Hellblade Revealed for PS4, Developed by Ninja Theory
Hi, my name is Dom Matthews and I’m the Product Development Ninja at Ninja Theory. It’s a great pleasure to be posting on PlayStation.Blog to tell you about our new game Hellblade, which has just been announced at the PlayStation Gamescom press conference.
For those who aren’t aware of Ninja Theory, we are the UK based developer that created DmC: Devil May Cry, Enslaved: Odyssey to the West, and PS3 exclusive Heavenly Sword.
Over the course of the last 14 years we’ve developed three key strengths that define our games: ninja-class combat, strong character stories, and a unique art vision. In our new digital game, Hellblade, we want to take these three key strengths to the next level. Hellblade will be an experience focused on delivering a deep character in a twisted world, with brutal uncompromising combat.
We’re calling Hellblade an “Independent AAA” game, by which we mean that it will be developed and published independently but with all the quality and production values of any AAA game on the market.
Why have we chosen to self-publish this game? Certain types of game are very difficult to make for AAA retail without being watered down or otherwise compromised for a mass audience. This is especially true of sword-based combat games or games of a distinctive style or unusual subject matter. We want to make a smaller, more focused game experience that is uncompromising in its combat, art and story, and deliver this digitally at a lower price.
The announcement trailer that we’ve just released is intended to give you a taste of the AAA quality that we’re planning on delivering, and to also introduce you to the Hellblade world, which is based on Celtic myth. The trailer is focused on Senua, Hellblade’s protagonist as she embarks on a very personal journey through a hellish underworld.
We have announced the game unusually early. This is a deliberate move: we want to share our development journey with you, the fans; to develop Hellblade right in front of your eyes so you can see just how we go about making games.
At the heart of this is hellblade.com, where you can find the latest from development. Throughout the project we’ll be sharing developer diaries, concept art, design documents, tutorials and work-in-progress of the game being put together. If you hop over to Hellblade.com now you’ll see some concept art from Hellblade as well as an introduction video to the project. You’ll also see a lot more information about “Independent AAA”, and in the spirit of openness, we’ve posted a lot of documentation on a couple of Ninja Theory games that were planned, but never made it into production.
To finish my post, I want to say that it is incredibly exciting for me and the team at Ninja Theory to be creating Hellblade. Hellblade is being made for our fans. Fans of Heavenly Sword, Enslaved and DmC: Devil May Cry. If any of our games have found a special place in your heart, then our aim is that Hellblade will too.
曾开发《玄天神剑(Heavenly Sword)》、《DmC:恶魔猎人》与《幻想西游记(Enslaved)》的游戏研发商Ninja Theory 今日稍早在索尼于德国Gamescon 的展前发表会上,首度公开了旗下开发的最新原创游戏《地狱之刃(暂译,英文原名:Hellblade)》,并同步释出游戏影片。
Ninja Theory's Hellblade is coming to PC
Ninja Theory 新作《地狱之刃 Hellblade》确定将登陆 PC 平台
曾开发《玄天神剑(Heavenly Sword)》、《DmC:恶魔猎人》与《幻想西游记(Enslaved)》的游戏研发商 Ninja Theory 去年 8 月发表 PS4 最新原创游戏《地狱之刃(暂译,英文原名:Hellblade)》,今日官方公告也将推出 PC 版本。
去年由 Ninja Theory 所宣布的 3A 新作 Hellblade ,原本只有登陆 PS4 的消息,但是在今天在官网上公布了惊喜的消息。
研发团队指出,「今天我们非常高兴的宣布,除了之前的 PS4 版本,Hellblade 也将登陆 PC 平台。我们很高兴能将 Hellblade 提供给 PC 玩家。」
另外,研发团队也有提到支持到 4K 画质,以及玩家自行改装 MOD 的可能性。
Hellblade is coming to PC
Today we are happy to announce that Hellblade will be coming to PC, alongside the previously announced PlayStation 4 version. We’re excited to be bringing Hellblade to PC gamers and welcoming them into the Hellblade development journey. PC offers us fantastic opportunities to engage players in playtesting, usability testing and modding. We plan on grasping these opportunities with both hands to make Hellblade as good as it possibly can be for our fans.