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标题: 【PC/PS4】Next Frictional Game - SOMA [打印本页]

作者: kirassss    时间: 2013-9-28 07:06 AM
标题: 【PC/PS4】Next Frictional Game - SOMA
本帖最后由 kirassss 于 2013-10-12 06:59 AM 编辑





Official Website:http://nextfrictionalgame.com/ / http://somasystems.org/


作者: kirassss    时间: 2013-10-8 06:54 AM
本帖最后由 kirassss 于 2013-12-13 07:52 AM 编辑

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作者: kirassss    时间: 2013-10-12 07:00 AM
本帖最后由 kirassss 于 2013-10-12 04:31 PM 编辑

新作《SOMA》2015年登陆PS4 新宣传片公开

  日前经典恐怖游戏《失忆症》的开发商Frictional Games公开了其新作《SOMA》的一段宣传影像,以实际游戏演示的形式为大家展示了本作的一些细节,将游戏中的压抑恐怖的气氛给完全表现了出来。

  经过了3年的酝酿,Frictional Games将带着这款新作继续让我们体验其标志性风格的探索式恐怖元素,并以其吸引人的剧情、深不可测的紧张气氛、自由的场景和战斗来让玩家沉醉其间。本作将于2015年发售,游戏的对应平台为PS4和PC。

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SOMA Debut Gameplay Trailer from Frictional Games


Strange occurrences are disrupting the routines of the PATHOS-2 research facility. The radio is silent. Behavioral anomalies of the machines are increasingly dangerous, if not... malevolent. The facility is devolving into chaos. No weapons, and the only escape is practically unthinkable.

From Frictional Games, creators of the groundbreaking Amnesia and Penumbra series, SOMA is an aberrant tale of scientific inquiry and survival; an entropic exploration of synapse and circuit that wades through the delusions of human consciousness.

Three years in the making, SOMA is a unique continuation of Frictional Games' signature style of explorative horror, provocative storytelling, and unfathomable tension, free of distractive cut-scenes and combat. SOMA is coming to PC and PlayStation 4 in 2015.






作者: kirassss    时间: 2013-12-13 12:25 PM
本帖最后由 kirassss 于 2013-12-14 06:33 AM 编辑

SOMA ‘Upsilon’ Environment Trailer
《活体脑细胞》新视频 场景阴森恐怖让人心跳


  由《失忆症》系列游戏开发商Frictional Games打造的全新恐怖大作《SOMA》一经公布就受到了许多恐怖玩家们的关注,近日官方放出了《活体脑细胞(SOMA)》新视频,着重展示了在新引擎下的一些画面。《活体脑细胞》即将于年登陆PC和PS4平台。

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Upsilon Video Steps Into the Passageways of SOMA

SOMA is the next tale of delightful unpleasantry coming to PC and PS4 in 2015 from Frictional Games; the grimly imaginative creators of the Penumbra and Amnesia series.

Upsilon is the first environment highlight, and all footage was captured directly from gameplay.
作者: kirassss    时间: 2014-3-6 07:27 AM
本帖最后由 kirassss 于 2014-3-10 07:29 PM 编辑

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SOMA 'Theta' Trailer - Why are they killing themselves?

From Frictional Games, creators of Penumbra and Amnesia, SOMA is a journey into the dark recesses hidden between sanity and the incomprehensible.

Theta is the newest environmental highlight, featuring early in-game footage and scenes.



