%, Proc Rate: 70%, Damage: 210%
Lightning Edge: Move forward instantaneously and attack many enemies in your path.
At max level (30), hits 8 enemies for 435% damage 3 times. There is a cooldown of 5 seconds.
Rolling Moonsault: Must be used after Charge Drive. Rapidly spin in the air, hitting floating enemies for continuous damage. You can use Acrobatic Jump, Leap Tornado, or Gust Dive after this skill.
At max level (20), hits 8 enemies for 190% damage 6 times.
作者: Sotong澄 时间: 2011-8-14 05:34 PM
Demon Slayer
Beginner Job
Devil Wings: You can move quickly using the Devil Wings. (Riding Skill)
150% speed and 120% jump.
Devil Wings: You can move quickly using the Devil Wings. (Riding Skill)
190% speed and 120% jump.
Demon Jump: The Devil Wings can be used in a variety of jump skills (high jump, double jump, glide).
High jump: jump + ↑↑, double jump: jump + →→ or ←←, glide: jump while in the air
Demon’s Fury: When attacking bosses, your inner rage increases your damage and additional Force is absorbed. (Link Skill)
10% boss damage and an additional 5 Force is replenished.
Demonic Blood: Demons are born with a strong will and overwhelming charisma.
Gives you level 20 Will and Charisma. You have a 100% stance effect.
Death Cut: There is a chance of instant death when attacking an enemy. When the target is instantly killed, you replenish HP and Force.
5% chance of instant death when attacking. If the effect activates, replenish 5% HP and 5 Force.
First Job
Devil Sider: Summon the demon’s scythe to attack a number of enemies in front of you at the same time continuously. (Prerequisite – 1 Demon Slash)
At max level (15), consumes 3 Force and 15 HP, hits up to 8 enemies for 85% damage 3 times as long as the skill key is held down.
Demon Booster: Consume HP to increase the attacking speed of your one handed axe or one handed blunt weapon. (Prerequisite – 5 Demon Slash)
At max level (20), consumes 80 HP to increase attacking speed for 180 seconds.
Dark Agility: Permanently increase accuracy, speed, and jump. (Prerequisite – 1 Demon Slash)
At max level (10), gives 200 accuracy, 25 speed, and 20 jump.
HP Increase: Permanently increase maximum HP. (Prerequisite – 1 Demon Slash)
At max level (10), increases HP by 20%.
Demon Slash: Attack enemies in front of you by hitting them with 4 consecutive attacks. Force is absorbed when using this skill.
At max level (10), the first and second attacks hit 6 enemies for 100% each. The third attack hits 6 enemies for 90% each two times. The fourth attack hits 6 enemies for 90% each three times. (Note: you must keep pressing the skill key for the next attack to be performed, similar to Aran)作者: Sotong澄 时间: 2011-8-14 05:40 PM 本帖最后由 Sotong澄 于 2011-8-14 05:41 PM 编辑
Second Job
Soul Eater: Drag many enemies in front of you towards yourself.
At max level (20), consumes 6 Force and 45 HP, hits up to 8 enemies for 150% damage 4 times and also drags them towards you as long as the skill key is held down.
Dark Thrust: Dash forward pushing a large number of enemies.
At max level (20), consumes 10 Force, hits up to 8 enemies for 105% damage 3 times.
Demon Trace: Attack enemies near you by tracing their position. There is a chance to stun your targets, and you can teleport your character in one direction by using the arrow keys.
At max level (15), consumes 18 Force, hits up to 6 enemies for 305% damage, 90% chance to stun for 3 seconds.
Dark Revenge: Reflect damage given to you by the enemy, with a chance of stunning them. However, you cannot inflict more than half their HP at one time.
At max level (20), consumes 150 HP, for 180 seconds, reflect up to 400% of the damage you receive. There is a 90% chance of stunning the target for 5 seconds.
Weapon Mastery: Increase your mastery of one handed axes and one handed blunt weapons, as well as your accuracy.
At max level (20), increases mastery by 50% and increases accuracy by 120.
Physical Training: Increase your strength and dexterity permanently.
At max level (10), increase STR and DEX by 30.
Outrage: Permanently increase attack and critical chance.
At max level (20), increase attack by 25 and critical chance by 20%.
Demon Slash 1st Upgrade: Permanently increases the damage of Demon Slash.
At max level (1), increases Demon Slash’s damage by 40%.作者: Sotong澄 时间: 2011-8-14 05:46 PM
Third Job
Dark Judgement: Attack a large number of enemies in all directions inflicting fatal damage.
At max level (20), consumes 40 Force and 300 HP, hits up to 10 enemies for 300% damage 4 times with a 40% critical chance.
Death Draw: Drag many enemies towards you while inflicting damage. There is a chance to stun your targets.
At max level (20), consumes 18 Force, attack up to 10 enemies for 190% damage 3 times. 90% chance to stun the targets for 5 seconds.
Bloody Raven: Summon bloodthirsty ravens to attack a large number of enemies in front of you, damage inflicted will be used to heal HP.
At max level (20), consumes 25 Force, hits up to 8 enemies for 170% damage 4 times, up to 40% of your HP will be healed. There is a cooldown of 10 seconds.
