Fires a ball full of shrapnel into the air. which promptly explodes,showering the target area in explosive pellets. Enemy units that walkin this area get damaged and slowed. Deals 30% damage to buildings.Lasts for 10 seconds
Level
Mana Cost
Cooldown
Casting range
Area of Effect
Duration
Allowed Targets
Effects
1
120
15 seconds
900
450
10 seconds
Enemy units
15% Slow / 10 DPS
2
120
15 seconds
900
450
10 seconds
Enemy units
20% Slow / 20 DPS
3
120
15 seconds
900
450
10 seconds
Enemy units
25% Slow / 30 DPS
4
120
15 seconds
900
450
10 seconds
Enemy units
30% Slow / 40 DPS
Notes • Damage type: magical
• Grants vision of the area where it was casted (450 AoE).
Headshot
Ability Type: Passive
Targeting Type: N/A
Ability Hotkey: O
A shot to the head deals bonus damage and stuns for a short duration.
Level
Mana Cost
Cooldown
Casting range
Area of Effect
Duration
Allowed Targets
Effects
1
N/A
N/A
N/A
N/A
0.01
Any unit
25% chance to deal 30 damage and ministun
2
N/A
N/A
N/A
N/A
0.1
Any unit
30% chance to deal 30 damage and ministun
3
N/A
N/A
N/A
N/A
0.2
Any unit
35% chance to deal 40 damage and ministun
4
N/A
N/A
N/A
N/A
0.2
Any unit
40% chance to deal 50 damage and ministun
Notes • Damage type: hero physical
• Also works on allied creeps.
• Stun is blocked by magic immunity.
Take Aim
Ability Type: Passive
Targeting Type: N/A
Ability Hotkey: E
Kardel uses his dwarf engineering skills to make modifications to his rifle, enhancing the range of his rifle.
Level
Mana Cost
Cooldown
Casting range
Area of Effect
Duration
Allowed Targets
Effects
1
N/A
N/A
N/A
N/A
N/A
N/A
Attack Range +55
2
N/A
N/A
N/A
N/A
N/A
N/A
Attack Range +110
3
N/A
N/A
N/A
N/A
N/A
N/A
Attack Range +165
4
N/A
N/A
N/A
N/A
N/A
N/A
Attack Range +220
Notes • Level 3 and 4 of this skill allow Kardel to out-range towers.
Assassinate
Ability Type: Active
Targeting Type: Unit
Ability Hotkey: T
Take time to draw a bead, and then deal a large amount of damage to the target at a huge range.
Level
Mana Cost
Cooldown
Casting range
Area of Effect
Duration
Allowed Targets
Effects
1
175
20 seconds
1500
N/A
N/A
Enemy units
Deals 355 Damage
2
275
15 seconds
2000
N/A
N/A
Enemy units
Deals 505 Damage
3
375
10 seconds
2500
N/A
N/A
Enemy units
Deals 655 Damage
Notes • Damage type: magical
• Crosshair on target is visible to allies only.
• Will still hit and damage the unit even if it goes invisible.
• Interrupts channeling spells.
• Interrupt works on magic immune units.