《失忆症》制作者放出恐怖游戏《Soma》更多细节

  工作室的创始人Thomas Grip在PS Blog上表示,工作室目前即将完成游戏第一个可玩版本,将包括游戏的首5个小时,而整个游戏大概的时间为8小时。他解释说同大多数的游戏不同,Frictional不能制作一个粗糙的测试版来测试游戏机制,因为游戏的氛围就是游戏的机制,因为游戏的全部就是那种在阴森的宇宙飞船探索的感觉。

  他说:“游戏并不依靠一种核心游戏机制来给玩家带来娱乐的感觉,比如射杀敌人或者跳跃平台等。相对的,你要参与范围广泛的各种活动,所以把游戏机制缩减为单一一个是不可能的。你需要寻找笔记,解决谜题,避开危险,探索危险的区域,有时候你能做的就是逃跑。所有这些同画面和声音结合来创造出一整个游戏体验。这意味着我们只能把所有这些都加入到测试版中才能正确的测试游戏。”

  Grip继续解释说他避免游戏依靠单一的核心游戏机制的一个原因就是因为他不想让玩家通过了解游戏机制来完成游戏,《失忆症:黑暗后裔》的一个主要问题就是一些玩家了解了游戏机制,随后改变了自己游戏的风格,导致游戏变得没有那么恐怖。他说:“我们不想让玩家把精力集中在了解游戏的系统上。我们想让玩家从画面,声音和感觉各个方面来融入游戏中。要做到这样,游戏不同的场景不能有相同的设定,这样就会让玩家了解游戏的系统。相反,我们需要保持一种新鲜感,不去做出重复。”

  Grip同时还指出游戏的谜题将会更加简单,这样就不会导致玩家卡在游戏中特定的谜题上。他说:“保持玩家融入在游戏的故事中是游戏非常重要的一点。我们需要确保故事一直贯通在游戏中。我们不想让玩家觉得游戏被谜题部分分割开,而是想让玩具觉得自己是一个互动故事的一部分。这样做很难,因为游戏仍然需要一定的挑战性,但是太多困难的谜题就会让玩家失去对故事的集中。”

  这同《失忆症:猪猡的机器》的总监Dan Pinchbeck的想法相似。他认为很多玩家根本没有真正的完成《失忆症:黑暗后裔》。

  Grip同时还表示Soma将会成为一个纯科幻的故事,所以关卡设计必须更加真实,这同《失忆症》中虚幻的感觉不同。他说:“当制作《失忆症》的时候,我们的设定就是一个超自然现象频发的古老的城堡。这让我们可以把所有情节都解释为‘魔法’。但是在《Soma》中我们建造了一个同现实世界有联系的游戏世界。我们的目标就是制作一个科幻游戏,而不是一个有着未来感觉的魔法虚幻游戏。”

  最后,Grip表示:“游戏应该会非常恐怖。我们不想让你平静的通过各种环境,在游戏中的进度必须要让玩家有情感上的投入。我们想让整个游戏体验被恐怖包围。”

  《Soma》将于2015年登陆PS4和PC。游戏最新的“Theta”预告片将展示游戏应有的气氛。Grip表示如果你仔细听,会听到一些游戏关于意识的剧情的线索。
作者: kirassss    时间: 2014-4-4 08:32 AM
本帖最后由 kirassss 于 2014-4-4 08:49 AM 编辑

PS4和PC的恐怖游戏作品《SOMA》设定在海底世界

  根据最新放出的消息,Frictional Games制作的科幻恐怖游戏《SOMA》将设定在水下世界。一个PS Blog上的帖子放出了一个全新的预告片,并且透露这款这在制作中得游戏将设定在“水面以下”。

  Frictional的创始人之一Thomas Grip解释说:“这是一个非常迅速的决定。工作室的创始人之一Jens和我在一次会议中很快就做出了决定。但是其实这个创意我们已经探讨很久了。地球大部分被海洋包围,但是我们对于海洋却知之甚少。海洋距离我们飞航近,是一个充满奇异生物的危险环境。

  大部分的海洋对于我们来说都是阴暗和不可居住的。地面和海底100米之间的压力差足以压扁一个人。这种压力,深度同真正的海洋深处根本无法相比。如果这还不够,生活在海洋深处的生物对于我们来说就如同来自另外一个世界。巨型章鱼,闪光鱼和布满尖牙利齿的生物只不过是开始而已。如果你下潜到一定的深度,你就会进入一个怪物的世界。

  海洋是一个异形世界,我们所接触到的只是表面而已。我们觉得对于一款恐怖游戏这是一个完美的地点。”Frictional以曾经制作过《失忆症(Amnesia)》系列而闻名,他们希望与2015年在PC和Ps4上发售这款游戏。

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New SOMA trailer dives deep into the darkness

It’s time to reveal a secret about our upcoming horror game, SOMA! So, before reading any further, take a look at our new trailer above.

