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Eyeshield 21 资料全集 整修完毕 不停加新 电影版本 欢迎大家来看看

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发表于 2007-6-12 09:09 PM |只看该作者
每话大纲
第1話 擁有光速之腳的男生
瀨那是泥門高中的新生,個頭小且內向的他,在真守的鼓勵下,決定參加社團充實自己的高中生涯,正當他始終作不出選擇時,不良少年三人組的挑釁卻激發出他異於常人的快腳功夫,也因此在蛭魔的威脅下被迫加入美式足球社…

  
第2話 來玩美式足球吧!
瀨那在陰錯陽差下加入了美式足球社,雖說是擔任球隊經理的工作,但自從被蛭魔發現他超凡的跑功之後,成為球員上場似乎是不可避免的命運,面對隔日就要開打的賽事,僅有三人的球隊開始分工尋找幫手,期望能組成臨時球隊,於是瀨那在栗田熱情的感召下全心投入找人的工作…

第3話  戰勝球場吧
好不容易湊足11人的惡魔蝙蝠隊終於要展開賽事了,首場面對戀之丘邱比特隊的挑戰,雖然蛭魔和栗田奮力出擊,但其它成員都是臨時成員的緣故,因此仍在最後時刻被拉開比數,就在此時蛭魔硬推瀨那上場,開始對美式足球感到興趣的他,憑著本能的反應,在場上秀出驚人的腳力,也為惡魔蝙蝠隊贏得第一次的勝利…

第4話 這隻手抓住的東西
惡魔蝙蝠隊獲得首次勝利同時,也激發了瀨那心中對自己的期許,但是真守始終覺得瀨那待在美式足球社是危險的事,希望他能退社,但瀨那表示他希望留下,希望透過美式足球找到屬於他自己的長處,真守沒有阻攔他,卻用也加入美式足球社的方式來繼續照顧他…

第5話 0.5秒的貼身保鑣
面對實力堅強的白色騎士隊,害怕的瀨那產生了逃避的心理,但當他發覺其它球員都願意奮力一博時,他也燃起了鬥志,然而面對來勢洶洶的對手,對美式足球一無所知的瀨那也不禁失去的信心,所幸栗田適時給他打氣,在所有同隊球員同心協力支持下,瀨那以光速蒙面俠的身份,跌破眾人眼鏡地成功達陣…

第6話 猛烈擊發,長矛擒抱  
光速蒙面俠的出現,讓白色騎士隊原本以為輕而易舉的比賽出現狀況,在蛭魔使出各種招數之下,白色騎士隊也受到了威脅,於是傳說中最強的四分衛進清十郎終於上場,他的必殺絕招長矛擒抱,不旦扼阻了惡魔蝙蝠隊的攻勢,也讓瀨那受到重重的打擊…

第7話 以勝利為目標的戰役
進的上場重挫了泥門的進攻,也讓瀨那嚐到很久沒有感受到痛的感覺,小時候的陰影讓他一度想逃避,但看到隊友每個人也是奮不顧身弄的遍體鱗傷,瀨那也決心不再逃避,勇敢向超越進的目標挑戰,就連原本看沒勝算想走人的蛭魔,也被瀨那的幹勁影響留下來繼續努力…

第8話 絕不放棄
雖然明知不可能打得過王城白色騎士隊,但瀨那和泥門惡魔蝙蝠隊決定奮鬥到底,而蒙面俠瀨那和日本最強的四分衛進清十郎的決戰也就此展開,進驚人的實力讓瀨那一次次的嚐試都遭到重挫,但每次失敗卻也激發了他想要跑更快的慾望,終於在與進的正面衝突中,瀨那成功的閃過進的擒抱成功達陣。比賽雖然輸了,但瀨那對美式足球的熱情卻正要燃起…

第9話 接球的高手
雷門太郎是個十分厲害的接球高手,對美式足球隊來說是求之不得的人才,但是他的夢想卻是在棒球隊發展,可是因為他除了接球之外打擊守備都不行,所以被棒球社踢出門外,傷心的他在瀨那的鼓勵下決定試試美式足球,一方面他仍然對成為接球英雄有憧憬,一方面他也是因為被隊友需要的那種熱情而感動…

第10話 英雄的資格  
櫻庭在與泥門一戰中不慎被瀨那撞傷後,一直對自己在球隊中的價值耿耿於懷,想到沒有了自己王城仍能獲勝,櫻庭頓時對美式足球失去的信心,即使瀨那假裝代表光速蒙面俠來探望他表示歉意,櫻庭也相當低調的毫無鬥志,然而一個熱愛美式足球的小男孩讓櫻庭回想到自己的最初衷,決定為了這個小球迷再一次好好努力…

第11話 夕陽下的誓約  
為了秋季大賽,蛭魔開始對球員展開訓練並安排練習賽。看著球員一個一個的增加,期待以久的接球員也有了,蛭魔真的是衝勁十足。而瀨那在與進共同制服搶匪的同時,也和進約好一定要在秋季決賽中碰頭,為了這個目標,瀨那決定要克服萬難努力讓自己更強…  

第12話 接球MAX
面對與賊學變色龍隊的練習賽,美式足球社都懷著十分期待的心情迎接,尤其是蛭魔有了跟他搭配的接球員門太,終於有了一展身手的機會,果然門太精彩的接球技術為泥門提昇了士氣,就算平時毫不起眼的石丸也有意外的表現,然而最受矚目的光速蒙面俠21卻完全失常,原來瀨那被葉柱類恐怖的眼神及手法嚇到產生嚴重的恐懼感,完全無法施展身手…

第13話 面對變色龍的恐懼  
面對恐怖的葉柱類,瀨那害怕得完全失去了信心,泥門的攻勢也因此停滯不前。然而蛭魔並不放棄,他與門太完美的搭配以及鬥志,終於讓瀨那鼓起了勇氣,信心回來了,頭腦也清醒了,瀨那知道他的目標並不僅止於此,他有更強的對手要較量,有更頑強的比賽需要面對…

