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标题: 【PS3/X360/PC】GRID:Autosport [打印本页]

作者: kirassss    时间: 2014-4-18 07:00 AM
标题: 【PS3/X360/PC】GRID:Autosport
本帖最后由 kirassss 于 2014-4-25 07:40 AM 编辑



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GRID Autosport Announced for PS3, Xbox 360 & PC


Codemasters Reveals GRID Autosport Which Will Launch a Diverse New World of Authentic Racing on June 27

Today Codemasters announced that the next racing game in the award-winning GRID series will be GRID Autosport, set to ship on 24th June in the USA and release on June 27th in Europe for the Xbox 360 games and entertainment system from Microsoft, Windows PC from Steam and for the PlayStation 3 computer entertainment system.

GRID Autosport will bring alive the experience of becoming a professional racing driver in a new world of contemporary and classic motorsport. Drawing in spirit from classic Codemasters titles such as the TOCA series, developed in conjunction with community feedback and retaining the core GRID focus of ‘being all about the race’, gamers will experience a world of breadth, of depth, of intensity and of course, of the excitement that only racing cars can deliver.

Racing alongside a teammate, players must overcome key rivals and satisfy team sponsors in ferocious races where every pass and position counts. In GRID Autosport’ s huge career, gamers will specialise in their favourite racing discipline or conquer them all; players will feel the aggression of the pack in Touring Cars, manage tyre wear and race into the night in Endurance events, race Open-Wheel cars with precision, show car control in Tuner events and react on the fly in Street races.

Each unique category features series dedicated to different classes, including Touring Cars, Hypercars, Endurance GT Cars, Prototypes, Single-Seaters, Super Modified vehicles, Drift cars and many, many more. Bursting with content, GRID Autosport features over 100 routes across 22 incredible locations and the world’s most exciting contemporary and classic high-performance racing cars to collect, tune and upgrade.

GRID Autosport’ s features and tone have been shaped through consultation with the GRID community, professional racing drivers and the experts from AUTOSPORT magazine. This includes the return of an in-car view and the most authentic handling in a GRID game yet. Multiplayer racing is extended by RaceNet, Codemasters’ free million member strong online community portal, which will deliver new challenges every week from launch and sees the introduction of all-new RaceNet Racing Clubs for online, clan-style team competition. Party modes, Demolition Derby and competitive split-screen modes all complement the game’s extensive career mode and expansive core online game.

GRID Autosport delivers the most amount of content in the series yet and a truly authentic motorsport feel, but does not lose sight of what makes a GRID game a GRID game - it’s all about the race.

“The design philosophy behind GRID Autosport was to create a really focussed racing game,” said James Nicholls, Chief Games Designer, GRID Autosport. “We’ve jettisoned anything that doesn’t support the on-track competition and we’ve chosen a selection of cars and tracks that will give players a range of different racing experiences. That variety is crucial. There are five very distinct ways to race – this isn’t a game where basically every race is the same and the cars and tracks change. You need to adjust your tactics and learn different techniques to succeed in each racing discipline and each car has its own character too. Our AI will act and react in different ways depending not just on how you race, but the style of racing you are competing in and that’s vital in authentically capturing the feel of say, Touring Cars compared to Open-Wheel Racing.”

In developing GRID Autosport, Codemasters consulted extensively with the GRID Community, professional racing drivers and the racing experts from AUTOSPORT magazine.

"TOCA Race Driver 3 was an office favourite back in the day, so when Codemasters said they wanted to take the series back to its core fan-base we got stuck in to help,” said Simon Strang, AUTOSPORT. “Many of our guys that helped with the handling are either former racers and / or active amateurs, but their deep and ingrained knowledge of all levels of motorsport, from so many weekends spent in far-flung paddocks meant that Codemasters were able to extract aspects of knowledge and understanding that otherwise would slip by. The other thing is that while you want the cars to feel authentic, you don't necessarily want to spend hours mastering it - that's what real racing is for. You want that experience of racing. We hope that the balance is struck right for the players of GRID Autosport and that is certainly what we aimed to help with. The diversity of cars and tracks is another factor we were delighted by and the return of traditional touring car series and classic tracks is great news for racing fans."

