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标题: 【PS4】Detroit: Become Human [打印本页]

作者: kirassss    时间: 2015-10-28 07:06 AM
标题: 【PS4】Detroit: Become Human
本帖最后由 kirassss 于 2015-11-1 08:09 AM 编辑

Sony and Quantic Dream Announce Detroit: Become Human for PS4
Quantic Dream 新作《底特律:变人》正式发表 探索潜藏于人造人深处的 “情感”




  法国游戏开发商 Quantic Dream 创办人兼执行长戴维‧凯吉(David Cage),在方才举办的 PlayStation 巴黎游戏周媒体发表会宣布,将在 PS4 独占推出以 2012 年公布的 PS3 实机技术展示《卡菈(Kara)》为题材的冒险游戏新作《底特律:变人(Detroit: Become Human)》。

  《底特律:变人》是以 2012 年 GDC 公布、为了展示 Quantic Dream 针对 PS3 开发的新游戏引擎所制作的实机技术展示《卡菈》为题材。 在当初的展示中,描述名为卡菈(Kara)的第 3 代 AX-400 女性型人造人,在工厂生产组装过程中意外出现情感,原本照程序应该被废弃销毁,但是操作员不忍抹消已经具备人性、不再只是单纯机器的卡菈,因而隐瞒真相让她正常出货。

  当年这段技术展示公布后,因为演出相当逼真动人,许多玩家对卡菈离办厂后会展开什么样的故事情节感到非常好奇,相当期待此一题材能真正制作成完整的游戏推出。 但是当初担任导演的戴维‧凯吉曾表示,《卡菈》只是为了展示新游戏引擎与新演出撷取技术所制作的,没有游戏化的计划。 相关研发成果后来被运用在另一款 PS3 冒险游戏新作《BEYOND:两个灵魂》上。

  如今戴维‧凯吉表示,他与玩家一样,对卡菈离办厂后的遭遇也感到相当好奇,现在他终于构思出完整的故事剧情,想象一个充满着言行举止如同人类的人造人的近未来世界,人类会如何与这些看似同类的人造人互动,以及原本被视为机器的人造人,一旦产生情感的话又会如何发展。

游戏信息

游戏名称:底特律:变人
游戏原名:Detroit: Become Human
游戏类型:冒险
对应平台:PlayStation 4
发售日期:未定
建议售价:未定
语言版本:未定
游玩人数:未定
年龄分级:未定
开发厂商:Quantic Dream
发行厂商:Sony Computer Entertainment
代理经销:台湾索尼计算机娱乐
官方网站:未定

[youtube]Pelrr__9qx8[/youtube]

Quantic Dream’s Latest Game Detroit Revealed, Exclusive to PS4

Hi everyone. Some of you might remember a PS3 tech demo called Kara that we released in 2012. It was about an android who discovered she could feel emotions and appeared to be sentient. Many people were deeply moved by this character and felt empathy for this character who just wanted to live. But everyone had the same question: what happens to Kara when she leaves the factory?

I kept asking myself the same question since we released this short. I knew I had to find out!

So we imagined our world in a near future where androids like Kara would look, speak, and move like real human beings. We wondered how we — humans — would react if we were confronted with a new form of intelligence, how androids conceived as machines would be perceived if they started to have emotions.

We didn’t want to do another story on AI (there are already so many great ones), we wanted to talk about what it means to be human and what it would be like to be in the shoes of an android discovering our world and their own emotions…

I am really excited to announce that Quantic Dream’s new title is called Detroit.

David Cage - Director, Quantic Dream

blog.us.playstation.com | Video: David Cage on Quantic Dream's new PS4 exclusive






























作者: kirassss    时间: 2016-6-14 07:39 PM
本帖最后由 kirassss 于 2017-6-20 07:38 AM 编辑

Detroit: Become Human Introduces New Playable Character, E3 2016 Trailer
【E3 16】人造人题材新作《底特律:变人》释出宣传影片 强调玩家的选择将创造不同故事

【E3 16】《底特律:變人》總監大衛‧凱吉訪談 透過仿生人觀點探討人性與情感

  PlayStation 于今日 E3 展前发表会中公开冒险游戏新作《底特律:变人》宣传影片,展示游戏特色。

  在《底特律:变人》宣传影片中强调玩家将透过不断选择创造出自己的故事,不同的选择都将有不同的发展,一切就看玩家如何判断。

[youtube]QD1pbWCJcKQ[/youtube]

  PS4《底特律:变人》目前正在开发中。

Detroit: Become Human New Trailer, New Playable Character Detailed

After our announcement at Paris Games Week last summer, we are very excited to be at E3 to show you more about our next title Detroit: Become Human! Today, we debuted a new trailer based on in-game footage, and we wanted to tell you a little bit more about the story of Detroit and an update on the game.

The World of Detroit

Inspired by our short called “Kara” back in 2012, Detroit is a neo-noir thriller set in the near-future city of Detroit. Androids, who look exactly like human beings, have replaced humans in most tasks: they are workers, babysitters, gardeners, nurses, teachers, clerks. The story of Detroit starts with an unexplained incident that begins to affect the Androids. Some disappear without any explanation, others have unexpected behaviors and strangely show signs of emotions. The rumors of “deviant” androids start spreading, but no one seems to know what’s really happening…

Connor, the Deviant Hunter

After Kara, Connor is the second playable character we’re introducing.

Connor is an advanced prototype assigned to police forces to help them investigate cases involving deviants. He is cold and analytical; he thinks fast and benefits from some surprising advanced features. He is very determined and nothing matters more to him than accomplishing the mission he was programmed for.

In this new trailer, Connor is confronted with a tense hostage situation involving a deviant android holding a little girl and threatening to jump from a rooftop. Depending on your decisions and strategy, Connor will succeed or fail in saving the girl; survive or die. Your actions will lead to different outcomes and will have consequences far beyond this scene.









Play Your Own Story in Detroit

Detroit is based on concepts we created in our past games taken to another level (well, that’s the plan ;-)

Detroit is about playing the story. Through your actions and decisions you drive the story and face the consequences of your choices. You are in charge of the fate of these characters. You will become a “co-writer” who will have to make critical decisions that will impact the entire story and its world.

As you play as all of the characters, you’ll see the story from different perspectives. You will need to weigh each decision, as actions made by one character may have consequences on others. You will also need to avoid putting the characters at risk, because they can all die, and like in Heavy Rain, the story will continue without them.

A New Engine

A game is not a matter of technology and emotions don’t need the latest shader to be felt, but we really wanted the best for Detroit (ok, and we also like developing tech). We have developed a brand-new engine with many advanced features (new renderers, a new dynamic lighting engine, physically-based shaders, physical cameras, and much more cool stuff). If you are like me and these terms sound foreign to you, check out the video for yourself.









Become Human

Detroit is about emotions, about dilemmas and making difficult decisions. Detroit is not just the story of androids becoming aware of themselves and their fight to be free, it is about a story that resonates at many levels in our world, about being free, about becoming who you are.

