A source has just informed us that 2K Australia, the studio in Canberra that most recently brought us Borderlands: The Pre-Sequel, is closing its doors.
It was confirmed the entire studio is closing, and all staff members will lose their jobs. “All hands are gone,” said our source.
2K Canberra was the last major AAA-style studio operating out of Australia. The costs of operating out of Australia were apparently to blame for the decision.
Sources close to the situation informed us that, at one point, a move to Melbourne was being planned, in an attempt to help attract new talent to the studio. This allegedly caused many high-level members of the team to leave and that may have factored into 2K’s decision to shut down the studio.
2K provided us with the following statement, confirming the closure.
We can confirm we have taken steps to begin the studio closure process for 2K Australia in order to better manage ongoing development costs while improving the working proximity of our creative teams. We are very grateful for the team’s valuable contributions to numerous 2K projects, and are working with affected staff to explore reassignment opportunities where possible.
2K and Firaxis Games today announced Sid Meier’s Civilization: Beyond Earth – Rising Tide, the expansion pack for 2014’s turn-based strategy title, Civilization: Beyond Earth, is currently in development for Windows-based PC. Created by Firaxis Games, Rising Tide will enhance the Beyond Earth experience by adding a variety of new gameplay capabilities and providing near limitless ways for players to create a new future for humanity on an alien planet. The expansion pack is currently scheduled for release in fall 2015.
Rising Tide will expand Beyond Earth to new frontiers on the planet’s surface and across its seas, adding more choices and diplomatic options as players build “one more turn” toward a new vision for humanity’s future. New aquatic gameplay will explore the oceans for colonization by dramatically extending the play space, while an overhauled diplomacy system will provide players with additional layers of dynamic choices and options to shape the diplomatic landscape while engaging with the AI and one another.
“Firaxis Games has an impressive track record of delivering robust and innovative expansions that radically change player experience while adding extensive replay value,” said Sarah Anderson, SVP of Marketing at 2K. “Rising Tide is no exception, offering new features and overhauled gameplay systems that will challenge players embarking on a quest for planetary domination.”
“Rising Tide builds upon the lore of Beyond Earth, breaking away the historical boundaries of the original franchise and furthering mankind’s search for a new home in outer space,” said Sid Meier, director of creative development at Firaxis Games. “Whether colonizing the planet’s oceans, acquiring new Affinities or meeting exotic new leaders, aliens and units for the first time, Rising Tide offers more ways for players to write their own stories on a new world.”
Game Description
After the first wave of great colony ships departed Earth, the jubilation of humanity was short-lived. Those left behind fell into a violent struggle over the quickly-diminishing resources on their barren home world. From this tumultuous time, four new factions arose. These newcomers were grounded not in the idealism of their predecessors, but on opportunism, resilience, ruthlessness, and above all a commitment to their own survival.
Now, many decades after their first landfall on a new planet, the proud survivors of the first expeditions beyond Earth look up to see the skies darkened by a new breed of pioneers.
Beyond Earth extended the Civilization franchise from its historical setting into the possible futures of science fiction. Rising Tide extends Beyond Earth to new frontiers on the planet’s surface and beneath its seas, adding even more choices and diplomatic options as you continue to build “just one more turn” toward a new vision for the future of humanity.
Features
• Colonize the Ocean: Build floating settlements and access natural resources hidden beneath the seas of the alien planet. Alien beasts with unique abilities inhabit the water and challenge the player in new ways. The ocean provides a fully replayable map, new gameplay mechanics and strategic possibilities for players to reign supreme on their new world.
• Dynamic Leader Traits: Players and AI Leaders alike unlock new Traits through gameplay and activate different combinations to respond to the changing world. These dynamic sets of Traits also provide benefits and add to the new Diplomacy system, governed by the new Fear and Respect attributes.
• New, Enhanced Diplomatic Options: Shape the diplomatic landscape by using political capital to upgrade your traits, change diplomatic relationships, and leverage the benefits of your allies’ traits.
• New Sponsors: Four new factions have been added to the game including Al Falah, nomad explorers descended from wealthy and resilient Middle Eastern states that possess a rich cultural and commercial heritage.
• New Artifact System: Collect and combine powerful relics to unlock new perks, unit upgrades, and buildings for your faction on the new world.
• New Hybrid Units: Affinities are competing visions for the future of humanity. By investing in multiple Affinities, rather than specializing in just one, players can unlock special hybrid Affinity units and upgrades.
• New Biomes: Two new world types have been added. Primordial worlds are rife in volcanic activity and the chaotic landscape of a world still forming. Frigid worlds have cooled in their great age, their surfaces covered with icy oceans and frozen tundra.
Sid Meier’s Civilization: Beyond Earth – Rising Tide will be available for Windows PC in fall 2015 for $29.99. For more information on Rising Tide, please visit civilization.com, become a fan on Facebook, follow Civilization on Twitter and subscribe to Civilization on YouTube.
