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本帖最后由 GvNews 于 2012-8-15 05:57 PM 编辑
Contradictory rules
If a rule is contradicted by a card text, the card overrides the rule.
Order Bonuses
In case of multiple orders, such as a character has Round 2: Attack +1 and Round 3: Defense +1, if a card were to activate order bonuses, then the character would benefit from the effects of each bonus and then get Attack + 1, Defense +1.
Experience & Evolutions
With each game played, the cards are gaining experience though being played. The method to gain differs from the type of card, whether the card is of a character or not. Different play rooms offer different levels of experience gain as well.
Sorcery and Mage attacks
If you play with a character that is a pure Mage (and not Multi-classed) and cast a spell that produces direct damage (such as Fireball, Lightning, Flame Arrow etc.), the character does not attack its listed attack on his card. The damage of spells replaces their physical attack. This is to offset pure mages being able to chain spells.
Spells and Theurgy damage and resistance
When damage is produced by a Theurgy or a Spell, The printed defense score in not the damage reducer, but rather their spirit score becomes the defensive score..
Example: Aku plays a Flame arrow on Pilkim (Defense 2, Spirit 2). The spell would deal 5 points of damage, but subtracting the Spirit of Pilkim. The arrow only does 3 Points of spell damage.
Card order resolution
There can be (normally) up to 4 cards played in a turn between the two players, and they resolve in order. The order is
First card of the player who chose the characters is played first.
First card played by the second player.
Second card of the choosing player played third.
Second player's card last played fourth.
There are special cards that retrieve an extra card from the discard pile (hungry void, cloning), and these cards are considered to go fifth in order.
Item restrictions
A character can only equip one weapon and armor (i.e. a single sword or a single shield). There is no restriction on other kinds of objects ( jewelry, scrolls , potions etc.).
Note: Having "Dual Wield" ability on a 1-handed weapon allows a character to equip two 1-handed weapons. Dual wield has to be on one of the two weapons equipped in order to wield a second 1-handed weapon.
There are also items classified as "consumable". These item types will be discarded at the end of the combat:
~ Potion
~ Scroll
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