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本帖最后由 kirassss 于 2013-11-1 08:12 PM 编辑
《使命召唤10:幽灵》公布点数制PERK系统详情
前几天IW刚刚公布了歼灭外星人的“灭绝模式”预告片,今天官网再次更新,之前并未详细展现在玩家眼前的Perk系统,此次将向玩家详细介绍。
首先是概要:
本作中一共拥有35种Perk,装备每一个Perk都需要1-5点技能点数。玩家开始时会拥有8个技能点数,根据装备选择的不同最多可以拥有12个技能点。
主武器、副武器、杀伤性投掷武器、战术性武器,每一个装备槽相当于一点技能点,如果将该处武器去掉,则会多出相应技能点数。可以装备的Perk会随着玩家等级的提升以及小队点数(Squad Point)的消费而陆续解锁。玩家可以在达到Perk要求等级的时候装备该Perk,如果等不及的话,也可以消费小队点数解锁未到要求等级的Perk而提前使用。全部35中Perk被分在了7个类别中,伴随着不同的装备有将近无限种组合方式。
Perk的类别与技能解说:
7中Perk分类中,每一种分类下有5种Perk。类别共分为:速度类(Speed)、灵活类/操纵类(Handling)、隐匿类(Stealth)、感知类(Awareness)、防御类(Resistance)、装备类(Equipment)和精英类(Elite)。
速度类:用比对手更快的速度占据主动
Ready Up:跑动后恢复武器瞄准状态速度提升。(需要1点技能点数,下同)
Sleight of Hand:更换弹匣速度提升。(2)
Agility:移动速度提升。(2)
Marathon:无限冲刺时间。(2)
Stalker:武器瞄准时(ADS状态下)移动速度提升。(3)
敏捷类/操纵类:用敏捷的操控增强角色动作的精准度
Strong-Arm:玩家投掷装备更远并且减少手雷引线时间。(1)
On the Go:玩家可以在跑动中更换弹匣。(1)
Reflex:玩家切换武器和使用装备的速度提升。(2)
Steady Aim:玩家武器扫射(腰射)散布更加集中。(2)
Quickdraw:玩家武器瞄准(切换ADS状态)速度提升。(3)
隐匿类:隐藏在敌人视线之外的暗杀或者为队友提供支援
Takedown:击杀敌人后不会在敌人友军HUD上显示击杀位置的骷髅标识。(1)
Blind Eye:无法被敌人的空中支援和AI类连杀发现。Oracle System也无法检测到。(2)
Off the Grid:无法被敌人的雷达发现。(3)
Dead Silence:移动时没有声音。(2)
Incog:被瞄准后不显示红名,敌人的标识性瞄具无法侦测到(如Tracker Sight)。(3)
感知类:提前侦测到敌人踪影,从而为自己和队友创造先机
Recon:被爆炸物溅射伤害到的敌人可以在短时间内被透视发现。(1)
Scavenger:可以拾取死去敌人的弹药。(2)
SitRep:可以发现敌人装备,爆炸物和陆上连杀奖励。(2)
Eavesdrop:可以放大敌人的脚步声。(2)
Wiretap:可以将敌人的雷达变为己方使用(被动技能)。(3)
防御类:改善自身的战场存活能力,在残酷的战斗中幸存下来
Resilience:玩家坠落无伤害。(1)
Painkiller:玩家受伤害时血量恢复速度提升。(2)
Tac Resist:减少敌人战术类手雷对其的影响效果。(2)
Stopper:被击中后武器上跳减小。(2)
Blast Shield:提高对敌人爆炸物的伤害的抵抗能力。(2)
装备类:依靠精良且充足的装备给予敌人致命打击
Extra Tactical:获得额外的战术类装备。(1)
Extra Lethal:获得额外的杀伤类装备。(2)
Fully Loaded:获得额外的武器总弹量。(2)
Extra Attachment:获得额外的武器配件栏。(3)
Danger Close:提升爆炸物范围。(4)
精英类:此类Perk将给予玩家各种特殊能力
Gambler:重生时随机替换一个现有技能。(1)
Hardline:连杀奖励需求减少1。(2)
Ping:击杀敌人后可检测到该敌人附近的敌人。(2)
Overkill:允许玩家携带两把主武器作战。(3)
Deadeye:武器连杀人数越多武器伤害会有一定提高。(5)
Activision has shared a variety of details about Call of Duty: Ghosts’ perk system. Read on below for a roundup of information.
- 35 total perks, each with a point value (1 to 5)
- Start out with 12 “points”
- Primary weapon, secondary weapon, lethal grenade, and tactical grenade each cost one point
- Perks have assorted point values
- Perks are unlocked by gaining a certain amount of levels, or by spending Squad Points
- All perks are separated into categories:
Speed: Outrun and outmaneuver enemy players. Speed Perks are all about getting the lead and staying ahead. Examples include Sleight of Hand (Faster reloading) and Stalker (Move faster while aiming).
Handling: Dexterity and control drives the Handling Perks, improving actions and accuracy. Examples include On the Go (Reload while sprinting) and Steady Aim (Increased hip fire accuracy).
Stealth: Stealth Perks aid you in staying out of sight, maintaining a low profile and engaging on your terms. Examples include Takedown (Kill enemies without revealing their death locations) and Incog (Resistant to targeting systems including Recon, Thermal Scope, Tracker Sight and Motion Sensor. No name or red crosshairs when targeted).
Awareness: Keep in tune with your surroundings. Awareness Perks help you survey the environment and detect enemy players. Examples include SitRep (Detect enemy explosives and tactical equipment) and Wiretap (Utilize all active enemy and friendly SAT COMs on the field).
Resistance: A hardened endurance reduces the effects of fatigue. Resistance Perks keep you going through tough engagements. Examples include Focus (Reduced weapon sway when aiming down sights and reduced flinch when hit) and Blast Shield (Increased resistance to explosive damage).
Equipment: Tacticians swear by their gear, and Equipment Perks ensure you have the best tools on hand. Examples include Extra Tactical (Additional Tactical equipment) and Extra Attachment (Extra attachment for your weapons).
Elite: Elite Perks offer special abilities that affect your loadouts in a variety of ways. Examples include Gambler (Spawn with a random Perk) and Ping (Activate a sonar ping upon killing an enemy, revealing nearby hostiles). |
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