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【PS4】Shadow of the Beast

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发表于 2013-8-21 08:06 PM |只看该作者 |倒序浏览
本帖最后由 kirassss 于 2013-8-25 08:37 AM 编辑

  PS4独占游戏《Shadow Of The Beast》公布,从视频来看应该是动作游戏,希望不是一款抄袭《战神》的作品。

  Aarbron的传说将再次展开,猛烈的动作冒险又会继续新的篇章,在充满野兽阴影的世界中寻找邪恶之神Maletoth。《野兽之影》将可作为PlayStation Network下载内容,适用平台为最新的PlayStation 4。

Shadow of the Beast Announced for PS4, a re-imagining of the 1989 Amiga classic



   




Shadow of the Beast Overview

The legend of Aarbron is told once more as you embark upon a ferocious action adventure, seeking to dethrone the evil lord Maletoth, in the visually stunning world of Shadow of the Beast.

Shadow of the Beast will be available as a digital download from the PlayStation Network, exclusively for the PlayStation 4.

Key features

• Explore the eerie, yet beautiful world of Karamoon, discover secret quests and unravel it’s darkest secrets in your bid to overthrow Maletoth.

• Battle hordes of enemies in ferocious adrenaline fuelled combat, unlocking increasingly brutal moves as you draw power from the blood of your enemies.

• Discover the souls of other players and summon them to fight at your side, or to lead the way to new locations.

• Enter Survival mode to put yourself to the test, against increasingly cunning enemies in endless visceral combat.




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发表于 2014-12-10 07:06 AM |只看该作者














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发表于 2015-4-17 07:41 AM |只看该作者
Shadow of the Beast First Screenshots









Shadow of the Beast on PS4: Beauty and Brutality

Hi PlayStation.Blog readers, it’s been a while since our last update on Shadow Of The Beast — our long silence has been because we’ve been working hard to turn the concept we showed last time into a reality. And, though we haven’t quite finished that journey yet, we wanted to take this chance to share with you some early shots from the game.

We talked a little in our previous blog entry about the impact that the original games had on us as kids. When our team started putting together the concepts for our take on Shadow of the Beast, one thing we kept coming back to was how important it was to us that we made sure that our game stirred up that same level of emotion, especially through the visually striking, alien landscapes of Karamoon.

The screenshots you see here are taken from the harsh, arid wasteland that is Karamoon’s desert. The balance between beauty and brutality has been a running theme for us while we’ve been building the game. Our main character, Aarbron, was forged by the evil Maletoth as a living weapon — and his journey through this beautiful, vibrant world is a savage one. We’ve tried to find ways to bring both sides of this juxtaposition to life to create a unique and intriguing setting for the gameplay to live within.

Alongside creating a range of sweeping vistas and strange creatures, we have also been busy refining the game’s core combat and platforming to try and find just the right blend to make a compelling experience for players.

It’s been a long road to get here (Especially if you are counting back to our original inspiration!) and we thank you for both bearing with us and taking the time to read about our progress. We hope to have more news to share with you before too long!

Matt Birch - Heavy Spectrum

blog.us.playstation.com


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发表于 2015-6-18 07:09 PM |只看该作者
   


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发表于 2015-10-30 07:25 AM |只看该作者
本帖最后由 kirassss 于 2015-11-1 08:06 AM 编辑

Shadow of the Beast Pre-Beta Trailer

   


   










Shadow of the Beast Update, New Trailer From Paris Games Week

Hi PlayStation fans,

It’s been a great week for gaming news! Lots of wonderful announcements from Paris Games Week, and so many things to look forward to. We’re once again humbled that Sony asked for our game, Shadow of the Beast, to be in attendance amongst such illustrious company.

On the gameplay side, we’ve been very lucky to get lots of feedback from people who took the time to play our previous demo at various shows, and we’ve been working out how best to use that to improve the game. To that end, we’ve been iterating and tweaking our combat system further, as well as making adjustments to help the platforming flow better. We’re trying our best to make sure that the combat in particular has layers to discover and that truly mastering the game is going to be something players can enjoy doing as they uncover the secrets of Aarbron’s world.

So with immense nervousness, but quiet excitement, we’d like to share a new trailer with you. Hopefully fans of the original game will spot a few nods to familiar locations, and also some new things to make the return to Karamoon an exciting prospect!