As always, we have put all our love and passion into this project, and we truly hope that you will enjoy seeing it as much as we enjoy working on it.

We still have a lot to work to do in order to make Detroit the truly unique experience we want to create, but we hope that you like this first look at gameplay.

David Cage - Director, Quantic Dream

blog.us.playstation.com




作者: kirassss    时间: 2017-6-13 11:10 AM
本帖最后由 kirassss 于 2017-6-20 07:42 AM 编辑

Detroit: Become Human E3 2017 trailer, third and final playable character detailed
《底特律:变人》释出新宣传影片 多元选项改变剧情走向


  索尼互动娱乐(SIE)于 2017 年 E3 电玩展 PlayStation 展前发表会中释出了 Quantic Dream 开发的 PS4 独占冒险游戏《底特律:变人(Detroit: Become Human)》新影像。 影像中透露了仿生人(人形机器人)的叛乱,还有游戏中具备多元的选项,会对剧情的走向产生巨大分歧。

  《底特律:变人》是 Quantic Dream 继《暴雨杀机》、《BEYOND:两个灵魂》之后所推出的剧情冒险游戏,时代设定在距今约 20 年后的近未来世界,那时仿生人(人形机器人)已经成为一种普及的量产商品。 整个社会充满言行举止如同人类的仿生人,担任许多原本人类从事的工作。 不过原本应该依照设定程序运作的仿生人却陆续开始出现异常,有些仿生人无故失踪,有些仿生人攻击人类,有些仿生人则是产生不该有的情感,严重动摇了人类对此一 “商品” 的信赖度。

  PS4 独占冒险游戏 《底特律:变人》发售时间未定。

Sony Interactive Entertainment and Quantic Dream debuted a new trailer for Detroit: Become Human during Sony’s E3 2017 press conference.

Additionally, over at the PlayStation Blog, director David Cage detailed the game’s third and final playable character, an android named Markus who fights to convince humanity androids are more than just machines:

After reintroducing the character of Kara at Paris Games Week two years ago, and revealing Connor in our first gameplay footage at E3 2016, we are thrilled to return to E3 for the unveiling of our third and final playable character: Markus.

If you’re not familiar with the game yet, Detroit: Become Human is Quantic Dream’s next title, for PS4 and PS4 Pro. It is a neo-noir existential thriller, set in a near future where androids look, speak, and move like human beings, and operate in society at every level from manufacturers to teachers.

Until now, humans have never considered these machines as anything more than tools designed to obey orders. But some of them are starting to exhibit strange behavior, as if they were experiencing emotions. The story of Detroit follows three of these so-called “deviants” as they begin to question their place in society, and desire freedom.

Markus (played by Jesse Williams) is an android who escaped his master and joined a small group of deviants hiding underground in Detroit. Lost and disparaged, they will try to find ways of convincing humanity that they are more than just defective machines – that they are alive.

In the new scene we’ve revealed at E3, Markus executes a covert operation during a cold Detroit night, with the aim of freeing androids that are for sale in a store. If he succeeds, Markus will have the opportunity to send a strong message to humans.

Will you manage to liberate your android brethren, or will you refuse to risk the life of their revolutionary leader? Will you send a message of pacifist disruption, or exercise revolutionary defiance? How will you navigate the dilemmas of leadership and wield your power?

In Detroit, you tell your own story through your choices. In each scene, every decision will have profound consequences – including whether each character lives or dies – but also a significant impact on the fuller story and the wider world: your attitude will shape media and public opinion, which will react in real time to your actions, altering the fate of your character.

In addition to Connor’s “Hostage” scene shown last year (playable at E3 this year on the show floor for the first time), we wanted to demonstrate again how branching Detroit really is. We also introduce for the first time a selection of new gameplay mechanics, which will allow players to experience the unique capabilities of androids as they create their story.

Both scenes also display the latest iteration of Detroit’s powerful engine and impressive technology. Each scene runs in dynamic 4K HDR on PS4 Pro and includes crowd management, special FX, full performance capture, and many other features that will make the world of Detroit more vivid and immersive for the players.

Kara, Connor, Markus – three androids discovering what it means to feel emotion – will take you on a moving journey of doubts, fear, hope and redemption. You will follow them as they struggle for freedom, you will join them in the fight to survive as the world collapses around them, and you will guide them through heart-wrenching dilemmas that put their lives – and the lives of those they care about – on the line.

[youtube]sAmKdZdfV1c[/youtube]
















作者: kirassss    时间: 2017-6-20 07:36 AM
Detroit: Become Human will launch in 2018
PS4 独占游戏《底特律:变人》将在 2018 年发售


While the E3 2017 trailer for Detroit: Become Human didn’t feature a release window, Quantic Dream director David Cage has told GameSpot the PlayStation 4 title will launch in 2018.

“It’s going to be next year,” Cage told GameSpot.

Here’s a brief overview of the game, via PlayStation.com:

Travel to the near-future metropolis of Detroit – a city rejuvenated by an exciting technological development: androids. Witness your brave new world turn to chaos as you take on the role of Kara, a female android trying to find her own place in a turbulent social landscape.

Shape an ambitious branching narrative, making choices that will not only determine your own fate, but that of the entire city. Discover what it means to be human from the perspective of an outsider – see the world of man though the eyes of a machine.

  上周的E3上,索尼互娱展示了开发商 Quantic Dream 的 PS4 独占游戏《底特律:变人(Detroit: Become Human)》的最新 E3 宣传片,宣传片中没有提到游戏的发售时间,令许多玩家略感失望。游戏的导演 David Cage 正式向外媒透露《底特律:变人》将会在明年发售,但是没有明确指出是明年的什么时候。

  《底特律:变人》最早起源于 2012 年技术展示,其描述了一台人造人Kara发现自己拥有情感并且有感知能力。游戏最早于 2015 年公布,但是开发早已开始。游戏将用最近的引擎制作,光是游戏的剧本就花了导演超过两年的时间,他称这个剧本比他以往所写的所有剧本都要复杂 20 倍。还有爆料称一些好莱坞影星如 Jesse Williams 和 Minka Kelly 将有可能加入游戏。

  在《底特律:变人》中,玩家可以操控机器人角色:卡拉,康纳,马克思,展开机器人摆脱人类的解放革命运动。

  游戏中的底特律作为人类与机器人共同发展的舞台,各行各业都充斥着机器人,比如消防员,XXOO机器人,工人,快递员,保姆,侦探,战斗人员等,因为服务型机器人被人类排斥打击,所以马克思决定反抗,领导众机器人不再受制人类,发展出自我意识作为“人”登场,不过革命是否展开由玩家决定。

  鉴于这是一个 Quantic Dream 制作的游戏,玩家的每个决定都会导致不同的结局。
作者: kirassss    时间: 2017-7-28 07:12 PM
6.JPG
作者: kirassss    时间: 2017-9-19 07:59 PM
《底特律:变人》发布 TGS 2017 预告 2018年前期发售