Dark Endure: Increase defense, resistance to states, and resistance to elements.
At max level (20), consumes 200 HP, for 180 seconds, increase defense by 100% and resistance to states and elements by 80%.
Demonic Breath: The Poison Demon’s strong poison is spewed around you hitting a large number of enemies. Targets will take damage over time.
At max level (20), consumes 12 Force and 80 HP per attack, hits up to 10 enemies for 169% damage 4 times as long as the skill key is held down. Targets will take 135% damage every second for 8 seconds.
Evil Torture: When the enemy is inflicted with a status effect, further increase your damage and critical chance.
At max level (15), when the enemy is inflicted with a status effect, increase damage and critical chance by 15%.
Concentration: Through concentrating your mind, permanently increase damage and attack speed by 1 stage.
At max level (20), increase damage by 25% and attack speed by 1 stage.
Force Guard: Guard against an enemy’s attack using the Force Shield. If the guard is successful, the Force Gauge and HP will be replenished slightly.
At max level (15), there is a 30% chance of guarding against an attack, if the guard is successful, 3% of your HP and 5 Force will be replenished.
Max Force: When using Demon Slash, there is a chance to acquire extra Force, and you automatically recover Force every 4 seconds.
At max level (5), when using Demon Slash, there is a 70% chance of acquiring extra Force, automatically recover 10 Force every 4 seconds.
Demon Slash 2nd Upgrade: Permanently increases the damage of Demon Slash.
At max level (1), increases Demon Slash’s damage by 80% (cumulative damage increase of 120%).作者: Sotong澄 时间: 2011-8-14 05:55 PM
Fourth Job
Demon Explosion: Enemies all around you are shot into the air then inflicted with fatal damage.
At max level (30), consumes 80 Force and 600 HP, attacks up to 10 enemies for 400% damage and sends them into the air, then attacks them with 335% damage 4 times with a 100% critical chance.
Demon Impact: Thrust forward instantaneously and inflict fatal damage to a large number of enemies. When attacking a boss monster, Demon Impact has additional critical chance and inflicts extra damage.
At max level (30), consumes 30 Force, attacks up to 3 enemies for 400% damage 5 times. If the monster is a boss, there will be a 100% critical chance, 50% defense will be ignored, and 30% extra damage.
Vampiric Touch: For a certain period of time, damage inflicted by party members will be used to heal their HP. However, more than 3% of their HP cannot be healed at one time.
At max level (10), consumes 50 Force, for 180 seconds, 3% of your party members’ damage will be used to heal HP.
Devil Cry: An instant burst of power is released to attack enemies all around you. Targets’ defense and accuracy will be decreased and experience and item drop rate will be increased.
At max level (20), consumes 500 HP and 60 Force, hits up to 15 enemies for 210% damage 5 times. For 15 seconds, the targets’ defense will be decreased by 15% and their accuracy will be decreased by 20% while their experience and item drop rate will be increased by 20%.
Maple Warrior: Increase the stats of all party members by a certain percentage.
At max level (30), consumes 500 HP and increases all stats by 15% for 900 seconds.
Metamorphosis: For a certain period of time, increase damage and HP. Two dark orbs will rotate around the caster and attack enemies that are close-by multiple times.
At max level (30), consumes 75 Force and 300 HP, for 180 seconds, increase damage by 35% and HP by 20%, the orbs will hit 150% damage.
Dark Bind: Attacks a large number of enemies and inflicts damage over time. In addition, passively allows you to ignore monsters’ defense, including bosses.
At max level (20), consumes 120 Force, attacks up to 15 enemies for 900% damage, the target is inflicted with 200% damage every second for 15 seconds. There is a cooldown of 120 seconds. Permanently ignore 20% of monsters’ defense.
Infinity Force: Instead of spending Force for attacks, there is no restriction on Force skills. However, this skill’s cooldown cannot be ignored (Time Leap).
At max level (15), consumes 120 Force, for 30 seconds, use Force skills with no restriction. There is a cooldown of 300 seconds.
Advanced Weapon Mastery: Mastery of the one handed axe and one handed blunt weapon, minimum critical damage, and attack is increased. (Prerequisite – 20 Weapon Mastery)
At max level (30), mastery is increased to 70%, increase attack by 30 and minimum critical damage by 15%.
Hard Skin: Permanently strengthen the body to decrease damage taken from enemies.
At max level (30), permanently reduce damage taken by 20%.
Demon Slash Final Upgrade: Permanently increases the damage of Demon Slash.
At max level (1), increases Demon Slash’s damage by 160% (cumulative damage increase of 280%).作者: JBTALKSmso 时间: 2011-8-15 12:23 AM
帅呆了阿作者: 潘少 时间: 2011-8-15 01:28 AM
devil的全部黑黑的
mercedes美作者: eternalrie 时间: 2011-9-13 06:37 PM
虽然新的很好玩,但最初永远是最美的·作者: Sotong澄 时间: 2011-9-13 07:46 PM 本帖最后由 Sotong澄 于 2011-9-13 07:47 PM 编辑