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【PS4】Infamous: Second Son - Limited and Collector’s Editions

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发表于 2014-3-16 07:30 PM |只看该作者




















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54#
发表于 2014-3-19 07:36 AM |只看该作者
   


The Superhuman Sound of Infamous: Second Son

The Superhuman Sound of Infamous: Second Son

Hey everyone! I’m the audio director at [粗俗词语过滤-#0003]er Punch, and I’m excited to show off some of the fun and painstaking attention to detail we took with the sound design of Infamous: Second Son.

We knew we had to up our game on all sonic fronts because we were launching on PS4, so we started early by identifying the key areas we wanted to focus on. Obviously the powers were going to be the most important aspect, so we began conceiving ideas before there was even visual concept art. We created a language for each power set which we used as a palette to craft the design of each set. With smoke, it was charcoal, air, and extinguishing flames. For neon we strapped a contact mic on our Sly Cooper neon sign and also recorded fluorescent tubes, electromagnetic interference, and a very long induction coil.

Another area we knew needed to come alive was the ambience. Since our game takes place in Seattle, what better way to capture the bustling city than running around with microphones, capturing the subtle nuances from birds, sirens, and car alarms, to rain and traffic? We took things to extreme measures with our ambient design, setting up unique audio events based on the neighborhood, the time of day, and whether or not Delsin or the D.U.P. is in control of a district.

Another concern for us was the final mix. We mixed the game at Sony’s Bridgepointe Studio, which was a wonderful experience. The game sounds great no matter what listening environment you may have: home theater, TV speakers, headphones, and so on.

Going even further, our team also worked closely with the PlayStation hardware team to develop a custom audio mix for the new PlayStation Gold Wireless Stereo Headsets which provides an outstanding example of how the audio mode enhances the sound experience.

Hope everyone enjoys the sonic magic of Second Son starting this Friday!

PSBlog:http://blog.us.playstation.com/2 ... nfamous-second-son/


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55#
发表于 2014-3-19 07:47 PM |只看该作者
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我准备好了, 您准备马上白金了?


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发表于 2014-3-20 07:07 AM |只看该作者
№Dante 发表于 2014-3-19 07:47 PM
我准备好了, 您准备马上白金了?

我准备了。一起白金而且与PS3作品一样容易。


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57#
发表于 2014-3-21 07:34 AM |只看该作者
本帖最后由 kirassss 于 2014-3-21 06:25 PM 编辑



Infamous: Second Son getting day one patch with 5 hours of new content
《声名狼藉:次子》首日更新 增加5小时内容


  在2014年3月21日PS4独占游戏《声名狼藉:次子》发售的当日,游戏开发商[粗俗词语过滤-#0003]er Punch就宣布将为该作推出首日补丁,而这个补丁中包括了众多故事章节,剧情时长竟然达到5小时左右。

  新增的故事任务将围绕着一个新的“书面记录”来展开,这段剧情是[粗俗词语过滤-#0003]er Punch与42 Entertainment联合制作的,伴随着这些记录和线索来寻找D.U.P.占据西雅图的秘密。

InFamous: Second Son's day one patch adds 19 new missions, 5 hours of additional gameplay

InFamous: Second Son's day one title update will introduce a series of new episodic story missions that amount to around 5 hours worth of additional gameplay, Suc ker Punch has revealed.

The content forms part of a new 'Paper Trail' storyline, a side-story described by the developer as an "innovative online and in-game story arc" that sees players attempting to discover the full story behind the D.U.P.'s occupation of Seattle through a series of 19 new missions and corresponding "web-based investigations".

Players will be given access to new content each week for six weeks, delivered directly via the game and, Suc ker Punch suggests, http://enjoyyourpower.com/. The content is said to have been co-developed by Suc ker Punch and ARG company 42 Entertainment, and provides additional gameplay and backstory on the world of Second Son.

On top of Paper Trail, the 300mb update also includes the Cole's Legacy Content Pack available for free to pre-order customers, as well as a variety of tweaks and improvements, including tweaks made to the difficulty, increased pedestrian and traffic density, and graphical improvements.