  在今天的 TGS 2017索尼展前发布会上,公布了《底特律:变人》的最新预告视频。

[youtube]-jjnvGNq9kQ[/youtube]

  此前在香港动漫节PlayStation开幕式上已经确定《底特律:变人》将会推出中文版。

  在《底特律:变人》中,机器人被设计得非常接近人类,几乎已经脱离了“恐怖谷效应”的似人非人的恐怖状态。这些机器人拥有精密的生物组件,内部模块就像人类的器官一样工作,然后再通过蓝色血液一样的物质成为身体的能量。

  《底特律:变人》将于2018年前期发售,敬请期待。
作者: kirassss    时间: 2017-10-31 12:33 AM
本帖最后由 kirassss 于 2017-10-31 06:39 PM 编辑

[youtube]YtPmIBqRwQU[/youtube]

Detroit: Become Human launches in spring 2018
《底特律:变人》巴黎游戏周预告片公开


  在巴黎游戏周 PGW 2017 索尼展前发布会上,Quantic Dream制作的最新作《底特律》的最新宣传片得以公布,展示了游戏新的剧情片段以及操作方式。

  在预告中我们可以看出Todd与自己的小女儿Alice之间因为仿生人Kara产生了不小的矛盾。玩家可以在游戏中扮演Kara做出不同的选择,从而影响产生不同的结局。此前,在香港动漫节PlayStation开幕式上已经确定,《底特律:变人》将会推出中文版。

  《底特律:成为人类》将会独占登陆PS4平台,2018年春季发售。

Detroit: Become Human will launch for PlayStation 4 in spring 2018, Sony Interactive Entertainment and Quantic Dream announced during the PlayStation Media Showcase at Paris Games Week 2017.

Here’s Quantic Dream director David Cage on the new trailer that debuted alongside the release window:

When we released a short video called “Kara” in 2011, we never imagined where it would take us. Initially just a tech demo, the story of this female android wanting to be free moved millions of people online and won an award at the LA Short Festival — a first for a short based on a game engine.

Since then, I tried to imagine what happened to Kara after she left the factory. I had to imagine a world, our world in 20 years – the city of Detroit reborn thanks to the android industry.

I also imagined two other playable characters: Connor, the deviant hunter working with the humans, and Markus, the leader of the android revolution.

Since we introduced Detroit with a teaser focused on Kara, we released demos of Connor and Markus. We wanted to close the loop by showing a demo of Kara, which we are proud to do at Paris Games Week, the place where we revealed the game to the world for the first time.

The scene we are presenting is a very important moment in Kara’s story: we discover that she is owned by a human, Todd Williams, the single father of a little girl called Alice.

At this point, Kara is an obedient android in charge of taking care of the house and Alice – but the situation turns out in an unexpected way. Confronted with Todd’s violence toward his little girl, Kara feels compelled to disobey and risk her life to save Alice.

This is the beginning of an intense road trip that will take them – Kara the deviant android and Alice the little girl – through the darkest corners of Detroit in a journey of danger, fear, and hope.

Detroit is the story of our world in twenty years, a world where androids that look like humans are treated like objects and have no rights. It is the story of three androids’ struggles: Kara escaping to protect a little girl, Markus fighting to be free, and Connor chasing deviants; three stories that may well determine the future of all androids.

As the player, you will tell these three intertwined stories simultaneously through your actions and decisions. You will be confronted with difficult choices, moral dilemmas, and critical decisions that will shape the destiny of your characters and the future of their world.

Your actions will significantly change the story. Choices made as one character may have an impact on the others. You will also need to remember that all three characters can die at any point, which won’t lead to a game over, but will allow the story to continue without them…

Detroit offers a unique experience, something you have never played before. It is a spectacular and unexpected journey full of emotions, twists and turns, dangers and hopes, in the most branching experience ever created by Quantic Dream; where every choice matters.

While playing Detroit, you will not only discover these three characters but many others, and we hope you will remember Connor, Markus, and Kara’s stories for a long time – three androids fighting to become who they are…






















作者: kirassss    时间: 2017-11-22 04:05 PM
《底特律 成为人类》主创透露为何选择底特律成为故事中心

  在Quantic Dream的最新作《底特律 成为人类》中,故事主创选择了全美犯罪率非常高的城市底特律作为故事发生的中心。许多人猜测这是否与《机械战警》的故事就发生在底特律有关,不过让大家失望的是,主创并非因此选择底特律,而是因为底特律是美国汽车工业的首都,同时也是福特汽车的所在地。

  早在第一次工业革命在美国崛起时,美国的汽车工业在底特律兴起,不过在汽车工业开始向全世界蔓延后,许多汽车公司舍弃了这个城市,底特律也因此面临着包括财政在内的种种危机。
游戏中,Cyber-life公司同样将自己的工厂设立在底特律,就像当年的汽车工业一样,这里同样也是游戏中美国第二次工业革命的发生地。

  因此底特律这样的工业历史背景让主创人员最终选择了这里作为游戏故事的中心舞台,而游戏中面临的许多问题其实也与底特律这座城市的历史有着某些相似之处。
游戏发售日期方面,《底特律 成为人类》计划在2018年春发售,对应平台为PS4。
作者: kirassss    时间: 2017-11-28 11:04 PM
[youtube]jQ5BRwPadmA[/youtube]
作者: kirassss    时间: 2018-3-1 11:39 PM
本帖最后由 kirassss 于 2018-3-1 11:58 PM 编辑

Detroit: Become Human Releases on May 25
PS4 独占游戏《底特律:变人》将在 2018 年 5 月 25 日正式发售


  索尼互娱开发商 Quantic Dream 的 PS4 独占游戏《底特律:变人(Detroit: Become Human)》将于今年 5 月 25 日正式发售,并同步中英合版发售,售价 RM239 马币。

  《底特律:变人》最早起源于 2012 年技术展示,其描述了一台人造人Kara发现自己拥有情感并且有感知能力。游戏最早于 2015 年公布,但是开发早已开始。游戏将用最近的引擎制作,光是游戏的剧本就花了导演超过两年的时间,他称这个剧本比他以往所写的所有剧本都要复杂 20 倍。还有爆料称一些好莱坞影星如 Jesse Williams 和 Minka Kelly 将有可能加入游戏。

  在《底特律:变人》中,玩家可以操控机器人角色:卡拉,康纳,马克思,展开机器人摆脱人类的解放革命运动。

  游戏中的底特律作为人类与机器人共同发展的舞台,各行各业都充斥着机器人,比如消防员,XXOO机器人,工人,快递员,保姆,侦探,战斗人员等,因为服务型机器人被人类排斥打击,所以马克思决定反抗,领导众机器人不再受制人类,发展出自我意识作为“人”登场,不过革命是否展开由玩家决定。

  鉴于这是一个 Quantic Dream 制作的游戏,玩家的每个决定都会导致不同的结局。

  Quantic Dreams 此前曾开发过《暴雨》《超凡双生》等以剧情为主的经典游戏作品。



Detroit: Become Human Launches May 25

We are proud to announce that Detroit: Become Human now has an official release date: on May 25th, you will finally have the chance to get your hands on Quantic Dream’s most ambitious title to date.