Thank you again for looking at the game, we’re still working hard to improve it and hope to share more news with you as soon as we can.

Matt Birch - CEO and Founder, Heavy Spectrum

blog.us.playstation.com


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发表于 2015-11-12 07:05 PM |只看该作者
《野兽之影》发售日确定1月27日上架

  PSN英服公开了三款游戏的发售时间和价格,其中最引人瞩目莫过于《《野兽之影》(Shadow of the Beast)》了。

  这款游戏是1989年在Amiga 500上发行的《野兽之影》的重制版,在当时受到了非常高的评价。本作最早在2013年的科隆游戏展上公开,但之后一直杳无音信。一年后的PSX,制作组为我们带来了一些新情报和概念图,之后再次归于沉寂。据英服消息,本作将于2016年1月27日上架,售价为16英镑,其他区域的发售时间未定。

  此外,曾在本届巴黎游戏周中登场的《Alienation》将于2016年3月2日在欧服上架,售价为16英镑。EA出品的《Unravel》则定于2016年3月31日上架,售价为15英镑。目前这三款作品均已开放预订,感兴趣的玩家可以登陆对应的服务器进行查看。

CThkSMBUsAA1u-I.jpg


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发表于 2016-3-31 07:28 AM |只看该作者
Shadow of the Beast Launching May 17 on PS4

   


Shadow of the Beast Launching May 17th on PS4

We’ve finally reached a critical point in development and we’re excited to share some good news with our beloved PlayStation fans. Shadow of the Beast will launch in North America on May 17th, 2016! Please stay tuned for pre-order details.

Our small team has been using their time to the fullest and we’ve made significant changes in the last few months. Fans of the fighting genre will be excited to hear that we’re now targeting 60 frames per second and we’ve fine-tuned the combat experience from top to bottom, honing in on optimal response times.

And we haven’t forgotten about Aarbron! The game’s protagonist received upgrades to the full extent of his abilities and we’ve equipped him with some of the mystic artefacts that add much more depth to gameplay. Shadow of the Beast feels quite different to other combat-adventure games, but hopefully people will find it very rewarding!

And before we go we’d like to share a new screenshot from the game, one that reveals a feature we haven’t talked about yet — the gun!







The game will be available for pre-order soon in the US and Canada on PlayStation Store and will include a fantastic dynamic theme to let you fully immerse yourself in the world of Shadow of the Beast.







That’s all for now! Our team is busy making final tweaks to combat, ironing out a few bugs, and burying those Easter eggs for the most dedicated players. We can’t wait for launch in a couple of months.


Matt Birch - CEO and Founder, Heavy Spectrum

blog.us.playstation.com


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发表于 2016-4-18 06:14 PM |只看该作者
PS4 独占游戏《异兽王国》中文版 5 月推出 经典 16 位动作游戏重出江湖

  马来西亚索尼互动娱乐(SIET)宣布,PS4 独占动作游戏《异兽王国(Shadow of the Beast)》中英文合版将于 5 月 17 日同步在台推出蓝光光盘版和数字下载版,建议售价马币 RM89。

  《异兽王国》是由 Reflections 开发、Psygnosis 于 1989 年在 Commodore Amiga 上推出的 2D 横向卷轴动作游戏,后曾移植到许多平台上发行。 本次预定推出的 PS4 版由 Heavy Spectrum Entertainment Labs 开发,运用 PS4 的 3D 绘图重新诠释 27 年前初代作所打造的异兽王国冒险。

1.JPG

《异兽王国》简介

探索异境卡拉慕,一个充满着美丽、残暴和神秘的世界;孤军奋战推翻暴君马图斯。

使出令人肾上腺激素激增的凶残行动,在壮烈的头目战中求生,对付敌人大军。 用打败敌人后获得的技能点数培养技能,或是在从敌人血液吸取力量时取得更加凶残的攻击动作。

本游戏的原作在 1989 年发售,当时被认为在美术设计和配乐划下了新里程碑。 现在一睹名作风采的时候到了。

在本作阿波隆的故事更丰富。 传奇名作让人耳目一新。

早期购入特典动态布景

  首批 BD 版与上市 2 周内购买的数字版,将可获得以 Roger Dean 插画为主题的动态布景。








































游戏信息

游戏名称:异兽王国
游戏原名:Shadow of the Beast
游戏类型:动作
对应平台:PlayStation 4
发售日期:2016 年 5 月 17 日
建议售价:RM89
语言版本:英文 / 繁体中文
开发厂商:Heavy Spectrum Entertainment Labs
发行厂商:Sony Interactive Entertainment
代理经销:台湾索尼互动娱乐(台湾地区)
香港索尼互动娱乐(香港地区)
官方网站:https://www.playstation.com/en-us/games/shadow-of-the-beast-ps4/


