Crytek’s VR Game ‘The Climb’ Out Now on Oculus Rift, Launch Trailer
Experience an Extreme New Reality and the Adrenaline of the Ascent in “The Climb” from Crytek – Out Now on Oculus Rift
Bringing the thrilling sensation of extreme free solo rock climbing home to players everywhere, Crytek has announced that its debut virtual reality game, The Climb, is out now.
Launching for Oculus Rift, The Climb invites players into breathtaking virtual worlds to scale sheer cliff faces and explore rock climbing playgrounds inspired by real-life locations. To coincide with the game’s launch, Crytek has also shared details of The Climb’s third setting, Canyon, which joins Alps and the Asian-themed Bay location.
The newly-revealed environment takes inspiration from the landscapes of the Grand Canyon and draws upon wider natural and cultural cues from across the USA, combining iconic elements to create an immersive blend of sights, sounds, and adrenaline-pumping challenges. By night, fireworks from a music festival and howling coyotes accompany breathtaking ascents, while daylight reveals endless vistas marked by winding rivers, mysterious mine shafts, and jets performing dramatic formation flyovers. The heat will be on as players feel the scale of the environment, the vertigo of the height, and the challenge of the competition to achieve the best times on leaderboards.
Complementing the main free solo rock climbing experience, The Climb features tutorials and a procedurally generated endless climbing wall to practice on, plus six intense bouldering routes to beat. Players can also use Tourist mode to explore each expansive environment with simplified game mechanics, perfect for discovering new routes, enjoying the scenery, and for demonstrating VR to friends and family for the first time. Finally, the game’s asynchronous multiplayer mode allows gamers to compete against other player’s ascents and send challenges to their friends.
To complete The Climb’s host of vertical challenges, players will have to master different grip types, balance speed against stamina, and discover routes and shortcuts. Ninety-nine achievements are up for grabs, as players unlock custom watches, gloves, and wristbands, while amazing visual payoffs act as a reward for accomplishing each ascent and demonstrating the jaw-dropping power of CRYENGINE and VR.
Executive Producer for The Climb, Elijah Dorman Freeman, said: “From the moment we started prototyping The Climb, we knew VR and rock climbing were a dream combination. The intense feeling of engaging in the world's most extreme sport high above the ground is only possible in VR, and our team has gone to great lengths to replicate the tension and thrill of free solo climbing. With CRYENGINE and the Rift, we’ve been able to create a game that will challenge players to come back again and again, and build a virtual world like nothing they’ve seen or experienced before.”
The Climb is out now, exclusively for Oculus Rift, and launches with a price of $49.99 on Oculus Home.
A Peek Inside Ubisoft's Eagle Flight and Werewolves Within ~ Virtual Reality
Take A Peek Inside Eagle Flight and Werewolves Within
This year, Ubisoft will take two big steps into virtual reality, beginning with Eagle Flight – an aerial open-world game about eagles in a post-human Paris – and continuing with Werewolves Within, which invites groups of players to rat out their neighbors as they work together to find out who among them is a monster in disguise. Experiencing these games through a VR headset makes them feel almost real; seeing a 3D Paris spread out before you with a clear sense of height and distance is exhilarating, while the three-dimensional presence of the townsfolk in Werewolves Within gives the game a conspiratorial closeness. We can’t replicate the full experience here, but (with some help from Eagle Flight Programming Team Lead Vicki Ferguson), we can give you a small taste of both games in the above video.
Both Eagle Flight and Werewolves Within are set to arrive for VR devices on PC and PS4 in fall 2016. For more on Ubisoft’s VR games, check out our previous coverage:
微软今日于 COMPUTEX 台北国际计算机展发表运行 Microsoft HoloLens 的 Windows Holographic 平台,让合作伙伴不管是研发虚拟现实(VR)、扩增实境(AR)甚至是混合实境(MR)装置者都可以串联,共同工作,微软相信 Windows Holographic 将有助于扩展 Windows 生态体系。
微软表示,透过开放 Windows Holographic 供合作伙伴应用,可分享混合实境(Mixed Reality, MR)愿景,一同打造混合实境世界,透过可彼此互动、串联的装置,改变人们工作、沟通、学习与玩乐的方式。
微软表示,2020 年全球虚拟现实装置的市场预估将突破每年 8,000 万台,但虚拟现实至扩增实境,目前装置背后技术虽有相关、却不一致,装置与体验也无法串接,包括用户接口、互动模式、输入方法、外围内容、应用情境各有不同,多数虚拟现实体验无法搭配真人、实际物体或环境,产生创作与协作的障碍;Windows Holographic 将串接这些虚实世界,并驱动各种装置的创新。 Windows Holographic 平台提供全像摄影外壳与用户接口、全像摄影与感知应用程序编程接口、Xbox Live 服务等,让各种 Apps 及内容都能拥有熟悉的体验。 所有的通用 Windows Apps 皆可在 Windows Holographic 平台上运作。 目前 Windows Store 商城内已有近千支可在 Windows Holographic 上执行的通用 Windows Apps 。
微软表示,用户可以想象戴着虚拟现实装置并看着你的手操纵物体、加工一个扫瞄实体后的 3D 影像或是将现实世界内的另一个全像摄影的真人影像带入你的虚拟世界,以利协同合作。 在这个世界里,无论你在哪里,装置可以绘制你所在的空间、操纵数字内容也如同在现实世界中一样简单且自然。
微软今日曝光 Windows Holographic 宣传影片,可以看到身处不同地方、使用 HTC Vive 的人与使用 HoloLens 者参与开会:
微软表示,他们将针对合作伙伴生态系开放 Windows Holographic 平台以共创未来。 此外,微软正与英特尔、AMD、高通、宏达电、宏碁、华硕、戴尔、Falcon Northwest、惠普、联想与微星以及更多伙伴一起打造硬件生态体系,支持在 Windows 10 的各种虚拟现实体验。
微软 OEM 装置合作关系全球副总裁尼克. 帕克 (Nick Parker) 强调:「微软与 PC 制造商携手合作,一同庆贺硬件的各种创新,从PC至游戏,以及物联网等。 」