In a dystopian vision of our near future, Detroit is the story of three androids, three machines designed to obey, who start to feel emotions. Confronted with persecution and the violence of society, they will all have to decide who they want to be.

Connor is a prototype designed to help human investigators on cases involving androids; Kara becomes a fugitive by empathizing with a little girl, united in their dream of freedom; Markus will become the leader of the android revolution.

The player will control all three in turn, taking control of their destinies, and telling not only their individual stories, but also the story of their people and of their world.









Detroit is by far the most ambitious title ever created by Quantic Dream; with this game, we wanted to push our limits by creating the most bending game we have ever made. Your actions have real and spectacular consequences: there are entire scenes that you can see or miss based on your actions, your closest allies may help you until the end or die just after you meet them, your destiny itself can be totally different depending on your choices. You must also be very careful with your three main characters, because any of them may die at any time.

Each story is almost as unique as your DNA: it is the result of the choices you made, the minor ones and the important ones, because in Detroit, all choices matter. You will need to observe, think, decide, feel, follow your intuition or your heart, to tell the unique stories of each character, and their stories will become your personal story.

Detroit explores many complex themes that resonate with today’s world. Of course, it is about AI and the role of technology, but it is also more than anything about us, about our society, our dreams, our mistakes, our hopes. It is about what it means to be human: is it just about having flesh and bones, or does it mean more than that? We hope that it sparks some meaningful conversations and we’re looking forward to hearing what you think about it.









In order to depict the world of Detroit, we have also developed the most spectacular 3D engine we have ever created. We tried to push the limits of the PS4 as far as we could, with hundreds of highly realistic characters, full performance capture, scenes featuring crowds, all with a level of quality that we had never reached before. We have also imagined a new way of playing a story where you are in direct control of a complex story where any of your choices may have consequences.

With Detroit, Quantic Dream presents its most accomplished experience, a spectacular and unexpected journey full of emotions, twists and turns, dangers and hope, in the most bending story we have ever created – where every choice matters.

We hope you see Detroit as a unique experience that echoes some of the challenges our world faces, and maybe it even resonates with your own personal life. More than anything, we hope that Detroit will leave an impression on you, and that you will remember for a long time the story of these three androids who wanted to be free...

David Cage - Director, Quantic Dream

blog.us.playstation.com
作者: kirassss    时间: 2018-3-2 04:02 PM
本帖最后由 kirassss 于 2018-3-2 06:38 PM 编辑

探究人性的真谛! 《底特律:变人》中英文合版 5 月 25 日同步推出一般版与典藏版
转载 - 巴哈姆特(https://gnn.gamer.com.tw/4/159684.html

  台湾索尼互动娱乐(SIET)与香港索尼互动娱乐(SIEH)以及香港新加坡索尼互动娱乐(SIES)今(2)日宣布,由 Quantic Dream 开发的 PS4 独占互动戏剧冒险游戏《底特律:变人(Detroit: Become Human)》确定将于 5 月 25 日同步在台湾与 香港推出中英文合版的一般版与典藏版(光盘 / 数字)。

  《底特律:变人》是以互动剧情冒险游戏闻名的 Quantic Dream 团队的最新作品。 时代设定在近未来的底特律,叙述一个模仿人类外型与能力制造的仿生人已经成为普及商品的时代,被视为 “物品” 劳役的仿生人开始出现异常。 玩家将透过关键的 3 名仿生人角色观点来探究人性的真谛。 每个选择和行动不仅决定了各个角色的命运,还决定了整个城市的去向,以及更长远的影响。

[youtube]wyEQTDIwqhM[/youtube]

[youtube]9YsW1zctAPE[/youtube]

游戏名称:底特律:变人
游戏原名:Detroit: Become Human
游戏类型:冒险
对应平台:PlayStation 4
发售日期:2018 年 5 月 25 日
建议售价:光盘 / 数字一般版 马币 RM 209
     光盘 / 数字典藏版 马币 RM 249
产品内容:光盘典藏版:美术集、数字原声带、动态主题
     数字典藏版:数字美术集、数字原声带、动态主题
语言版本:繁体中文 / 英文 / 韩文字幕,英文语音
开发厂商:Quantic Dream
发行厂商:Sony Interactive Entertainment
代理经销:台湾索尼互动娱乐 / 香港索尼互动娱乐
官方网站:https://www.playstation.com/en-us/games/detroit-become-human-ps4/
作者: kirassss    时间: 2018-3-13 02:48 PM
本帖最后由 kirassss 于 2018-3-13 04:03 PM 编辑

《底特律:变人》工程巨大 将有513名角色出镜
转载 - Vgtime(http://www.vgtime.com/topic/945117.jhtml

  索尼互动娱乐(SIE)由 Quantic Dream 开发的 PS4 独占互动戏剧冒险游戏《底特律:变人(Detroit: Become Human)》即将发售,同时发布了一些有趣的游戏统计数据出来。参与了游戏制作的动作捕捉演员超过250人,在游戏2000页的剧本中,他们分别扮演了513名登场角色。同时,本作中的镜头设计超过35000处,同时还包括74000个独特的动画过场。所有的角色、分支剧情、动画和镜头设计最终统统塞进了510万行代码中,一起构成了游戏本体。

  玩过《暴雨》、《超凡双生》朋友应该对他们的创造者 David Cage 很熟悉,外媒甚至将他称为“在悲痛中发现力量的开发者”。David Cage 的作品不仅仅只是像一部电影那么简单,它很容易将玩家带入到沉重的游戏氛围中,并对其中的角色感同身受。David Cage 认为游戏应该让人们有所触动,进而联结现实生活中的问题。

  虽然《暴雨》的剧本长度也超过了2000页,但本作各角色穿插交织的关系,以及故事分支树可能相当有看点,这一部电影式剧情驱动的游戏又将给荧幕前的玩家带来怎样的感动呢

  《底特律:变人》是以互动剧情冒险游戏闻名的 Quantic Dream 团队的最新作品。 时代设定在近未来的底特律,叙述一个模仿人类外型与能力制造的仿生人已经成为普及商品的时代,被视为 “物品” 劳役的仿生人开始出现异常。 玩家将透过关键的 3 名仿生人角色观点来探究人性的真谛。 每个选择和行动不仅决定了各个角色的命运,还决定了整个城市的去向,以及更长远的影响。

  《底特律:变人》将于 2018 年 5 月 25 日登陆 PS4,中文版也将同步发售。

[img]http://cdn1-www.playstationlifestyle.net/ass ... e-human-numbers.jpg[/img]




























































作者: kirassss    时间: 2018-3-25 09:07 PM
本帖最后由 kirassss 于 2018-3-26 09:02 PM 编辑

Detroit: Become Human ~ Three Characters, One Story
《底特律:变人》三名主角机器预告片!