That’s right, our next game will be set deep below the water’s surface – at the bottom of the sea. It was a decision which came very swiftly; Jens (co-founder of Frictional Games) and I sort of decided it on a whim during a meet-up. But it’s something that had been brewing inside us for a long time. Most of our earth is covered in ocean, and yet it’s something that we know very little about. It is an incredibly hostile environment filled with strange creatures, and it is right on our door step.

Most of the ocean is devoid of sunlight and inhospitable to us. The differences in pressure between the surface and even a modest depth of 100 meters is enough to turn a human into mush. That pressure, that depth, is nothing compared to the true ocean deeps. And as if this isn’t enough, the creatures living there seem like they’re from another world. Gigantic squid, luminescent fish and creatures that are all mouths and teeth are only the start. If you dive down any distance you enter into a realm of monsters.

The ocean is an alien world, and we’ve only scratched the surface. We feel it’s the perfect place to explore in a horror game.

When SOMA is released on PS4 in 2015, we invite you to take a deep breath and follow us down into the darkness.

PSBlog EU:http://blog.eu.playstation.com/2 ... ives-deep-darkness/
作者: kirassss    时间: 2015-5-29 06:03 PM
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作者: kirassss    时间: 2015-5-30 06:10 AM
SOMA~ 12 Minutes Gameplay Trailer, Coming September 22

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SOMA Release Date and Gameplay Trailer

After almost five years of blood, sweat and tears we can finally make the following announcement: SOMA, our upcoming sci-fi horror game, will be released on the 22nd September this fall on PS4 and PC.

And to celebrate that, here are 12 minutes of uncut gameplay footage.

Here are three quick bits of trivia about the video:

1) When the video starts we are about 1 hour into the game.

2) The protagonist is not an amnesiac. He has an established past, knows who he is, but isn't at all sure about the situation he's in.

3) There are lots more things to explore in this level than what's shown in the video. For instance, you can avoid the robot attack completely by acting differently.

That's it for now! We hope you like the footage and we're looking forward hearing what you think about the game after release!

Frictional Games Blog
作者: kirassss    时间: 2015-6-12 07:23 AM
本帖最后由 kirassss 于 2015-6-12 07:24 PM 编辑

SOMA E3 2015 Trailer
最新Sci-Fi恐怖游戏《SOMA》公开E3宣传影像


  人类的意识与生命何在,而意志又真是自由的吗,描写实存恐怖主题的Frictional Games最新Sci-Fi恐怖游戏《SOMA》,公开了“E3 2015”最新宣传影像,影像中收录了部分游戏游玩画面。本作将登陆PC与PS4平台,之前不久刚刚公布海外版发售日为2015年9月22日。

  本作以海底深处的研究设施为舞台,玩家在这个封闭空间中进行探索,似乎还会遭受像是机器人的东西袭击。而即将举办的E3 2015上本作将携试玩出展,可以探索未发表的场景。

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somagame.com


SOMA E3 Trailer and the Worst Part of Dying

Following last week's release date announcement and gameplay video for SOMA, Frictional Games is releasing yet another trailer in advance of E3 2015.

Coming to PC and PlayStation 4 on September 22nd, SOMA is the next sci-fi horror experience from Frictional Games, creators of the genre-defining Amnesia and Penumbra series.