第14話 熾熱的地獄之塔  
美式足球社吸引了大批人潮前來報名,每個人報名的理由也都不盡相同,有人是認真為了理想抱負,也有人是為出名而來。為了考驗大家的決心,蛭魔祭出了東京鐵塔地獄般的登高測驗。雪光和小結努力堅持到最後,終於通過測驗…

第15話 揪出光速蒙面俠吧  
對於光速蒙面俠21的神出鬼沒,真守一直覺得很可疑,整個社團除了蛭魔和瀨那之外似乎都沒其他人有辦法找得到他。於是真守開始跟蹤瀨那,希望能和光速蒙面俠直接接觸。蛭魔看到此情況不但不解救他,反而用這種方法替瀨那進行另類特訓,想不到最後葉類柱綁架真守要求光速蒙面出面…  
   
第16話 再會,栗田!?
栗田被誤認為是破壞商店街裝飾的犯人,為了不影響惡魔蝙蝠隊參加聖誕節大賽的機會,他決定要退出美式足球社,然而瀨那不願意栗田這樣被迫放棄夢想,於是和所有社員一同展開追捕犯人的行動…  

第17話 基德和鐵馬  
瀨那為了聖誕節大賽積極的進行訓練,這一天他們來到河堤旁進行傳接路線的暗號訓練,就在此時出現了兩個奇怪的人。等到他們到球場觀摩王城與西部之戰,才發現那天自稱鐵馬和基德的人,原來是西部荒野大槍客隊的高手…  

第18話 算不了什麼的自尊  
啊啊三兄弟原本就是誤打誤撞加上被蛭魔威脅才加入美式足球社的,雖然美式足球社在擁有新社辦後氣象一新,但十文字卻決定帶著兄弟們離開美式足球社。同時,在蛭魔的搞鬼下,惡魔蝙蝠隊居然得跟人高馬大的太陽人面獅身隊爭取日本代表權,當十文字無意間聽到對手揶揄泥門球隊時,一股不服輸的自尊,讓他決定重回美式足球社…  

第19話 小市民嘲笑挑戰者  
與太陽人面獅身隊的日本代表選拔賽終於開打了,面對金字塔般的攻防線陣仗,栗田嚇得使不出全力。但就在大家又重新燃起鬥志時,啊啊三兄弟居然使出意想不到的招式擊潰了金字塔攻防線,原來他們三個為了雪恥,與葉柱類進行了密集的特訓,終於在正式比賽時還擊…  

第20話 人面獅身隊的秘密武器  
原本以為情勢一面倒的比賽,在泥門惡魔蝙蝠隊不斷有驚人技巧展現之下,居然與人面獅身隊打得不分上下。除了栗田、瀨那之外,蛭魔深藏不露的四分衛高超技巧更是讓人意外。而人面獅身隊派出威力如戰車般的角衛鐮車後,門太的接球完全被他壓制,重重打擊他的自信心…  

第21話 飛吧!惡魔蝙蝠  
日本代表隊選拔賽邁入關鍵時刻,在所剩無幾的時間下,惡魔蝙蝠隊必需靠兩次達陣才能打成平手。這對一直籠罩在鐮車陰影下的門太而言更是絕大的壓力,但他終於打破自己的屏障克服難關,加上最後一次達陣機會時,瀨那在蛭魔的指點下展現出驚人的衝刺能力。全隊對美式足球投入的態度,連太陽人面獅身隊都甘拜下風…  

第22話 神秘少女現身  
正當惡魔蝙蝠隊積極訓練之際,突然出現一個高中女孩指明要找光速蒙面俠21,原來是雜誌社的工讀生要來揭開蒙面俠的真面目。在門太的攪局之下瀨那被逼得以光速蒙面俠的身分和這女孩比賽,賭注就是他的真面目。但比賽進行到一半發生了意外,光速蒙面俠救了她一命,也了解到原來她是為了找她的哥哥才會打這個工…

第23話 無重力的男人  
泥門惡魔蝙蝠隊成功獲得日本代表隊的資格,然而即將到來的美國外星人隊的教練卻對惡魔蝙蝠隊嗤之以鼻。外星人隊中一位名叫黑豹的選手,跑步的模樣簡直就像在飛翔,讓瀨那看得目不轉睛,十分期特能與他在球場上對戰。黑豹在美國看到錄影帶中的瀨那時,也將他視為心中的對手,這兩個互相欣賞的人,因為偶發的小插曲成好朋友…  

第24話 電擊!美日決戰  
美日大戰終於展開,面對外星人隊驚人的長傳以及高大體格形成的屏障,儘管泥門隊全力以赴,但仍然阻止不了對手頻頻得分。當他們每個人心中燃起熊熊的鬥志時,其力量銳不可擋。十文字想到父親看不起自己的好友,決定好好表現,要讓父親刮目相看…  

第25話 困在獸籠裡的黑豹  
泥門惡魔蝙蝠隊在光速蒙面俠21及所有隊友們合作無間下,竟然和實力堅強的美國外星人隊打得不分軒輊。這讓外星人隊教練阿波羅十分震驚和憤怒,信心也開始動搖。而瀨那在期望黑豹能上場的心情下越打越好,黑豹看著瀨那的表現,想上場與他較量的鬥志也越燒越旺。在黑豹本人及全體隊員的再三請求下,阿波羅終於答應讓黑豹上場…

[ 本帖最后由 逍遥人-Shadow 于 2007-11-22 02:35 PM 编辑 ]


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发表于 2007-6-12 09:11 PM |只看该作者
第26話 大自然的現實
黑豹終於上場了,他那無重力的雙腿果然在場上橫行無阻,就連光速蒙面俠也無法阻擋他的氣勢。就在瀨那打算放棄時,黑豹對美式足球的堅持點醒了瀨那,他決定不負黑豹的期待全力以赴。兩人在你來我往之間,黑豹展現了他的實力,瀨那更是施展出讓所有人震驚的觀察力和判斷力。最後雖然惡魔蝙蝠隊還是以一分飲恨,但是黑豹的熱情,讓所有的選手以及阿波羅教練都對美式足球有了全新的體認…