  今日索尼公布了《底特律:变人(Detroit: Become Human)》的三名主角机器人预告片。

  KARA - AX400:Kara是由CyberLife研制的AX400家用助理型,作为一种常见的型号,功能设计为做家务以及照顾幼儿。掌握300种语言,可烹饪超过9000中菜肴,可以知道孩子做功课,并陪伴他们玩耍。

  Kara的拥有者是一名失业的出租车司机Todd Williams,性格古怪难以揣摩,有一个名叫Alice的女儿,Kara负责照顾Alice。两人察觉到了Todd的危险性,Kara试图带着Alice逃跑,但外面的世界……

  MARKUS - RK200:Markus是画家Carl Manfred的机器人,Carl Manfred是一位失去了双腿的老任。Carl将Markus视为自己的儿子,很大程度上是因为自己亲生儿子Leo让他很失望。

  Markus的故事是从照顾老人到引领历史性的机器人革命。但是这将充满困难,他要和自己的“同类”作斗争,面对道德的选择和牺牲。引导机器人们走向自由或者毁灭……

  CONNOR - RK800:Connor是由CyberLife研制的一种原型机,最初的目标是为人类刑侦提供技术援助。配备有专门的社交模块,能够融入任何团队。还拥有特殊功能,比如实时分子分析仪,已发生事件模拟器等。

  当报告称出现了机器人异常情况后,CyberLife将Connor提供给底特律警察来进行协助侦查。和头发花白、酗酒并且十分讨厌机器人的Hank Anderson警官一起工作。Connor需要用他的“心理学”模块来赢得同伴的尊重,并发现关于机器人异常状况的真相

  《底特律:变人》是以互动剧情冒险游戏闻名的 Quantic Dream 团队的最新作品。 时代设定在近未来的底特律,叙述一个模仿人类外型与能力制造的仿生人已经成为普及商品的时代,被视为 “物品” 劳役的仿生人开始出现异常。 玩家将透过关键的 3 名仿生人角色观点来探究人性的真谛。 每个选择和行动不仅决定了各个角色的命运,还决定了整个城市的去向,以及更长远的影响。

  《底特律:变人》将于5月25日发售。



Detroit: Become Human - Three Characters, One Story

Many extraordinary stories have already been told about androids, whether it be in literature, film or television. But after having worked on Kara’s short video, I knew that the story I wanted to tell was different.

My first decision was to take the androids’, rather than the humans’, point of view. Instead of the wicked AI who wants to destroy good humanity, I preferred a different angle: my story would talk about humanity on the decline: selfish, dependent on technology, concerned only with comfort. Opposed to this: a new, intelligent species that we created, which discovers the world, feels emotions and asks only to live.

I wrote this story with the personal conviction that it was not only a story, but a vision of the future: how will we react when machines we’ve created become more intelligent than us and show signs of consciousness? Moreover, is consciousness only a question of computing power or is it something else?

Rather than a single, grand narrative, I chose to tell the story of three androids, three characters who discover their emotions and must choose their destiny.

I have been working on “multi-character” storytelling for several years (since Fahrenheit in 2005, even though Nomad Soul in 1999 already allowed control of dozens of different characters). It is a complex and exciting form of writing: it allows the player to stand in the shoes of several protagonists at the same time, to tell independent stories that meet, collide, intermingle, and above all tell the central narrative in a unique way.

This approach, originating in literature (Geoffrey Chaucer’s The Canterbury Tales, for example), popularized nowadays by many TV series, works in my opinion particularly well in an interactive experience: the player passes quickly from character to character, between different contexts and scenes, discovering the story from several points of view, enriching his experience.

We pushed this idea as far as we could, having three different composers (one per character) with radically different musical styles, three different moods, three different cinematographies, so that the player has a sense of playing three different games as they move from one character to another.

Through the player’s decisions and the intersecting destinies of these three characters, the player tells their own story. Every decision is important because it may impact not only the fate of one character, but also that of the other two, or even change the course of events for the wider world.

The destinies of Connor, Kara and Markus will be in your hands on May 25th. It will be up to you to tell their story.

[youtube]uCmH5HX0kM8[/youtube]

Connor is a prototype, named the RK800, created by CyberLife. His initial goal is to assist human detectives in their investigations by offering them technological assistance. He is also equipped with a social module specially developed to create the “ideal partner”, capable of integrating into any team. He is also equipped with special features, such as a real-time molecular analyzer and a sophisticated simulator that can reconstruct past events. He is exceptionally intelligent, cold and determined, ready to do anything to succeed in his mission.

When the first cases of androids with abnormal behavior are reported, CyberLife offers to send this prototype to assist Detroit police. Connor has already undergone field tests involving androids, but this is his first investigation.

Connor is sent to join Lieutenant Hank Anderson, a grizzled, alcoholic detective who hates androids. Connor will need to make use of his “psychology” module to earn the respect of his partner and discover the truth about deviants.

[youtube]-YOhNekTeVc[/youtube]

Markus is an android who belongs to celebrated painter Carl Manfred, an old man who has lost the use of his legs. If at first Markus was only a machine in Carl’s eyes, a paternal affection has gradually developed. Carl treats Markus as if he were human, teaches him to paint, exposes him to literature and music; develops the android’s spirit a little each day.

Eventually Carl comes to think of Markus like a son, much to the dissatisfaction of Carl’s biological son, Leo.

Markus’ journey will take him from caregiver in the service of an old man to leading the historic android revolution. But to lead a revolution will be much more difficult than anything Markus can imagine: he must contend with the factitious disagreements of his people, face insoluble dilemmas, moral choices and sacrifice.

He must choose a path between violence and pacifism, between a closed fist and an outstretched hand. Through his choices, Markus will write the history of his people and lead them to freedom… or destruction.

[youtube]5F70MeXMT_o[/youtube]

Kara is an AX400 domestic assistant model created by CyberLife. The AX400 is a common model, designed to take care of the housework and look after young children. They can speak 300 different languages, cook more than 9000 dishes, help children with their homework and play with them.

Kara is owned by a former unemployed taxi driver, called Todd Williams, a strange and unpredictable character. He is the father of a little girl named Alice, with whom Kara is tasked with taking care of.

Under harsh circumstances, they quickly learn that they are not safe with Todd. Both will run away and struggle to find a path to freedom.

Becoming fugitives, they will discover a disjointed world falling apart and understand the strange feeling that unites them. They will journey from encounter to encounter, confronting violence and hatred but also the empathy of those who keep hope.