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发表于 2016-4-22 07:15 AM |只看该作者
本帖最后由 kirassss 于 2016-4-22 07:17 PM 编辑

Shadow of the Beast Gameplay Mechanics Video
《异兽王国》新预告片展现游戏机制和惊人的世界


  《异兽王国(Shadow of the Beast)》开发商Heavy Spectrum Entertainment Labs公开了时长5分钟的游戏预告片。预告片动感十足,展示了大量游戏机制,还有部分玩家可以尽情期待的新功能。从片中可以看出,游戏融合了街机、横版过关、格斗解谜等元素。本作是1989年发售的同名游戏时隔27年后的重制版,重置后的游戏加强了动作元素,基础的攻击、闪避、投技可以打出连击,积攒特殊能量槽“血槽”,消费“血槽”不仅可以回复自身的HP,同时可以使用各种必杀技。

  《异兽王国》将于2016年5月17日正式发售,登陆PS4平台。

   


Exploring the Vicious Combat in Shadow of the Beast

Hi everyone, I’m so grateful to have the chance to write this blog post, as I get to talk about a subject close to my heart — gameplay!

I recently got a chance to sit down with James Hawkins, XDev executive producer at Sony, and record us playing a bit of the game as we discuss some of the gameplay design.

Our game has quite a few different facets to the experience, from platforming and puzzles to the intricacies of combat. We want players to have a varied challenge — after all, learning and mastering the skills to beat the game are a large part of the fun.

Of course, we appreciate that some players want to enjoy the world and would prefer to be able to take a slightly more laid-back approach, so we’ve added a beginner option to make that possible too — but to see anything beyond the most basic ending you’ll have to really sink your teeth into the game!

One key area as you progress through the game is the Wisdom of Shadows that allows you to buy upgrades, new special moves, and talismans that can be equipped to enable new strategies. To access these items you’ll need to hunt down secrets hidden throughout the levels to unlock them, and then purchase them with Mana gained through demonstrating your skills in the game — primarily by scoring well in combat!

The heart of combat is simple: enemies come in from the left or right and you have to defeat them. Most of your attacks will destroy them with one hit. It’s straightforward to understand but the depth in the formula quickly becomes apparent as different enemies respond differently to your various attacks, and have different methods and timing of their own attacks — not to mention getting faster as they approach.

As you go deeper into the levels you’ll have to start watching enemies very closely to defeat them unscathed, and once multiple types of enemies are mixed together you’ll really have to stay on your toes! Keep in mind that your moves take time to execute, so once enemies start getting a little faster you’ll have to think about the enemy coming at you from behind while you’re executing your move on the enemy in front. Once things get even more hectic you’ll need to start planning for the enemies behind the enemies you’re attacking!

Luckily you have a huge range of options available to you: basic attacks, counters, stun, throws, special attacks, evades, dodge rolls, the Wrath of Aarbron, Rage Chains, and — most importantly –the oft-overlooked but oh-so-important block button! When you master them, many of these moves have “perfect windows” in their timing as well that can grab you extra points.

The combo multiplier in particular is critical — it is applied to every kill so if you can get a really big multiplier then this can reward you with massive scores. But be super-careful — taking damage (or using a Rage Chain) will reset your combo multiplier back to one. Scoring big starts with not getting hit, and for that reason the most fundamental skill is learning to block effectively.

It’s so nice to talk about the game design! I hope it will prove helpful for players who decide to pick up Shadow of the Beast, and particularly anyone who decides to unlock all the different endings and aim for Platinum ranks in all the fights on Beast mode!

Please be sure to pre-order your copy of Shadow of the Beast today in order to secure your limited edition dynamic Theme featuring a brand new original creature designed by acclaimed artist Roger Dean! Roger was the creator of the cover art for the original Shadow of the Beast game and its sequel, so it’s a massive honor to have him revisit the universe with our game.

Thanks again for your interest — it is genuinely appreciated.

Matt Birch - CEO and Founder, Heavy Spectrum

blog.us.playstation.com


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