-Stun Shot : A shot played with exactly enough backspin such that the cue ball stops dead upon contact with the object ball. It is also possible to stun across, achieved again by using a precise amount of backspin, but this time hitting the object slightly off centre, causing the two balls to travel perpendicular to each other.
-Stop/Stun Shot: A stop shot is when the cue ball hits the object ball full and has no follow or draw, so it stops completely upon contact. If there is an angle, it is called a stun shot, and the cue ball will travel at (close to) a right angle to the path of the object ball.
-Stun Shot: Stunning the ball is an effective way of stopping the cue ball dead. Not only does it definitely mean that the white will not be potted as well, but can make planning for your next shot easier as you locate the exact point of the cue ball’s finish. The way the screw works is that it transfers the energy for the white ball which would usually require it to roll forward some and passes that extra energy on to the object ball, thus meaning the shot is also more powerful. The catch that comes with the ‘stun shot’ is that to play the shot, you have to hit the ball with high power and below centre, so unless you’re taking on a lengthy pot, there are risks involved that you could over-hit the shot. The ‘stun’ looks good too and isn’t too difficult to pull off neither, but in truth you probably won’t need as much as some of the other shots. Only really needed when the balls are compact together and you have a small gap to aim for.