David Bull - Brand Manager, SCEA

blog.us.playstation.com
作者: kirassss    时间: 2018-3-31 01:48 PM
[youtube]b7G_f0mljj4[/youtube]

[youtube]3X6mUC4se2c[/youtube]

[youtube]1F_uaic90t4[/youtube]
作者: kirassss    时间: 2018-4-12 10:41 PM
How Three Composers Created the Soundtrack of Detroit: Become Human

[youtube]KUIUFUC5dsw[/youtube]

How Three Composers Created the Soundtrack of Detroit: Become Human

In Detroit: Become Human, players will be able to control three very unique characters. Although Kara, Connor and Markus are all androids, they are of different makes and have a very different background and function in society. To emphasize these three very different stories, we decided to entrust the original soundtrack to three composers with the aim to create distinct musical colors fitting our main characters’ identities and to sustain their individual arc.

To stress Connor’s very cold and mechanical behavior, we chose a primarily electronic soundtrack. For Kara, we wanted a music that would be emotional and moving, underlining her quest for identity, love and empathy. For Markus, we needed a soundtrack that would be epic and represent the grand aspect of his journey.

We were very fortunate to find three very talented composers who accepted this highly unusual approach.

https://soundcloud.com/playstation/detroit-become-human-kara-main

Kara Main Theme - Composer: Philip Sheppard

We first contacted Philip Sheppard, a composer and cellist who composed Kara’s soundtrack. We had chosen one of his compositions early on in the development when searching for a track for the Detroit announcement trailer (https://www.youtube.com/watch?v=Pelrr__9qx8). David was particularly moved by a track called Wind Storm and which featured very pulsating cellos. Philip is a cellist and has been composing soundtracks for film and television for many years.

https://soundcloud.com/playstation/detroit-become-human-connor

Connor Main Theme - Composer: Nima Fakhrara

We then contacted Nima Fakhrara who worked on the movie The Signal (dir. Will Eubank), which had attracted our attention. We were particularly intrigued by the fact that Nima created custom instruments for his projects, something we thought could be very interesting for Detroit: Become Human and Connor’s very special characterization.

https://soundcloud.com/playstation/detroit-become-human-markus

Markus Main Theme - Composer: John Paesano

John Paesano’s epic orchestral compositions on Daredevil (Netflix) and The Maze Runner (Dir. Wes Ball) got us interested in his work. His approach felt like the perfect pairing with Markus.

We contacted each of them, met them in LA or London, and explained to each what we had in mind for the project. Together with Mary Lockwood (music supervisor) and Aurélien Baguerre (lead audio) we setup a collaborative framework allowing each of them to be fed creatively with game assets exchanges with writer/director David Cage on a regular basis, and communication with the two other composers to be able to create unique scores within the same world.

It has been a complex endeavor but also an incredibly gratifying journey to work with each of them, resulting in a very unique soundtrack for the game, which we hope players will enjoy starting 25th May. Be sure to take advantage of the limited timed pre-order offer of the Digital Soundtrack, or the Collector’s Edition Soundtrack (Upgrade) within the Digital Deluxe Edition.

Guillaume de Fondaumiere - Quantic Dream co-CEO

blog.us.playstation.com
作者: kirassss    时间: 2018-4-23 11:14 PM
本帖最后由 kirassss 于 2018-4-23 11:28 PM 编辑

Detroit: Become Human Goes Gold, Demo Coming Tomorrow
《底特律:变人》已经正式进盘 明日推出试玩版

转载 - A9VG(http://www.a9vg.com/news/201804/9553418424.html

  今日索尼互动娱乐(SIE)由 Quantic Dream 开发的 PS4 独占互动戏剧冒险游戏《底特律:变人(Detroit: Become Human)》今天公布了将在大马时间 4 月 24 日中午 12 点推出DEMO 试玩版。该试玩版名为“人质”,内容将是我们熟悉的康纳解救被仿生人绑架的女孩的桥段。这段剧情是正式版游戏非常靠前的部分,康纳将在案发现场进行调查。调查的结果和康纳与犯人之间的对话走向将决定所有人的命运。

  官方在PlayStation博客中发布了这一声明,他们表示本作已经历了长达四年时间的开发。在这四年间他们经历了所有可能面对的状态和情感——包含开发一款特殊和独特的事物而感到自豪、对是否能实现创造性和技术目标而感到怀疑、放出游戏场景和预告片之后看到玩家的积极反应而感到希望、对于没有足够的时间和资源来将一切完美整合到一起的恐惧、最终看到所有拼图聚集在一起时的快乐。David Cage和整个团队都为他们在这四年中所完成的工作感到自豪,他们感谢了来自世界各地的演员、艺术家、作曲家和合作伙伴,同时还感谢了世界各地的粉丝,他们有阅读所有粉丝的电子邮件、信件、推文和私信,最后,官方表示感谢索尼和整个PlayStation家族对他们的信任,并帮助他们实现了梦想。

  《底特律:变人》是以互动剧情冒险游戏闻名的 Quantic Dream 团队的最新作品。 时代设定在近未来的底特律,叙述一个模仿人类外型与能力制造的仿生人已经成为普及商品的时代,被视为 “物品” 劳役的仿生人开始出现异常。 玩家将透过关键的 3 名仿生人角色观点来探究人性的真谛。 每个选择和行动不仅决定了各个角色的命运,还决定了整个城市的去向,以及更长远的影响。

  《底特律:变人》将于 2018 年 5 月 25 日登陆 PS4,中文版也将同步发售。

A9VG 访谈 - http://www.a9vg.com/news/201804/7492118423.html
A9VG 试玩报告 - http://www.a9vg.com/news/201804/6749318309.html



[youtube]n27IaTu-c8Y[/youtube]

[youtube]ksKwyZDN6ts[/youtube]

Detroit: Become Human Goes Gold, Demo Tomorrow


We are extremely pleased and proud to announce today, that after four years of passionate crafting, Detroit: Become Human has officially gone gold!

During these four years, we have gone through all possible states and emotions that the development of such a challenging project induces: the pride of working on something special and unique, the doubt of attaining all our creative and technical goals, the hope when publicly releasing scenes and trailers and seeing players’ positive reactions, the fear of not having enough time and resources to make everything perfect, the joy of finally seeing all parts of the puzzle come together, scene after scene, and finally being able to play the game from start to finish. And today, I guess it is with a mixture of all these feelings that we stand in front of you.

Detroit: Become Human is no longer our game. Instead, it will soon become yours. Yours to play, to own, to hopefully cherish. The fate of Connor, Kara and Markus is in your hands, along with the fate of all other characters in the game. Through your decisions and actions, you will have the opportunity to become the writer, the director and the main protagonist of the most branching story we have ever created. A story made of hopes, fears, sadness but also of joy and happiness. A story as much about us, humans, as it is about androids.

David Cage, the entire team and myself are proud of the work we have accomplished during these four years. We are grateful to all our wonderful actors, composers, artists and partners around the world who have lent their talent to making Detroit: Become Human the very special experience it has become.