第27話 奪回塞柏拉斯  
結束與外星人隊之戰之後, 蛭魔居然強迫惡魔蝙蝠隊所有成員到美國進行特訓,想不到塞柏拉斯竟然成了走私份子的目標,原來牠被跟牠長的幾乎一模一樣的布娃娃搞混,以為牠體內藏有走私的寶石…

第28話 美式足球DOWNTOWN
瀨那和門太想要找超級市場買東西,結果在街頭迷了路,想要打電話回飯店求救卻遇上人高馬大的黑人嚇壞他們,逃著逃著他們來到一場美式足球賽的現場,一位老婆婆邀請他們助一臂之力,原來那就是黑豹的奶奶,瀨那和門太在這裡感受到了美式足球最原始的熱情,原來那個嚇壞他們的黑人大熊也是個面惡心善的好人,看著大熊的小孩誕生,瀨那和門太對明天都更充滿了希望。

第29話 新組合,惡魔大槍客隊  
瀨那一行人來到了德州,發現居然有所謂的沙灘美式足球,這時巧遇很想報名但苦於人數不足的荒野大槍客隊球員,瀨那一直很想和基德這樣出色的球員合作,而這正是最好的機會,於是瀨那們和基德加上後來加入的鐵馬組成惡魔大槍客隊,看起來好像觀光客湊合的隊伍,想不到竟連連獲勝跌破眾人的眼鏡…

第30話 走向地獄的分界線
經過溝六老師的測試,結果卻重重打擊了瀨那,因為溝六老師表示以他現在的狀況是絕對贏不了阿進,這句話讓瀨那徹夜難眠,但也因此燃起了他的鬥志。到了預定離開美國的這一天,蛭魔和溝六提出了留下,接受地獄般的魔鬼訓練,或者走,回日本享受愉快暑假的抉擇,惡魔蝙蝠隊所有成員心中各有不同的目標,但所有人都作出了留下來的決定,因為他們決心一定要變強…

第31話 各自的決心

死亡行軍展開了,溝六老師依每個人不同的位置安排了不同的訓練方式,他要求瀨那沿路一邊跑一邊踢小石子前進,希望他能自己發現自己的弱點並且克服它…,就在同時,進也在富士山腳展開嚴苛的特訓,聞風身至的黑豹在進的指點下發現自己的缺點,這三個人,在同一個時刻,下定同樣的決心,那就是一定要變最強…

第32話 哪有喪家之犬
艱苦的死亡行軍終於讓戶瀨黑木興起打退堂鼓的念頭,但是當他們準備離開時十文字竟然拒絕同行,落單的十文字向瀨那吐露心聲,原來他之所以留下正是因為他想像瀨那那樣改變自己,想讓所有叫他廢物的好看,當然,十文字最希望的還是能和情同兄弟的戶?和黑木一同經歷這樣的成長…
     
第33話 我親愛的妹妹
瀨那一行人抵達了聖安東尼奧,然而瀨那為了尋找石頭竟然巧遇鈴音,原來她真的到美國來找哥哥,更不可思議的是,鈴音的哥哥瀧夏彥竟然真的出現在招募球員的考試會場上。鈴音雖然嘴上一直損哥哥,但內心其實很希望哥哥能實現成為職業球員…

第34話 GHOST的誕生
中途脫隊的瀨那,在尋找隊伍時,遇見來美國找哥哥的瀧鈴音。鈴音的哥哥夏彥,是一個未曾參加過比賽,也不懂比賽規則的傻大個。這天他竟然自信滿滿地報名美式足球隊的招生考試。在陰錯陽差的情形捲進這場考試的瀨那,將死亡行軍的訓練成果,發揮得淋漓盡致…

第35話 孤獨的死亡行軍
瀨那與大家會合後,繼續展開嚴苛的死亡行軍。在挑戰體能極限中,大家唯一的目標就是抵達終點。一旦心軟幫助他人,自己的進度就會因此落後,但是就在這個時候,雪光的體力卻已經到了達極限…  

第36話 最後的考驗
全程總計2000公里的死亡行軍,終於進入最後200公里了。大家必須持續對抗內心發出的"為何我要受這種苦",或是"夠了!這樣就夠了吧"等各種聲音。正所謂"行百里者半九十",惡魔蝙蝠隊能否全員順利完成死亡行軍呢?

第37話 遙遠的頂端
瀨那他們結束了在美國的死亡行軍後,終於踏上了返國之路。另外王城被神龍寺打敗後,全隊展開了更激烈的訓練,然而始終趕不上阿進的櫻庭,在痛哭一場之後重新站了起來,他決定與高見一同搭檔,展現四分衛與接球員之間無人能比的完美演出…

第38話 隊員的決定!?
秋季賽即將登場,泥門惡魔蝙蝠隊也進入決定一軍陣容最後測驗的階段,尤其是雪光,在經歷死亡行軍之後,連他自己也覺得自己進步許多,讓他對首次上場充滿了無限的希望。然而當名單宣佈時卻重重的打擊了他,沒有被列入上場名單的他對自己徹底的絕望…

第39話 往聖誕節大賽之路
鈴音誇張的發言,引來電視台追探光速蒙面俠的真面目,瀨那和鈴音在蛭魔的協助下順利脫身。躲藏之餘,瀨那和鈴音聊起了他是如何加入美式足球社,如何認識了現在這些夥伴,一路上又是如何和進、黑豹等亦敵亦友的對手彼此切磋,回想起過去發生的種種…

第40話 決戰前夜!
秋季賽馬上就要展開了,所有人都十分認真的練習。然而就在比賽的前一天,栗田想到這是一場定生死的淘汰賽,頓時感受到龐大的壓力,讓他一時之間覺得難以承受…

第41話 王牌消滅!?
與網乃的比賽就要開始了,想不到瀨那和夏彥竟然坐錯車跑到老遠的地方,蛭魔決定以現有的陣容應仗,然而除了栗田之外,線衛們都是頭一次參加大賽,剛開始比賽時完全無法發揮,但在溝六的提醒下,他們總算找回死亡行軍時的感覺,發揮了驚人的力量…