Something is happening in PATHOS-2. Communications have gone dark. Key personnel have gone missing or been declared dead in preceding weeks, and the machines are acting…strangely, almost human.
作者: kirassss    时间: 2015-8-25 06:49 AM
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作者: kirassss    时间: 2015-9-4 07:05 AM
本帖最后由 kirassss 于 2015-9-4 06:48 PM 编辑

SOMA Environments Trailer
科幻恐怖游戏《SOMA》曝光环境展示新影片


  《失忆症:黑暗后裔》开发商 Frictional Games 释出新作《SOMA》环境场景展示影片,带领玩家一窥其恐怖气氛。

  《SOMA》是一款科幻恐怖游戏,在充满敌意的世界里,玩家将为了生存而挣扎,并进而质疑个人存在的意义。 研发团队希望游戏达到丰富的说故事情感、连贯的世界、多变得玩法、深刻且令人不安的主题,以及具恐怖气氛的场景等五项目标;今日官方释出《SOMA》展示影片,带领玩家抢先体验游戏恐怖气氛。

  PC / PS4《SOMA》预定 9 月 22 日上市。

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Sink into the Crushing Isolation of SOMA - New Trailer

Leave your memories of the world behind and sink into the cold, stark embrace of SOMA, coming September 22nd to PC and PS4.

The radio is dead, food is running out, and the machines have started to think they are people. Underwater facility PATHOS-II has suffered an intolerable isolation and we’re going to have to make some tough decisions. What can be done? What makes sense? What is left to fight for?

From Frictional Games, creators of Amnesia: The Dark Descent, SOMA is a sci-fi horror game that questions our concepts of identity, consciousness, and what it means to be human.

Be sure to visit the Frictional Games blog today for an introspective look at SOMA and its creators as the team addresses some of the community's most frequently asked questions.
























作者: kirassss    时间: 2015-9-10 08:22 PM
本帖最后由 kirassss 于 2015-9-11 06:41 AM 编辑


SOMA Creature Trailer



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somagame.com


5 Ways the Creatures Stay Creepy in SOMA on PS4

SOMA, our new sci-fi horror game, will be released at the end of September. That’s pretty soon, so I think I’d like to talk a bit about our monsters up front.

When creating SOMA we wanted to make our encounters disturbing. To do this our goal has been to trigger the player’s imagination in the right way. In horror games the most important thing is not what is seen, but what happens in the player’s mind. The player will always be able to conjure up far worse things in their imagination than we can do with polygons. Here are five ways in which we try to achieve this:

1. Creatures Have A Varying Degree of Hostility

It’s quite common for creatures in games to simply just run at the player as soon as they spot them. Not so in SOMA. Here, some creatures might just stand and stare at you for a while. Others will ignore you until you disturb them. Some might not be dangerous at all — or at least, not in a dangerous mood right now.

But the kicker is that you as a player will never know, and will constantly be pondering what might be the case for each creature that you see. Because of this players will build a more complex mental model of each creature, fueling their imagination.

2. AI and Tactics Vary for Each Creature Type

When you first encounter a creature, your imagination runs wild trying to figure out how it might behave. A vivid mental image is built up and the creature feels really scary. But after a while you start noticing patterns, the monsters become more of a gameplay object and much of the dread is lost.

In order to combat this, we have made sure that different types of creature have completely different tactics. For example, one type of creature forces you to avoid eye contact, some creatures react to your movement speed, others only to sound, and so forth. This ensures that you are always out of your comfort zone.

3. Creatures Are Used Sparingly

We also make sure that you never get too familiar with a creature. Each type of creature is only encountered a few times in the whole game, and you are never given enough time to fully figure them out. Instead you need to rely on narrative clues: things you find in notes or are told by other characters and so forth. Again, this makes sure that players are forced to use more of their imagination.

4. Obscure Damage System

Normally a game gives you a life bar and it is pretty clear how many hits you can take before going down. But in SOMA it is much less deterministic. Sometimes an attack will barely make a scratch, sometimes it will knock you down and force you to crawl out of danger, and other times you will die on the first hit.

By making sure that there is no simple rule underlying it all, players need to be constantly on their toes and cannot predict how an encounter will play out. On top this, the act of healing yourself is done in a slightly disturbing manner and could come with negative consequences.