We are also extremely grateful to our fans around the world. We have read all of your emails, all of your letters, all of your tweets and messages. Each of them has given us the inspiration to make the best possible game for our fans. Last but not least, we are extremely thankful to Sony and the whole PlayStation family for believing in us and enabling us to make our dreams come true.





To celebrate this milestone, and to help you pass the time as you hold on just a little while longer for the game’s release on May 25th, I am extremely happy to announce that the very first scene of the game, Hostage, will be available for download on the PS Store starting tomorrow, Tuesday, April 24 at 12:01 AM Eastern Standard Time.

As part of the Hostage demo experience, there’s also an extended Alexa Skill! Properly named “CyberLife,” the Alexa Skill will provide you guidance and additional intel about this near future android filled world. As you take on the role of Connor, a hostage negotiator android sent to take control of this high-stakes situation, the CyberLife Skill will help guide you in your decision making throughout the investigation process, while giving you a deeper look at the various characters involved within the Hostage demo. It will also give you insights on how you can best alter your decision within the experience that could result in a different ending outcome.

With the CyberLife Skill, you’ll be able to learn more about the world of Detroit: Become Human:

• Tell Me About – Get more details as you examine every piece of the crime scene.
Try saying: “Alexa, ask CyberLife to tell me about the fish?”

• What’s Their Story? – Uncover the truth behind any character you find within the demo.
Try saying: “Alexa, ask CyberLife to tell me about the Phillips Family?”

• Alter the Course of History – Using the Flowchart at the end of the demo, use the skill to discover alternate endings.
Try saying: “Alexa, ask CyberLife why Connor failed to reach Daniel in time?”

To get started, all you need is the following:
1. Download the Detroit: Become Human Demo from the PS Store on PS4
2. Have access to any enabled Amazon Alexa Device
3. Download the Detroit: Become Human CyberLife Skill by saying “Alexa, enable CyberLife” or by doing a search for Cyberlife with your Amazon Alexa app (requires Alexa app and Wi-Fi internet connection).

Click here for more information on the Hostage Demo, CyberLife Skill, or Pre-Order incentives.

Guillaume de Fondaumiere - Quantic Dream co-CEO

blog.us.playstation.com
作者: kirassss    时间: 2018-5-4 10:40 PM
本帖最后由 kirassss 于 2018-5-8 01:59 PM 编辑

《底特律:变人》公布美术制作宣传影片 中文体验版现正开放下载
转载 - 巴哈姆特(https://gnn.gamer.com.tw/8/162258.html

  Quantic Dream 制作,索尼互动娱乐(SIE)预定 5 月 25 日全球同步推出的 PS4 互动戏剧冒险游戏《底特律:变人(Detroit: Become Human)》,日前释出美术宣传影片供玩家参考。

  《底特律:变人》是以互动剧情冒险游戏闻名的 Quantic Dream 团队的最新作品。 时代设定在近未来的底特律,叙述一个模仿人类外型与能力制造的仿生人已经成为普及商品的时代,被视为 “物品” 劳役的仿生人开始出现异常。 玩家将透过关键的 3 名仿生人角色观点来探究人性的真谛。 每个选择和行动不仅决定了各个角色的命运,还决定了整个城市的去向,以及更长远的影响。

  本次的影片请到制作人、总监、正副图像总监等人现身说法,分享这次游戏舞台-2038 年之近未来底特律的设计概念,包含现代市街,工业废墟,还有大量的自然环境。 试图打造一个与今日没有太大差别的近未来世界。 此外还有角色的真人扫描建模、服装设计与演出撷取等制作过程。

  此外,目前官方已在 PlayStation Store 释出中文体验版,让玩家体验游戏最初的章节。

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作者: kirassss    时间: 2018-5-9 07:49 AM
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作者: kirassss    时间: 2018-5-10 08:07 AM
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作者: kirassss    时间: 2018-5-10 10:51 PM
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作者: kirassss    时间: 2018-5-11 10:53 PM
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作者: kirassss    时间: 2018-5-18 06:41 PM
本帖最后由 kirassss 于 2018-5-18 08:21 PM 编辑

《底特律:变人》释出真人外传影片《东京:变人》少年与图书馆员仿生人的故事
完整中文敘述整段影片劇情 - https://gnn.gamer.com.tw/1/162761.html

  预定 5 月 25 日发售的 PS4 冒险游戏《底特律:变人(Detroit: Become Human)》,索尼互动娱乐(SIE)近日释出了特别外传影片《东京:变人(Tokyo: Become Human)》。

  冒险游戏《底特律:变人》描写在 2038 年近未来世界,拥有与人类相同甚至更卓越外观与知性的仿生人,成为社会重要的劳动力。 当应该仅是机械(物)的仿生人,逐渐开始拥有自我意识与感情,大大撼动人类社会,玩家们将被迫做出各种选择、判断、行动。 最受瞩目的游戏性就在于,玩家的决定将左右故事结尾,也会为人类与仿生人的未来带来多重变化。

  本篇外传影片故事和游戏一样,意欲让观众感受登场角色所感,一边观赏一边思考剧情发展。

  本次影片「物篇」的舞台,是在毕业典礼结束后的高中图书馆。 担任了 3 年图书专员的男学生,来到图书馆执行最后的工作,关闭图书馆并删除图书馆员仿生人的数据。 正当他要删除数据时,原本应该没有感情的仿生人,竟突然和人类一样开始激情流露,流着泪颤抖身躯,恳求不要消去两人之间的回忆。

  一般认为没有感情的仿生人,开始和人类一样表露情感,此时换作观众们,会将仿生人当作人类对待,或是依旧当作物品对待? 影片邀请各位观看的同时,思考抉择各别会引导出的结尾。

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作者: kirassss    时间: 2018-5-21 07:03 PM
《底特律:变人》总监:索尼给予开发者绝对自由
转载 - Vgtime(http://www.vgtime.com/topic/948053.jhtml

  Quantic Dream 预定 5 月 25 日发售的 PS4 冒险游戏《底特律:变人(Detroit: Become Human)》,创始人兼本作总监大卫·凯奇近日在一次采访中提到了与合作发行商索尼的美好关系。

  大卫·凯奇称索尼不会干涉任何 Quantic Dream 所做的决定,因此他们可以最大程度地发挥自己的创造力。大卫随后也提到 Quantic Dream 并无意开发《暴雨 2》之类的续作,索尼也愿意给开发者极大程度的自由去尝试新事物、新故事。

  我们总是有幸遇见信任我们的发行商,与索尼合作的 12 年就是很好的例子。正是他们的支持,我们能够不断尝试新引擎并开发新作,而非打造更能赚钱的“系列”作品,我们愿意将自己视作工匠。