第42話 惡魔蝙蝠鬼影!!
在瀨那不在的情況下,門太成了網乃集中攻擊的目標。然而就在雙方戰局膠著之時,瀨那終於回來了,在所有隊友的支持下,瀨那展現苦練的惡魔蝙蝠鬼影,為泥門帶來第一場勝利…

第43話 傳說中60碼大口徑手槍
看到盤戶隊超強的踢球員功太郎精彩的表現,瀨那他們也期待泥門傳說中的超級踢球員能夠歸隊。正巧這天功太郎來到泥門,一群人卻陰錯陽差的跟足球隊的人比了起來,就在瀨那他們快輸掉時,工頭大叔卻展現了驚人的踢球威力,原來他的真實身分就是…

第44話 啊哈哈!我登場了!!
蛭魔安排了一場與賊學的練習賽,這時大家才發現瀧還沒考插班測驗,還不算是泥門高中的學生。真守他們努力的教他,但他嘻嘻哈哈的態度終於將鈴音惹火了。所幸最後瀧還是有驚無險的通過測驗…

第45話 鬼影封印!?
在蛭魔的要求下,瀨那一行人到下次的比賽場地去熟悉環境,卻在那裡看到王城的阿進居然跟社會組的球員們練習,看著進面對社會組的選手威力卻一點也不遜色,甚至有過之而無不及,讓瀨那也忍不住想下場試試自己的力量…

第46話 鬼影vs長矛
戴上護目鏡,瀨那終於可以上場了,但蛭魔曾交代千萬不可以使用惡魔蝙蝠鬼影,因此瀨那和阿進對決時完全處於劣勢。但在隊友們的鼓勵下,瀨那決定施展惡魔跑法,沒想到最後仍被阿進破解…

第47話 熱血啊!勇士!!
季大賽的第二回合戰開始了,瀨那他們在開作戰會議時巧遇對手夕陽毅力隊,看著他們熱血沸騰的模樣,又想到他們都是三年級已無退路可走,瀨那忍不住同情起對手,然而當他看見櫻庭與過去截然不同的表現,王城隊所有選手奮戰的模樣,深深體會到唯有全力面對對手,才是美式足球真正的精神…

第48話 努力!毅力!全力對決!
泥門的第二回合戰終於要開打了,想不到夕陽隊的陣容全部變了,變成一群來自各個不同體育社團的明星球員,但這群明星球員也無力抵抗瀨那他們的攻擊,最後還是讓夕陽毅力隊的選手們上場與瀨那他們對決…

第49話 耀眼的銀・攻防線的靈魂!
栗田在唸中學時,對線衛這個角色一知半解,甚至怕傷害對手而不敢全力以赴,當時就是鬼兵提醒他要全力以赴。但是想不到竟出現意外的敵人,讓鬼兵前進聖誕節大賽之路就此劃下句點…

第50話 逃避不了的勇氣!
看見鬼兵的失敗,瀨那開始擔心起自己身高的問題。加上當他踫到海神隊的筧時,筧居然說他看過真正的光速蒙面俠21,真正的光速蒙面俠之所以擁有過人的表現,除了他的速度和技巧之外,最重要的武器就是身高…

[ 本帖最后由 逍遥人-Shadow 于 2007-11-22 02:38 PM 编辑 ]


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23#
发表于 2007-6-12 10:19 PM |只看该作者
第51話 危險!最兇的變色龍
賊學的球衣被剪的破破爛爛,球員遭人偷襲,這一切竟是衝鋒21下的手?!賊學的球員都一心想找瀨那報仇,但葉柱堅持不動手,因為他不想春季被禁止出賽的惡夢再次上演,同時他也知道這事一定有蹊蹺……

第52話 衝突!變色龍vs海神
賊學變色龍終於要迎戰巨深海神隊了,為了對付巨深隊高人一等的攻防線,葉柱也找來了重量級的攻防線因應,展現變色龍隨著環境變色的靈活反應。但賊學的球員不是跟裁判小大聲,要不就是失去鬥志,以致賊學終究還是輸給了巨深……

第53話 恐怖的毒蠍子
惡魔蝙蝠隊即將迎戰獨播蠍子隊,然而獨播的金串卻暗地裡設計瀨那等人企圖不戰而勝,就在比賽這一天,蛭魔居然沒有現身球場,所有人都知道一定是金串耍的陰謀,然而卻無計可施,惡魔蝙蝠隊少了蛭魔陣腳大亂,讓蠍子隊連連得分,栗田想起武藏的話決心要堅強撐過這場考驗,瀨那們也在栗田的鼓勵下決定放手一搏……

第54話 消失的司令塔
就在第一節即將結束之時,獨播隊居然故意犯規害石丸受傷,這下惡魔蝙蝠隊沒有了四分衛,沒有人可以傳球,根本就是無法比賽的狀態,就在此時蛭魔回來了,原來這一切是蛭魔有意的安排,他希望藉此機會讓瀨那們明白打美式足球再怎麼激動,頭腦也永遠要保持冷靜,全員到齊的惡魔蝙蝠隊,終於再度發揮堅強的實力打敗了獨播隊……

第55話 體格差別的障礙
當小結聽到水町針對他體格矮小最好退出球隊的 "建言" 時深深受到打擊,不但離家出走,甚至萌生再也不打美式足球的念頭,惡魔蝙蝠隊所有成員分頭到處尋找小結,因為大家都相信球隊裡的每一個人都是最重要的,即使身材不夠好,但只要抱著努力的決心,再高大的對手也絕對不是問題……

第56話 拋他出去吧小結!
被水町嘲笑的小結,和瀨那門太一同研究到底怎麼樣才能克服身高的障礙,他們的結論是利用相撲從蹲到站起來那一瞬間爆發的力量來制服還沒進入作戰姿勢的對手,於是他們開始了相撲基本功的訓練,在訓練當中,遇到也是相撲高手的大田原,他給了小結們一個建議讓小結恍然大悟,那就是大田原所說”將對方的力量轉換成自己的力量”,小結一個人默默的練習,終於在相撲大賽中展現了驚人的成果……