5. All Creatures Are Connected to Our Themes

A core part of SOMA is the underlying subject matter that the game explores. Consciousness, identity, and questions about our very existence are cornerstones of the game’s overall experience.

This applies to our monsters as well, and each of them embodies some part of our themes. This means that the creatures are not just padding along the way, but have an important part in building up our narrative. By having this strong story connection, we urge you to think more about them and their place in this world, tickling your imagination further.

That should give you a taste for what the creature encounters in SOMA are like. The game is out on September 22nd and we’re excited to hear how you feel as you meet some of them.

Thomas Grip - Creative Director, Frictional Games

blog.us.playstation.com
作者: kirassss    时间: 2015-9-19 07:02 AM
本帖最后由 kirassss 于 2015-9-20 07:51 AM 编辑

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作者: kirassss    时间: 2015-9-20 07:52 AM
SOMA Story Trailer

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We Are Not All That We Seem - SOMA Story Trailer

What does it really mean to be human? Are we bound to the flesh of our bodies, or do we simply inhabit them? Coming September 22nd to PC and PS4, SOMA is an unsettling journey into the depths of human consciousness.

The radio is dead, food is running out, and the machines have started to think they are people. Underwater facility PATHOS-II has suffered an intolerable isolation and we’re going to have to make some tough decisions. What can be done? What makes sense? What is left to fight for?

From Frictional Games, creators of Amnesia: The Dark Descent, SOMA is a sci-fi horror game that questions our concepts of identity, consciousness, and what it means to be human.

You can also visit the Frictional Games blog, where Frictional Games delves into the creation of SOMA's disturbing sound effects.
作者: kirassss    时间: 2015-9-22 10:34 PM
SOMA Now Available, Launch Trailer

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Frictional Games Presents SOMA - Available Now

rictional Games, creators of the Amnesia and Penumbra series, presents SOMA. Plunging into the abyss to tear at the delicate threads of human consciousness, SOMA is available today on PlayStation 4 and PC.

Creative Director Thomas Grip, reflecting on the development of SOMA: "Five years ago, SOMA started as a simple idea; to make a game that would explore the more disturbing aspects of what it means to be a conscious being. Since then, we have gone through years of iterations, lots of hard work and almost tripled the size of our team. And finally, today, the game is done. We are very proud of how it has turned out, and feel that we have achieved what we set out to do. It has easily been the most ambitious project we have undertaken, and getting to this point has been quite a struggle. We hope people find SOMA to be a creepy and provocative experience that stays with them long after playing."

The radio is dead, food is running out, and the machines have started to think they are people. Underwater facility PATHOS-II has suffered an intolerable isolation and we’re going to have to make some tough decisions. What can be done? What makes sense? What is left to fight for?

From Frictional Games, creators of Amnesia: The Dark Descent, SOMA is a sci-fi horror game that questions our concepts of identity, consciousness, and what it means to be human.

SOMA is available for $29.99 on PS4 via the PlayStation Store, and for PC (Windows/Mac/Linux) via digital distributors including Steam, GOG.com, and Humble Store.

For more about SOMA: somagame.com
作者: kirassss    时间: 2015-9-29 07:22 AM
SOMA Live-Action Video Series ~ Transmission #1

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What Happened at PATHOS-II? Find Out in the SOMA Live-Action Video Series

Dive deeper into the world of SOMA to uncover more about the events and stories preceding the game with the live-action mini-series from Frictional Games and Imagos Films.

A new episode will be available daily, Sept. 28 through Oct. 5, through the Frictional Games YouTube channel.

SOMA is available for $29.99 on PS4 via the PlayStation Store, and for PC (Windows/Mac/Linux) via digital distributors including Steam, GOG.com, and Humble Store.

For more about SOMA: somagame.com
作者: kirassss    时间: 2015-9-30 07:51 AM
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作者: kirassss    时间: 2017-12-2 07:28 AM
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作者: kirassss    时间: 2018-5-2 11:40 PM
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