2K Announces XCOM 2 in Development at Firaxis Games
2K and Firaxis Games today announced that XCOM 2, the sequel to the Game of the Year* award-winning strategy title XCOM: Enemy Unknown, is currently in development for Windows-based PC. Developed by Firaxis Games, XCOM 2 transports players 20 years into the future, where humanity lost the war against the alien threat that has established a new world order. The secret paramilitary organization known as XCOM is largely forgotten, and must strike back to reclaim control of Earth and free mankind from the aliens’ rule. XCOM 2 is currently scheduled for release in November 2015. The game will also be coming to Mac and Linux via Feral Interactive.
In XCOM 2, the roles have been reversed, and XCOM is now the invading force. They are hampered by limited resources and must constantly evade the alien threat in their new mobile headquarters. Players must use a combination of firepower and stealth-like tactics to help XCOM recruit soldiers and build a resistance network, while attempting to expose the evil alien agenda and save humanity. XCOM 2 will introduce gameplay features such as procedurally-generated levels, which will make each experience unique to the player, as well as offer a much deeper level of modding support. Additionally, XCOM 2 will offer a variety of new content including five updated soldier classes, increased soldier customization, more alien and enemy types, evolved tactical combat and more.
“Firaxis proved they could reimagine a beloved franchise with XCOM: Enemy Unknown, a Game of the Year award-winning title,” said Christoph Hartmann, president of 2K. “With XCOM 2, the team is breathing new life into the series by adding an epic narrative and challenging players to overcome near impossible odds.”
“The feedback from the passionate XCOM community played an important role in the development of XCOM 2, driving us to push the visual, gameplay and replayability boundaries of what a strategy game can be,” said Jake Solomon, creative director of XCOM 2 at Firaxis Games. “We’re thrilled to implement long-time fan requested features such as procedural levels and modding support, as well as adding more of what makes XCOM great like new aliens, enemies and soldier classes.”
For more information about XCOM 2, visit IGN.com, where the game is featured as the IGN First title for the month of June. In the coming weeks, IGN will reveal exclusive details about XCOM 2, including gameplay impressions, in-depth analysis of alien and enemy types, new soldier classes and combat tactics, story-focused insights and more.
XCOM 2 will be available for PC and is currently scheduled for release in November 2015. For more information on XCOM 2, please visit www.XCOM.com, become a fan on Facebook, follow the game on Twitter using the hashtag #XCOM2 or subscribe to XCOM on YouTube.
《Battleborn》尚未取得游戏软件分级,目前预定今年冬季在全球上市,并将发行 PlayStation 4 版、Xbox One 版和 Windows PC 版。 如需《Battleborn》的进一步信息,请透过 Twitter 和 Twitch 来关注游戏,或加入 Facebook 粉丝团,或订阅 YouTube 频道,或可造访 http://www.Battleborn.com。
About Battleborn
Battleborn is set in a distant future, where nearly every star in the universe has gone dark at the hands of a mysterious enemy. Solus, the last star, is the only beacon of hope for the universe’s surviving population. The fading of stars has led to a great war among those desperate for the last remaining resources. Heroes, called Battleborn, fight for the dominance of their unique factions as all life in the universe teeters on the brink of extinction. Now, the mysterious enemy is threatening to finish what they’ve started, and only an unlikely alliance between the universe’s most powerful heroes can stop them.
Game modes and features for Battleborn include
• Story Mode: Battleborn’s Story Mode is a narrative experience playable in a single-player capacity, as well as cooperatively by up to five friends via splitscreen or online. The Story Mode is modular, allowing players to choose which missions to enjoy next. The modular structure of Story Mode also allows players to replay missions for the chance to earn better loot.
• 25 Playable Heroes: Battleborn has a deep and diverse roster of 25 playable heroes, each with its own personality and equipped with unique weapons and powers. An accelerated character growth system, known as the Helix System, allows players to level up a character from 1 to 10 in a single story mission or competitive multiplayer match.
• Competitive Multiplayer: Battleborn’s team-based competitive multiplayer action can be experienced by up to 10 players online in 5v5 matches and will include three distinct modes:
- Incursion: Teams of heroes defend their base from waves of AI-controlled minions while working together, alongside their own minions, to destroy their opponents’ base;
- Devastation: Teams of heroes face off in a fast-paced death match and must capture and hold objectives on the map to win;
- Meltdown: Teams of heroes protect their minions as they march to their death at the center of the map. Points are scored for minions who throw themselves into the incinerator, and the team with the most points wins.
• Persistent Progression System: All experience points, whether earned through playing Battleborn’s Story Mode or Competitive Multiplayer modes, contribute to leveling up individual Character Rank, as well as player profile Command Rank:
- Character Rank: Each hero can permanently rank up from 1 to 10 outside of missions and matches, allowing players to swap out augments in their helix skill tree, as well as unlock skins.
- Command Rank: Players can rank-up their own player profile, unlocking badges and titles to impress friends, and loot that can be used to benefit any hero the player chooses to command