第57話 知道「21」的人
明天就是和巨深海神隊比賽的日子了,瀨那和門太在蛭魔的要求下到巨深中學去探查敵情,想不到結果竟帶著筧要與光速蒙面俠一較高下的約定回來,瀨那本來十分害怕,但當他想到自己說過再也不逃避的決心時,鼓起了勇氣面對筧,然而筧高大的身材還是對瀨那造成了壓力,一度無法發揮實力,但他想起了小結努力的成果,明白矮也有矮致勝的方法,終於發揮惡魔鬼影跑法超越了筧……

第58話 惡魔vs海之神

惡魔蝙蝠對海神隊的比賽終於要開打了,面對海神隊的長人陣容,瀨那們雖說是做好了心理準備但也忍不住感到壓力,一心一意為了今天準備的小結,面對水町一再的嘲笑,更堅定了他一定要打敗水町的決心,比賽開始,瀨那們果然因身高差異打的很吃緊,然而就在小結頓悟到該怎麼運用所謂將對方力量變成自己的力量的原理時,展現了讓所有人驚訝不已的威力……

第59話 幕後有王牌的男生
巨深海神隊高大的身材讓惡魔蝙蝠隊陷入了苦戰,尤其是瀨那在筧的封鎖下完全無法施展身手,眼看著比數逐漸拉開,蛭魔突然要求大家擺出從未練過的陣式「WISHBONE」鳥叉骨,三組跑衛交叉進攻,果然讓海神隊束手無策,也成功的讓惡魔蝙蝠隊拿到第一個達陣,精彩的領導能力,證明了蛭魔果然是惡魔蝙蝠隊真正的幕後主將……

第60話 球場的約定!

雖然瀨那用惡魔蝙蝠鬼影跑法成功穿過筧的防守一次,但接下來筧也祭出了他的必殺技,一再封鎖了瀨那的攻勢,眼看著惡魔蝙蝠隊屈居劣勢,瀨那感到無比大的壓力,但雪光的一番話點醒了他,讓他跳脫一心想打敗筧的視野,重新認知與夥伴們共同努力的重要性,就在此時,真守意外發現巨深隊的漏洞,在蛭魔的巧妙安排下,泥門惡魔蝙蝠隊全力合作再創下了一次成功的達陣……

第61話 往勝利的執著!
惡魔蝙蝠隊與海神隊的戰況越來越激烈,面對艱困的戰局,水町不禁回想起當初會加入美式足球隊的因緣,水町原本是游泳隊的選手,但是雖然他一心一意想與游泳隊其它同伴一同努力爭取團體冠軍,但想不到換來的結果是背叛,感覺被欺騙的水町面對小判鮫的邀請心存懷疑,但當他看見筧及所有美式足球隊的人那麼努力,他知道他終於找到真正的夥伴,因此為了所有夥伴,尤其是今年是最後一次機會參賽的小判鮫學長們,水町下定決定一定要贏……

第62話 戰慄!必殺擒抱
巨深海神隊跟泥門惡魔蝙蝠隊你來我往的戰況陷入膠著,瀨那的惡魔鬼影跑法完全被筧的移動式大錨壓制無法發揮,筧也再一次警告瀨那別妄想跟真正的光速蒙面俠21比,比賽就只剩18秒了,肩負著泥門是否能進入準決賽的命運,瀨那再度挑戰筧,就在關鍵時刻,責任感激發了瀨那體內最原始的本能,他將受差譴時的囉囉跑法結合惡魔蝙蝠鬼影,成功的突破了筧的防守,然而就在得分區界限,瀨那竟然被水町給擋了下來,而時間只剩兩秒……

第63話 30公分的攻防
時間剩下兩秒鐘,距得分界線只差30公分,惡魔蝙蝠隊面對巨深的高牆決定用惡魔蝙蝠俯衝來一決勝負,雙方都有絕對不能輸的理由,必勝的決心誰都不輸誰,瀨那在門太的提醒下明白是不是真正的光速蒙面俠21並不重要,他只要扮演好他自己,用自己的方法打好球就可以,於是他擺脫一切束縛,和所有泥門的隊員合而為一,化為惡魔蝙蝠炸彈火箭,漂亮的打贏這場比賽……

第64話 光速的男生出現了!?
久別重逢的小陸,竟然是西部荒野大槍客的跑衛?!瀨那回想起當初小陸為了幫助他擺脫壞孩子的欺侮每天陪他教他練跑步的日子,想不到今天卻得在球場上與他為敵,看著小陸對鬼兵和進高傲的態度,加上他在與江戶前漁夫隊一戰中展現驚人的馬術跑法,瀨那實在沒有把握能夠贏過小陸……

第65話 泥門高校的體育慶典!
泥門高中一年一度運動會的日子,依照慣例進行的是紅白大對抗,然而不知道為了什麼原因,蛭魔、真守和雪光居然變了個人似的站在白隊那一方與美式足球隊所屬的紅隊對抗,在比賽過程當中,蛭魔用盡各種辦法讓紅隊陷於弱勢,瀕臨得接受恐怖懲罰遊戲的生死關頭,於是就在最後一項極可能反敗為勝的騎馬打仗競賽中,蛭魔竟激發了瀨那們用衝撞方式讓對手失去平衡以壓制對方攻擊的方法,原來這都是蛭魔為西部戰所做的準備……

[ 本帖最后由 逍遥人-Shadow 于 2007-11-22 02:43 PM 编辑 ]


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24#
发表于 2007-6-12 10:21 PM |只看该作者
装修中...
留空...

[ 本帖最后由 逍遥人-Shadow 于 2007-11-22 02:45 PM 编辑 ]


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25#
发表于 2007-6-15 03:59 PM |只看该作者
对于声优的访问
「 アイシールド21 」アフレコ取材
放送開始から一年半が経ち、声優陣もキャラ作りに慣れてきたのでは!?
というタイミングを見計らって、
アフレコ収録現場にお邪魔して取材してきちゃいました!