InFamous: Second Son lands exclusively on PlayStation 4 tomorrow, March 21.

  补丁调整内容包括:

Cole's Legacy Content Pack
FREE with pre-order
Explore the events immediately following Infamous 2
Work with an investigative reporter to understand the source of conduit powers
4 story missions, approximately 1 hour of gameplay

  科尔的遗产

  预订游戏可以免费获得
  可以探索《声名狼藉2》中的事件
  与一个记者一同调查,了解权利政府的渠道
  包括4个剧情任务,事件大约1小时

Infamous Paper Trail Storyline
FREE bonus missions and exclusive web content
Innovative online and in-game story arc co-developed bySuc ker Punch and 42 Entertainment
Manga and murder, follow the trail of origami doves to discover the full story behind the D.U.P.'s occupation of Seattle.
19 story missions and corresponding web-based investigations, approximately 5 hours of unique gameplay.

  《声名狼藉》书页记录故事线

  免费的奖励任务和独占的网页内容
  [粗俗词语过滤-#0003]er Punch与42 Entertainment联合开发的故事任务
  漫画和谋杀,通过记录寻找D.U.P.背后的秘密
  19个故事任务和相应的网络联动,大约游戏时间为5小时

Difficulty Balance
Normal difficulty has been slightly increased to challenge the player’s mastery of their powers
Expert difficulty has been fine-tuned to ensure it is the best experience for skilled gamers
Karma progression extended to support longer playtime

  难度和平衡

  普通难度会更难一些,挑战玩家的实力
  专家难度的难度则有所微调,以确保玩家拥有最好的游戏体验
  难度等级扩展,以支持更长的游戏时间

Boss Fights
The boss fights have been re-tuned for difficulty and fun
More dynamic boss behaviors and attacks

  BOSS战

  BOSS战难度略微提升却更加有趣
  BOSS有更多的动态举动和攻击

Pedestrians and DUPs
Engine performance tweaks to allow for more life and activity in the city
Increased pedestrian and traffic density and variety
Increased pedestrian-related karmic opportunities
Post-story enemy activity and D.U.P. raids

  行人和DUP

  引擎性能进行了调整,以让整个城市变得更加有生气
  增加行人和交通工具的密度和品种
  增加行人相关互动

Technical Improvements
Graphics and performance improvements
Fixes for a small number of infrequent blocking bugs
PSN integration to support Paper Trail DLC

  技术改进

  画面性能改进
  修复少部分错误
  PSN整合,支持书页记录DLC


















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58#
发表于 2014-3-21 04:19 PM |只看该作者
不知道有没有偷跑 好期待啊 今天已经21号了 不知道游戏多久到这


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59#
发表于 2014-3-24 02:34 PM |只看该作者
          2TD.jpg
          3TD.jpg
          vUD.jpg
          xUD.jpg
          yUD.jpg


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发表于 2014-3-25 08:32 AM |只看该作者
开发商表示未来《声名狼藉》游戏角色特征会多变

  Suc ker Punch已经制作《声名狼藉》游戏很多年了。尽管工作室目前已经完全的同该系列挂钩,公司的Nate Fox相信这其实是一件好事。

  他在采访中说:

  “同这款游戏挂钩是一件好事。《声名狼藉》是一个非常广阔的概念,一个普通人得到超能力,然后在善恶中做出抉择。这可以是任何年龄,性别的角色,也可以发生在任何时间和国家。作为超级英雄题材的游戏,角色方面是非常开放多变的。

  这是Delsin的故事,新的城市和新的能力。他的旅途就是故事的重点。Cole的故事则是其他游戏中的。在未来可能会有关于完全不同角色的其他《声名狼藉》游戏。在我们保持善恶选择的基础上,角色会是多变的。”

  采访中Fox还被问及是否该系列会同《刺客信条》系列一样,核心游戏机制会被用于不同的角色身上。他回答说:

  “是的,这是一个非常好的例子。那些游戏都有那种感觉。比如《生化奇兵》和《生化奇兵:无限》,他们虽然没有太多重复的内容,但是你仍然一下就知道他们是一个系列。”



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