Frostbite is a game engine developed by EA Digital Illusions CE, creators of the Battlefield series.
DICE has used both versions of the engine for their in-house games Battlefield: Bad Company, Battlefield 1943, and Battlefield: Bad Company 2. Frostbite 1.5 has also been used for the multiplayer component of Medal of Honor which DICE developed. (The single player was developed by another EA studio with the Unreal Engine 3.) The next generation of the engine, Frostbite 2, is used in Battlefield 3 and Need for Speed: The Run and will be used in Mirror's Edge 2 and Command & Conquer: Generals 2
应用游戏
·《战地:叛逆连队》(Battlefield: Bad Company),2008年发布
·《战地1943》(Battlefield 1943),2009年发布
·《战地:叛逆连队2》(Battlefield: Bad Company 2),2010年3月2日发布
·《荣誉勋章》(Medal of Honor),2010年10月12日发布
·《战地3》 (Battlefield 3), 2011年10月25日发布
·《极品飞车16:亡命狂飙》 (Need For Speed:Run)2011年11月15日发布
·《镜之边缘2》也将用于寒霜引擎
API
寒霜引擎在Xbox 360平台上支持DirectX 9.0c,于PS3上使用libGCM,在32或64位Windows操作系统上支持DirectX 10。寒霜引擎在各平台上都保持较高的独立性,各种渲染工作由引擎内部完成,不致使不同API渲染出的画面效果出现较大差别。2009年4月,DICE宣布DirectX 11可以在寒霜引擎中得到应用。DirectX 11的部分技术应用到了《战地:叛逆连队2》的PC版,以提高游戏的运行效率。更高程度基于DirectX 11、Shader Model 5.0等技术开发的寒霜引擎则升级为”寒霜引擎2“进行进一步开发。
EA's next generation development is clearly going to be primarily powered by DICE's Frostbite engine, with Frostbite technical director Johan Andersson confirming that there are over 15 games in development using the powerful engine.
Asked on Twitter about Frostbite 3 support for AMD's recently announced Mantle technology, Andersson replied: "Yes the plan is once Mantle in #BF4 is done it's part of Frostbite & mostly 'out of the box' to use the rest of our 15+ games."
Games known to be utilising Frostbite include the imminent Battlefield 4 and NFS Rivals, then there's Dragon Age: Inquisition, Plants VS Zombies: Garden Warfare, Command & Conquer, Star Wars: Battlefront, Mirror's Edge and a new Mass Effect title. This leaves a lot of room for unannounced Frostbite games.
Battlefield 4 launches November 1, with NFS Rivals hitting stores three weeks later on November 22.