入野自由さん(小早川瀬那役)
Q→番組放送開始から1年半が経ちましたが、、、
「 最近は試合中だけでなく試合以外のところでも精神面が強くなったところが見えていると思います。」
Q→「キャラクターに似てきたなあ」と思うところはありますか?
「 元から似てるので、今になって似てきたなと思うところはありません!(笑)」
Q→視聴者の皆さんに一言!
「 関東大会に向けて新たにライバルがドンドン出てくるので、そのライバル達に負けないようにこれからも頑張っていくので、
皆さんよろしくお願いします。」

田村淳さん(蛭魔妖一役)
Q→番組放送開始から1年半が経ちましたが、、、
「 一番最初のころはちょっと声を作ってやってた感じなんですけど、今はもうほとんど僕と同じ声の状態でやっているので、
声は全くロンドンブーツの淳と変わりがないくらいでやってます。」
Q→「キャラクターに似てきたなあ」と思うところはありますか?
「 最近マネージャーを怒鳴りつけるところが似てきたなぁと思います(笑)。」
Q→視聴者の皆さんに一言!
「 もうすぐ関東大会編に突入し、ますます面白くなりますので、応援よろしくお願いします。」

平野綾さん(姉崎まもり役)
Q→番組放送開始から1年半が経ちましたが、、、
「 1年半前に比べるとまもりもお姉さんらしくなってきたかなと思いますが、
自分がまだまもりを演じていて慣れない部分がすごくあって、
ナカナカ難しい役だなと勉強させられています。」
Q→「キャラクターに似てきたなあ」と思うところはありますか?
「 最初から言われてたんですけど、お姉さんっぽいというイメージとはかけ離れてますが、天然っぽいところが似ていると言われます。
でも自分はまるで天然だと思ってません!(笑)」
Q→視聴者の皆さんに一言!
「 関東大会の前に原作にはないオリジナルストーリーがたくさん入ってきて、
新キャラも出てきたり、おなじみのキャラクターが色々と騒動を起こすと思うので、楽しみにしていてください。」

中川翔子さん(瀧鈴音役)
Q→番組放送開始から1年半が経ちましたが、、、
「 (放送開始から)1年半が経ったことがいまだに信じられないくらい、毎週毎週ドキドキしながら鈴音ちゃんの声をあててます。
鈴音ちゃんは最初半年くらいずっと登場していなくて、やっと登場して早く慣れるかなと思ってから1年、毎週鈴音ちゃんとしていられるのが幸せです。
1年半前と比べると、鈴音ちゃんのようにポジティブな性格に変わったんじゃないかなと思います。」
Q→「キャラクターに似てきたなあ」と思うところはありますか?
「 不思議と今はなんでも「まぁ、いっかー!」と笑えてしまえるようになってきているのは、鈴音ちゃんの影響だと思います。
今まで人生で出会った人の中で一番元気で明るくて楽しそうな鈴音ちゃんにすごく憧れちゃいます。」
Q→視聴者の皆さんに一言!
「 これから関東大会になっていくということで、ますます盛り上がり、
鈴音ちゃんもどんどん進化していけるように頑張りますので、
是非注目して観てください。」

应该没人会看.....:a019:

[ 本帖最后由 逍遥人-Shadow 于 2007-11-22 03:05 PM 编辑 ]


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26#
发表于 2007-6-15 04:14 PM |只看该作者
其他队伍的资料!(英文的)
Koigahama Cupids
(恋ヶ浜キューピッド)

  • Logo: Cupid
  • Team colors: Crimson and Pink
  • The Cupids are a very weak team that is well known for all of their team members having girlfriends and bringing them to the games, which aren't very many, since they usually lose and get eliminated within the first or second matches. It was against this team that Eyeshield 21 made his debut by scoring a comeback touchdown victory. The quarterback's girlfriend is rather stupid, and persists in thinking that her boyfriend is a rugby player, even though he has repeatedly told her that it's American Football. Eventually he just gave up. The Cupids set the worst record in the Kanto Tournament, losing to the Seibu Wild Gunmans (10-125). But even though Koighama was practically crushed in the game, they still managed to score 10 points off them, showing Seibu's extremely weak defense. As a result, they surrendered during the 3rd quarter and never finished the game. The quarterback and his girlfriend have made appearances in the crowd at several of Deimon's games, including the match with Taiyo.


Kaoru Hatsujō
Seiyū: Iwasaki Masami

(初條薫) The captain of the Koigahama team, he is more interested in going after girls than he is even in playing football. He has an annoying habit of teasing the opposing side by stating that his team has at least ten girls cheering for them while suggesting that his opponents come from an all-boys school. Uninterested in playing against Deimon in the first game of the Spring Tournament, he isn't fired up until Hiruma creates a de-facto cheerleading squad by claiming that he knew Oujou's Haruto Sakuraba. However, because of the ineptness of the team thrown together by Hiruma, Hatsujō nearly lead Koigahama to a three-point victory until Sena was brought in to his first game, scoring the final touchdown with seconds left and forcing him to be the first witness to the speed of Deimon's running back.

By the time of the fall tournament, Hatsujō nearly becomes seduced once again by the cheerleaders of Koigahama's first opponent: the Seibu Wild Gunmen. But since his team remained inept and with the Gunmen inspired by the victories of Deimon and Oujou, his team gets annihilated and is forced to forfeit.

Although slightly a pervert, Hatsujō does actually have a girlfriend. Unfortunately, she keeps confusing football with rugby so many times that he has given up trying to explain the difference.

  • Position- Quarterback, Safety


Zokugaku (Zoku to Gaku en) Chameleons
(賊学カメレオンズ)