  对于这家与自己有着不少合作的发行商,大卫·凯奇对索尼发表了极高的评价,认为索尼在单机游戏领域的工作十分杰出。《底特律:变人》将是 Quantic Dream 最为复杂的一部交互游戏作品,本作将带领玩家来到近未来的底特律,与三名人工智能仿生人一起探索自己的生命与命运。
作者: kirassss    时间: 2018-5-22 08:02 PM
本帖最后由 kirassss 于 2018-5-23 08:03 PM 编辑

《底特律:变人》上市预告片公布

  Quantic Dream 预定 5 月 25 日发售的 PS4 冒险游戏《底特律:变人(Detroit: Become Human)》,官方日前公布了上市预告,展现了游戏中更多新场景和激烈刺激的场面,大片既视感强烈。

  冒险游戏《底特律:变人》描写在 2038 年近未来世界,拥有与人类相同甚至更卓越外观与知性的仿生人,成为社会重要的劳动力。 当应该仅是机械(物)的仿生人,逐渐开始拥有自我意识与感情,大大撼动人类社会,玩家们将被迫做出各种选择、判断、行动。 最受瞩目的游戏性就在于,玩家的决定将左右故事结尾,也会为人类与仿生人的未来带来多重变化。

  《底特律:变人》将于 2018 年 5 月 25 日发售,登陆 PS4 独占平台。

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Detroit: Become Human Launch Trailer & 'The Interview' Short

Sony Interactive Entertainment and Quantic Dream have released the launch trailer and the first in a series of shorts for Detroit: Become Human ahead of its release later this week.

The five-minute short is set before the events of the game, and sees news network KNC Detroit interviewing Elijah Kamski, the founder of CyberLife, the company behind the androids in Detroit: Become Human.

Here is an overview of the game, via PlayStation.com:

About

What makes us human?

Enter the near-future metropolis of Detroit in 2038 – a city rejuvenated by the introduction of highly advanced androids that exist only to serve mankind. But that’s all about to change…

Step into the shoes of three distinct android characters as this brave new world teeters on the brink of chaos. Your decisions dramatically alter how the game’s intense, branching narrative plays out. With thousands of choices and dozens of endings, how will you affect the future of Detroit?

Key Features



Detroit: Become Human is due out worldwide for PlayStation 4 on May 25.

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《底特律:变人》一窥全球最强公司

  Quantic Dream 预定 5 月 25 日发售的 PS4 冒险游戏《底特律:变人(Detroit: Become Human)》,官方日前公布了一段全新的视频,通过一段虚拟的“采访”,让我们对游戏中人工智能机器人研发公司Cyber​​Life及其创始人Elijah Kamski有所了解。

  在《底特律:变人》中,所有的AI机器人都是由Cyber​​Life所研发生产,因此Cyber​​Life也成为了全球市值最高的公司。而其创始人却一直很低调谨慎,对外界来说还是迷一样的存在。

  在《底特律:变人》主线剧情的前几年,Cyber​​Life举办了首次开放日并邀请了 “KNC电视台”的记者进行一次独家专访,让我们一窥Cyber​​Life神秘的底特律工厂。这是Elijah Kamski为数不多的面向公众的视频资料之一,仅仅在这次采访后不久,他就因为不明原因离开CyberLife公司的管理岗位。

以下是官方分享的《底特律:变人》世界主要剧情时间线:

2018年:Elijah Kamski创建Cyber​​Life公司
2022年:第一款通过图灵测试的机器人“克洛伊(Chloe)”诞生
2024年:Cyber​​Life面向市场推出第一款机器人ST200
2027年:Cyber​​Life宣布机器人总销量达到100万台
2029年:美国国会投票决定《机器人法案》
2030年:Cyberlife股票市值创纪录,达到8500亿美元,成为全球市值最高的公司
2031年:美国军方向Cyberlife订购200万台机器人士兵
2038年:一些机器人已经开始玩消失、拒绝服从命令,他们已经陷落?

  据游戏开发商Quantic Dream介绍,他们准备了三部这样的“访谈”视频用于介绍《底特律:变人》游戏的剧情背景,后两部视频将在明后天陆续放出。

《底特律:变人》幕后介绍 美术与配乐的创作历程

  今天的早些时候,索尼Playstation公开了两段《底特律:变人(Detroit: Become Human)》幕后影片,着重介绍了美术创作与配乐创作,让人了解到本次作品的创作初衷。

  本次公开的影片当中,制作《底特律:变人》的quantio dream表示了为何要将故事背景设置在「底特律」这样的制造业之城,如何底特律原有的面貌与未来场景也是重要的一环。还有大家比较关心的未来服饰方面,也下了不少心血去研究。另外还有比较重要的,就是如何打造真实但又有距离感的「仿生人」,让制作组下了不少心血。

  除了美术创作之外,还公开了配乐方面的幕后故事。配乐与游戏体验其实息息相关,能够让玩家下意识的引发情绪的互动。作为一部互动式电影游戏,制作游戏的配乐原声集和电影原声集非常相似。每个人都有各自特色的音乐,每个仿生人主角的背后,都有独特的音乐去支持,才会让玩家的印象更为深刻。

  《底特律:变人》历时4年,经过quantio dream制作团队180个人的打造,准备将于5月25日正式上市,喜欢赛博朋克与机械人风格的玩家千万不要错过。

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作者: kirassss    时间: 2018-5-23 10:12 PM
本帖最后由 kirassss 于 2018-5-24 04:16 PM 编辑

Detroit: Become Human ‘Chloe’ short
《底特律:变人》类人机器人"克洛伊"人物介绍


  索尼互动娱乐SIE和开发商Quantic Dream日前公布了《底特律:变人》的人物介绍短片第二部。

  第一部预告片介绍的是机器人的创造者Elijah Kamski,Elijah Kamski制作了世界上第一个类人机器人。而这一次的短片则介绍了世界上第一个通过图灵测试的类人机器人,这个类人机器人名叫“克洛伊”,是一位非常漂亮的金发小姐姐。

  本作开发商Quantic Dream曾开发过《暴雨》、《超凡双生》等互动电影式游戏,而本作在玩法上又进行了一系列改进,主题则聚焦于机器人与人的矛盾。

  另外,《底特律:变人》的试玩Demo已经上架港服PSN商店了,试玩Demo的主要内容为PSX上制作人展示过的仿生人拯救人质的桥段,对这款游戏有兴趣的玩家可以去下载体验一下。 《底特律:变人》将于 5 月 25 日面向世界各地推出,登陆 PS4 独占平台。

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Sony Interactive Entertainment and Quantic Dream have released the second in a series of Detroit: Become Human shorts set before the events of the game.

Whereas the first short introduced the creator of the the androids that appear in the game, today’s clip introduces Chloe, the first android to pass the Turing Test.

Detroit: Become Human is due out worldwide for PlayStation 4 on May 25.

作者: kirassss    时间: 2018-5-24 09:53 PM
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作者: kirassss    时间: 2018-5-25 01:49 PM
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作者: kirassss    时间: 2018-6-2 07:15 AM
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