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本帖最后由 kirassss 于 2013-9-1 07:29 AM 编辑
《恶魔城:暗影之王2》60%的场景发生在城市中
《恶魔城:暗影之王2》将会分为两个主要场景。玩家将会在一个现代背景的城市中冒险,这占据了60%的游戏。而剩下40%则发生在德古拉的古堡中。
开发商David Cox告诉VideoGamer:
“游戏60%发生在城市中,40%发生在古堡中。而且一旦玩家游戏达到某个阶段后,便可以在这两个地点间自由来回。整个游戏发生在一夜之间,便是撒旦回归的那夜。这是一座有哥特风格的城市,我们设计了下雨等不同的天气效果,但这座城市还是会保留《恶魔城》系列一贯的风格。我们不想把它塑造成又一个高谭市,也不想看到德古拉在时代广场上作威作福,这样真的很愚蠢。”
Cox也谈到了游戏的长度,它将和原作一样长,但因为游戏架构的原因,玩家可以更好地探索。
Castlevania: Lords of Shadow 2 – 60% of the game set in the city, 40% in Dracula’s castle; game length
Castlevania: Lords of Shadow 2 is set in two main locations. Players will venture through a new modern-day setting, which encompasses roughly 60 percent of the game. The other 40 percent takes place in Dracula’s castle.
Producer David Cox told VideoGamer:
“The game takes place about 60 per cent in the city and about 40 per cent in the castle, and you can go between the city and the castle at will [once you reach] a certain stage of the game. As the world opens you have the freedom to go back forth to both. The whole game takes place in one night, the night that Satan is coming back. So playing in this gothic fantasy city, you can imagine, we’ve got rain, we’ve got different weather effects, it still has that [Castlevania] feeling. We didn’t want to make it Gotham City and we didn’t want to put Dracula in the middle of Times Square. We thought that would be ridiculous.”
Cox also commented on Lords of Shadow 2′s length. It’ll be about as long as the original, though there will be “more reasons to explore” because of the game’s structure.
“I think it’s a really interesting take on the Castlevania universe. If you keep an open-mind and you expect the unexpected I think you can enjoy the game. I think if you [approach with a] closed mind and you say, ‘Oh, it’s not 2D, it’s not Metroidvania’, you’re not going to enjoy the game. If you go into it with an open mind I think we could surprise you. I think it’s the surprise that players will really enjoy.”
VideoGamer:http://www.videogamer.com/xbox36 ... raculas_castle.html
Castlevania: Lords of Shadow 2 was considered briefly for next-gen, locked 30FPS targeted
Castlevania: Lords of Shadow 2 isn’t heading to the PlayStation 4 or Xbox One, but the team “did think about” bringing the game to next-gen consoles.
Speaking with VideoGamer, producer David Cox explained that it was ultimately decided to concentrate resources on the PlayStation 3 and Xbox 360 in order to make it “one of the last great current-gen titles”.
“When we started the game in 2010 we didn’t know about next-gen. Nobody really knew what was going on. Rather than bang out a sequel cheap as chips and just do more of the same we really wanted to make big changes, and to do that we needed to start with our engine and really think about performance, free camera [and] keep maintaining the level of detail whilst obtaining a pretty good frame rate.”
Cox added that the team was too far in development to give next-gen versions a big consideration. Instead, they were looking to address criticisms with the first Lords of Shadow.
“We were criticised for frame rate [in the original Lords of Shadow], we got criticised for being fixed camera, and we really wanted to fix these things. So I think when the next-gen consoles got announced we did think about it, but then we said we don’t really have to start again. We’d already gotten so far down the line we just thought, this is the path we’ve set for ourselves, let’s do it.
“We want this to be one of the last great current-gen titles. That’s what we wanted to do. We want to go out with a bang. We want to end the Lords of Shadows series with a bang.”
And speaking of frame rate, MercurySteam is “targeting locked 30FPS”.
“One of the issues with the previous game was the frame rate would go up and down, so when you get into combat you get issues with frame rate. [Frame rate is] absolutely key. Going for 60FPS would have meant dropping a level of quality in terms of the visuals but we didn’t want to do that. We decided that 30 would be better, but it had to be locked at 30FPS… The game is running at a rock-solid 30FPS.”
VideoGamer:http://www.videogamer.com/xbox36 ... s_of_shadows_2.html |
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