  • Logo: Chameleon
  • Uniform: checkered squares on the shoulders
  • Team colours: Green and Blue, but different shades to Kyoshin Poseidon - closer to the former World League team Orlando Thunder
  • This team has a look-alike team at Zokugaku University. They are known as the Zokugaku Frilled Lizards, which are led by Rui's older brother.
  • This entire team consists of gang members, who are not above using dirty tactics to win. The team was disqualified from the Spring tournament when some of the players beat up the referee. Like the chameleon, Zokugaku's philosophy is to adapt in order to win. They specialize in targeting an opponent's weakness in either past strategies or team members. However, they have a problem, whenever the opposing team does something that they don't expect.
  • Their leader accepts a challenge from Deimon where 5 million yen goes to the victor of their match. The game against the Devil Bats ends in a 28-48 loss for them. When Deimon defeats Zokugaku, the team believes that Hiruma was joking about the money, until Hiruma busts out numerous guns and grenades strapped to his body in response to Rui's unsheathing of his butterfly knife. After all, Sena once said in response to an anecdote about Rui's constant possession of a butterfly knife, "We know someone who always carries firearms." The Chameleons are forced to become his slaves to pay off their debt to him. Otherwise, Hiruma would have disassembled their motorcycles, and sell the parts for money. They help the Hah Brothers to train and learn a new technique called "rascal killing" (sometimes known as "delinquent deathblow" or "scumbag scuffle"). In the English manga, it's called "The Juvenile Delinquent Murder Method". The team was later released from their debt when the Devil Bats went to America. Hiruma wanted them to train for the Fall Tournament.
  • In the anime, the Devil Bats and Chameleons have a practice scrimmage just before the second matches of the Fall Tournament. The team from Zokugaku showed a better performance than before, but they still lost 28-30, due to the addition of Deimon's new Tight End. Afterwards, they were forced to carry their motorcycles home by their manager/trainer.


Rui Habashira
Seiyū: Kouji Yusa

(葉柱 ルイ) The leader of the Zokugaku team. Basically, he is a punk's punk, leading his team like it was a street gang (which in fact it is). Not short on skill, Habashira's long arms make him a good linebacker, because he can intercept passes and stop runs, though he's not on the same level as Shin. Habashira's trash-talking of Shin is what motivates Sena in their game. However, he does show a more serious side, after his team is defeated by the Kyoshin Poseidon team. Hiruma noted that only Habashira tried his hardest to win. At this point, the Zokugaku linebacker begged Hiruma to tell him why, when the two of them were so much alike (both using force to rule their teams), his team lost heart while the Devil Bats fought on. Although seeming like (and acting like) a punk, he does have a good heart. In the anime, when Kanagushi made an imposter Eyeshield 21 to enrage the Chameleons so that they would pick a fight with Deimon Devil Bats and be disqualified, Habashira, although beat up to near exhaustion, he did not fight back so he could keep on playing and he did not take revenge or let his teammates take revenge on Kanagushi.

During the start of the 2nd half of the game between the Devil Bats and the Nagas, he and Tsuyumine both witness the onside kick, which was the start of Deimon's counterattack. Habashira leaves afterwards, saying that Deimon didn't stand a chance, but he is seen with tears in his eyes

  • 40-Yard Dash: 5.2 seconds
  • Bench Press: 80 kg
  • Jersey Number: 42
  • Position: Inside Linebacker
  • Height: 174 cm (5'8")
  • Weight: 67 kg 147lbs)
  • Blood Type: B
  • Birthday: January 25
  • 2nd Year Student (Grade 11)


TECHNIQUES/STRATEGIES
  • Firecracker Kick - Also known as a Squib Kick, the ball is kicked at an extremely low angle, causing it to bounce all over the place. This causes the opposing team members to run after it during the kick return, scattering them and making them disorganized.


Megu Tsuyumine
Seiyū: Yamashita Ayaka

The team's manager/trainer. (露峰 メグ Tsuyumine Megu) She is a rough, no-nonsense woman who carries a wooden practice sword and is not above torturing the team members in order for them to train harder (she and Hiruma would probably get along). Some of her known tactics are towing the players behind her motorcycle, hitting them between the legs with her wooden practice sword, and making them carry their own motorcycles home (with herself sitting on Habashira Rui's motorcycle, as he is the leader), rather than ride them. She rules the team with an iron fist and even Habashira's afraid of her. She is also an expert of surprise attacks, and interrogates the team members severely to "strengthen them". Tsuyumine is considered as a beauty, but because of her brutal and torturous personality, she is more feared than admired. While it was left unclear by the creators if Tsuyumine and Habashira are dating, it was said that the two are good companions who share a great deal of trust and understanding. Since Tsuyumine refers to him as "Rui", his first formal name, instead of Habashira-kun (which is Japanese custom, even for close friends, and especially for women), the possibility that they are in a serious relationship is quite strong.

  • Position: Team Manager/Trainer
  • Height: 169 cm (5'6")
  • Weight: 55 kg (121lbs)
  • 2nd Year Student (Grade 11)


[ 本帖最后由 逍遥人-Shadow 于 2007-11-22 03:29 PM 编辑 ]


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27#
发表于 2007-6-15 04:27 PM |只看该作者
Seibu Wild Gunmans
(西部ワイルドガンマンズ)

  • Team Logo/Mascot: A cactus wearing a cowboy suit
  • Team colours: Brown, Gold and Dark Blue - Close match to the now defunct AFL team, Iowa Barnstormers
  • Helmet logo: cross-section of a six-shooter's bullet chamber. Helmets are copper-coloured.
  • The engrish name of Wild Gunmans has been corrected to "Wild Gunmen" in the Viz Comms translation
  • Like Deimon, Seibu is highly focused on offense, with passing being the major component, (though the run with Riku has been recently added).


This is one bizarre team, but the second best team in the Spring Kantou Tournament. Their coach is an old Japanese man who acts like a real cowboy, the cheerleaders are Japanese girls who wear sexy cowgirl outfits (they even wield real guns). Their captain is the lineman Buffalo Ushijima. The most active team ever seen in Eyeshield 21 manga. During spring break, they train in Houston, Texas. Once Tetsuma, Kid and their coach team up with Sena, Mamori, Monta, and Hiruma to become Devil Gunmen in a beach football tournament, as the Seibu coach didn't want the prize, a bull, to be eaten by anyone. He also wanted it for their ranch. The teams chant is "GUN&GUN that will do"

Shien Mushanokoji
Seiyū: Yuuya Uchida


Kid with Monta, Sena, Mamori & Doc(キッド/武者小路紫苑) aka "The Kid". His real name is "Shien", which Hiruma mentions after Deimon’s sports day. He is a quarterback, and has one of the fastest pass speeds in Japan, possibly in the world. Kid and Tetsuma make up one of the strongest quarterback-wide receiver combinations in Japan (by high school standards), like the legendary Joe Montana-Jerry Rice combination, although to a lesser extent. Kid specializes in quick-draw shooting, where he throws the ball as soon as he receives it from the center to Tetsuma, Seibu's wide receiver (this kind of quick release is more akin to Miami's Hall of Fame passer Dan Marino). His personality is very laid-back. However, whenever he gets the feeling that things go too well, he always predicts that something bad will happen, (which usually does, such as in the Spring tournament when they were ahead of the Oujou White Knights during the first half, Tetsuma drank too much water and could not participate in the second half). His quote is "Something bad has to happen after something so good." Recently the manga has shown that Kid is the son of an Olympic class pistol shooter, which might account for his inhuman accuracy. He's also known Tetsuma since they were kids, accounting for how "in sync" they appear to be. Originally Kid couldn't throw and Tetsuma couldn't catch, but they practiced all the time as kids and got better.