GRID Autosport will also be Codemasters most scalable game yet on PC. On high-performance set ups, GRID Autosport offers 4K textures, 4K output support and delivers a 1080P, 60 frames per second racing experience. However, the game has been optimised for performance excellence on the widest range of hardware for the widest range of PC players yet. The Codemasters PC development team has also benefited from a relationship with Intel that has delivered a range of further benefits for players on Intel® hardware, including for the first time, tablets.

“Through close co-operation with Codemasters, we are breaking new ground on optimising GRID Autosport running on Intel Architecture,” said Richard Huddy, Chief Gaming Evangelist, Intel. “Put simply, we have expanded the range of devices GRID Autosport will support – the game performs beautifully on PCs with processor graphics solutions and for the first time on Intel Atom™ based tablets too. It’s a game changer in this respect, as AAA console quality gaming arrives on Intel powered Windows Tablets – bringing truly dramatic results. At the top end of the performance spectrum, GRID Autosport is setting the bar higher too. Order Independent Transparency, Volumetric shadows and advanced HDR rendering powered by Intel’s Pixel Shader Ordering Extensions are just some of the advanced technical features that serve to put gamers in the race like never before.”

GRID Autosport will be available for Xbox 360, PlayStation 3 and Windows PC. Fans can keep up with all the latest updates straight from the studio by speeding over to gridgame.com and facebook.com/gridgame or follow the team at twitter.com/gridgame.

Codemasters新预告片《超级房车赛3|GRID 3》或将到来

  此前曾有消息称Codemasters正在招聘新员工以开发某款新作,而日前他们在其《超级房车赛|GRID》系列的Youtube频道放出了一个预告视频,这似乎预示着《超级房车赛3|GRID 3》的到来。

  在这段视频中,官方提到了2014年4月22日这样一个日期,并暗示某款竞速游戏即将到来,这也许意味着他们将于当日公开《超级房车赛3|GRID 3》。实际上早在2013年11月就曾出现过本作的传闻,不知道本次的公开是否能证实该传闻呢?
作者: kirassss    时间: 2014-4-22 06:27 PM
《超级房车赛:赛车运动|GRID:Autosport》正式公布

  今天Codemasters发布了一段先行预告片,宣布会在本月22号公布一款《超级房车赛:起点》新作。现在,这款新作已经被提前泄露了出来,新作的标题为《超级房车赛:赛车运动(GRID: Autosport)》,将登陆PC,PS3和XBOX360平台。

  《超级房车赛:赛车运动》预计今年6月27号登陆欧洲市场(北美市场预计为6月24号),新作将会提供该系列史上最丰富的游戏内容。玩家将会在全球22个不同地区,多达100条以上的赛道上展开角逐,游戏拥有多种不同种类的汽车从原厂车到超级改装车,不一而足。

  在生涯模式(Career Mode)中,玩家们可以成为称为一名职业选手,组建一支队伍,获得赞助商并且一路登顶赛车冠军。在线上模式中,玩家们可以加入赛车俱乐部并参与每周的挑战,在RaceNet排行版上面和自己的好友一较高下。

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作者: kirassss    时间: 2014-5-8 07:50 AM
《超级房车赛:汽车运动》汽车碰撞损伤细节公布

  《超级房车赛:汽车运动》的开发商Codemasters在最新的游戏介绍中讨论了这款游戏的全新机械和基于碰撞的车损系统。游戏中车辆的损害将会取决于游戏中的一般损耗和严重事故。

  在Codemaster的Blog上,从最基本的正常磨损开始,开发商对游戏的车损机制做了详细的介绍。

  工作室写到;“变速箱的损伤将会通过你的换挡而逐渐出现,而转速过高和换挡时机错误将会导致变速箱的加速磨损。一旦变速箱损坏,换挡时间就会增加,最终导致变速箱的跳挡。

  刹车也会受到影响。持续高速和延迟刹车将会最终导致你的刹车比普通驾驶风格更快的磨损。”碰撞将会影响汽车的性能,会影响到汽车的轮胎,引擎和悬挂。轮胎的伤害会造车汽车向两边的偏移,而且很有可能会破开造成爆胎。

  引擎损伤分为4个小部分:

-散热器:这将导致引擎过热
-涡轮增压器:破损的涡轮增压器会造成引擎失去动力
-排气:排气系统的损伤会导致小规模动力损失,但是如果完全瘫痪则会导致大规模动力损失
-引擎:破损的引擎会导致汽车性能大幅度下降

  最后,悬挂系统的损伤会造成汽车的不稳定和不精确。我们会在6月27日游戏在PC,PS3和Xbox 360上发售的时候获得更多详细的信息。
作者: kirassss    时间: 2014-5-14 07:42 AM
本帖最后由 kirassss 于 2014-5-14 06:15 PM 编辑

《超级房车赛:赛车运动 | Grid Autosport》影像 介绍登场赛车

  《超级房车赛:赛车运动》是由Codemasters推出的《超级房车赛》系列最新作,游戏将于2014年6月27日登陆欧洲,6月24日登陆北美,对应平台则为PS3、XBOX 360和PC。近日官方放出了本作的一段演示影像,为大家展示并介绍了游戏中登场的许多经典跑车。

  Codemasters承诺本作将会提供目前系列中最庞大的游戏内容供玩家们体验,玩家们能够在22个地区、超过100个可用赛道中体验竞速的乐趣。而游戏中可以使用的跑车也是多种多样的,不管是原型车还是超级改装车,大家都可以尽情使用。

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作者: kirassss    时间: 2014-5-25 04:53 PM
《超级房车赛:赛车运动 | GRID:Autosport》新影像介绍游戏特性

  《超级房车赛:赛车运动》是由Codemasters推出的《超级房车赛》系列最新作,游戏将于2014年6月27日登陆欧洲,6月24日登陆北美,对应平台则为PS3、XBOX 360和PC。近日外媒再度放出了本作的前瞻视频,继续通过实际游戏影像为大家介绍了本作的特点。

  Codemasters承诺本作将会提供目前系列中最庞大的游戏内容供玩家们体验,玩家们能够在22个地区、超过100个可用赛道中体验竞速的乐趣。而游戏中可以使用的跑车也是多种多样的,不管是原型车还是超级改装车,大家都可以尽情使用。

[youtube]QZ35QKDMxWk[/youtube]

作者: kirassss    时间: 2014-6-5 06:52 PM
《超级房车赛:赛车运动 | GRID:Autosport》最新预告影像公开

  《超级房车赛:赛车运动》是由Codemasters推出的系列最新作,日前官方也放出了本作的最新预告片,下面就请大家一起来看一看。

  《超级房车赛:赛车运动》将于2014年6月27日登陆欧洲,6月24日登陆北美,对应平台则为PS3、XBOX 360和PC。Codemasters承诺本作将会提供目前系列中最庞大的游戏内容供玩家们体验,玩家们能够在22个地区、超过100个可用赛道中体验竞速的乐趣。而游戏中可以使用的跑车也是多种多样的,不管是原型车还是超级改装车,大家都可以尽情使用。

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作者: kirassss    时间: 2014-6-14 06:26 PM
《超级房车赛:赛车运动》宣传片展示游戏片段

  《超级房车赛:赛车运动》是由Codemasters推出的系列最新作,游戏将于2014年6月27日登陆欧洲,6月24日登陆北美,对应平台则为PS3、XBOX 360和PC。近日官方放出了本作的最新宣传片,展示了精彩的游戏片段,下面就请玩家们一起来欣赏一下。

  《超级房车赛:赛车运动》Codemasters承诺本作将会提供目前系列中最庞大的游戏内容供玩家们体验,玩家们能够在22个地区、超过100个可用赛道中体验竞速的乐趣。而游戏中可以使用的跑车也是多种多样的,不管是原型车还是超级改装车,大家都可以尽情使用。

[youtube]Rf0OtaDhUMk[/youtube]

作者: kirassss    时间: 2014-6-18 06:33 PM
《超级房车赛:赛车运动》宣传片展示街道场景

  《超级房车赛:赛车运动》是由Codemasters推出的系列最新作,游戏将于2014年6月27日登陆欧洲,6月24日登陆北美,对应平台则为PS3、XBOX 360和PC。日前官方也公开了游戏的最新宣传片,主要展示了本作中的一些街道场景。以街道作为赛道穿行于城市之中,在游戏中也别有一番风味。那么接下来,就请大家一起来欣赏本次的宣传片吧。

  《超级房车赛:赛车运动》Codemasters承诺本作将会提供目前系列中最庞大的游戏内容供玩家们体验,玩家们能够在22个地区、超过100个可用赛道中体验竞速的乐趣。而游戏中可以使用的跑车也是多种多样的,不管是原型车还是超级改装车,大家都可以尽情使用。

[youtube]0vcej03eyoA[/youtube]

作者: kirassss    时间: 2014-6-20 06:14 PM
本帖最后由 kirassss 于 2014-6-23 06:11 PM 编辑

《超级房车赛》最新预告片发布“这才是赛车”

  《超级房车赛:赛车运动》是由Codemasters推出的系列最新作,游戏将于2014年6月27日登陆欧洲,6月24日登陆北美,对应平台则为PS3、XBOX 360和PC。继此前公开游宣传片展示了游戏中的街道后,现在官方再度放出了新的宣传影像,而本次为大家展示的则是“竞速”本身,让广大玩家感受竞速游戏的乐趣。

  《超级房车赛:赛车运动》Codemasters承诺本作将会提供目前系列中最庞大的游戏内容供玩家们体验,玩家们能够在22个地区、超过100个可用赛道中体验竞速的乐趣。而游戏中可以使用的跑车也是多种多样的,不管是原型车还是超级改装车,大家都可以尽情使用。

[youtube]4J4-z2UeitE[/youtube]

作者: kirassss    时间: 2014-6-24 06:29 PM
《超级房车赛:赛车运动 | GRID:Autosport》DLC计划情报公开

  《超级房车赛:赛车运动》是由Codemasters推出的系列最新作,游戏于2014年6月24日登陆北美,6月27日则将登陆欧洲,对应平台则为PS3、XBOX 360和PC。日前游戏开发商透露了本作的DLC计划,下面就为大家介绍一下。

  官方的社区经理Ben Walke在一篇博文中透露了他们接下来要推出的DLC计划,确认他们的DLC主要分为跑车包和小型扩展包,具体细节如下:

  跑车包

  正如大家所想象的那样,跑车包将收录大量新车,而他们目前计划推出3个跑车包。开发商知道跑车包对玩家们来说非常重要,而通过玩家们的反馈,他们相信跑车包不会有任何匹配方面的兼容性问题。而且就算好友没有跑车包,但玩家们仍然可以和好友一起比赛,并且能够看到对方的跑车。

  小型扩展包

  本作将会有3个小型扩展包,而每个扩展包都会有一个特定的“主题”。小型扩展包将收录新的场景和新的游戏模式,有些扩展包也会包含新跑车。每个扩展包都包含全新的单人游戏体验,所以玩家们也可以进行离线游戏。

  《超级房车赛:赛车运动》Codemasters承诺本作将会提供目前系列中最庞大的游戏内容供玩家们体验,玩家们能够在22个地区、超过100个可用赛道中体验竞速的乐趣。而游戏中可以使用的跑车也是多种多样的,不管是原型车还是超级改装车,大家都可以尽情使用。
作者: kirassss    时间: 2017-5-20 07:29 AM
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