  • 40-yard-dash: 5.6 seconds
  • Bench Press: 70 kg
  • Height: 177 cm (5'9")
  • Weight: 66 kg (145 lbs)
  • Position: Quarterback
  • Jersey Number: 7
  • 2nd Year Student (Grade 11)
  • A great sharpshooter like Hiruma, he's half-American and half-Japanese. The name 'Kid' is derived from the name of a famous cowboy, Billy the Kid.
  • In America, he once teamed up with Hiruma in the beach football match and used a special technique named Super Quarterback Tag. Their tosses were so fast that everyone assumed that they were using the Too Tattoos' Dancing Flea technique.


TECHNIQUES/STRATEGIES
  • Quick-Draw Pass - Kid is a specialist with short fast passes as soon as he gets the ball. The time it takes for him to raise and pass the ball is 0.15 seconds, as opposed to a normal quarterback's speed of 0.5 seconds. Catching him in a blitz is near-impossible. His throwing technique is odd as well - as opposed to releasing the ball from over his throwing shoulder, Kid throws the ball from in front on himself using both hands to generate an incredibly fast spiral, in a similar fashion to pass training machines that wide receivers use.
  • Shotgun - A strategy that relies totally on passing. Instead of having one or two receivers ready to catch passes, the number is increased to four or more. The receivers spread out like buckshot pellets once the ball is snapped. This increases the number of directions in which the Kid can pass the ball. Even linebackers like Shin find it difficult to cover so many receivers at once.


Jō Tetsuma
Seiyū: Eiji Takemoto

Tetsuma arrives(鉄馬丈) A fast and quiet guy, he has a habit of following orders to the letter, and that can lead to disaster. It is very important to give him specific instructions and to watch him carefully. Otherwise, he will follow any general directions to the extreme. For example, the coach once said to him, "Go run a bit!!" so he kept running for 3 days and 3 nights, until he collapsed from hunger. Another time, was when Kid told him to wake him up after 5 hours while riding on a bus, Kid got off the bus earlier, but Tetsuma still waited 5 hours, then burst out of the back window of the bus to go look for Kid so he could wake him up! Whenever Kid calls a pass route, he dashes and uses it as followed, no questions asked. This makes him perfect for his position as a Wide Receiver, since the Kid doesn't even have to look for him in order to pass. In spite of his seemingly robotic demeanor, Tetsuma is a nice person, who has been friends with Kid since they were in middle school.

One important note is that after the game with Deimon, Tetsuma invokes a penalty, by striking Monta when he was about to attack the referee for ruling in favor of Seibu. This was actually done to save Monta from destroying the Devil Bats' chances of playing for third place in the tournament. As a result, Tetsuma was banned from playing in the finals of the Fall Tournament against Oujou. Without him, the Gunmen lost out to the White Knights again, but Monta vows to meet up with Tetsuma again during the Kantou Elimination Tournament.

  • Position: Wide Receiver
  • Jersey Number: 15
  • 40-yard-dash: 5.0 seconds
  • Bench-press: 115 kg
  • 2nd Year Student (Grade 11)


His name also means Iron Horse. In America they use this nickname for the steam-engine train in the old west. This gives meaning to the pass routes he is ordered to follow, which likens him to a train that cannot be altered from the track it runs. He will bowl over anyone who gets in the way on the tracks. In the game against Deimon however, Monta does manage to upset his route and cause him to fumble.
In a match against the Oujou White Knights, he was the cause of a huge lead 20-7. But because he drank too much water during half-time, he cannot continue as he has to go to the toilet the entire time, causing his team to lose 20-21.

TECHNIQUES/STRATEGIES

  • Pass Routes - Tetsuma has drilled all known pass routes into his head and can run them like a conditioned reflex. All he needs is to hear the route called out by Kid and he'll perfectly execute the movement. Nothing can disrupt him when he runs his routes, although Monta has made him fumble once.


Riku Kaitani
Seiyū: Yuuki Masuda


(甲斐谷陸) An extremely fast grey-haired boy and happens to be the one who taught Sena how to run. When Riku was in elementary school, he saw Sena being bullied and he used his speed to save him. After that Riku taught Sena that if he could run fast, he would never be bullied again. Sadly, Sena used his speed to be a gopher, (though it's ironic that being a gopher is what helped build up his speed). Riku soon left Sena's school because his family needed to move, but he and Sena met again in chapter 127. Like Shin, he was able to quickly deduce Sena's identity as Eyeshield 21. When his team went up against the White Knights, Riku proved to be no match against Shin and was unable to get by him once.

During the Kantou Tournament, Riku faced off against Gaō when he was about to beat up, possibly kill a fan who had insulted Banba, (and anyone else who was in the way). Fortunately, the incident ended without any bloodshed. After the Seibu Gunmen devastate the Misaki Wolves with a score of 82-14, they now prepare to face off against the Hakushuu Dinosaurs in the semi-finals.

Before the match between the Strong Golems and the White Knights, Shin approached Riku and asked him for the secret of the Rodeo Drive. Initially he refused, thinking that Shin had already defeated him during the Tokyo Fall Tournament and that he didn't need such a technique. However, after learning that Shin was going to use it in a method against Sena, Riku agreed to show him, thinking that Eyeshield 21 might be the one to beat him.

  • 40-yard dash record: 4.5 seconds
  • Bench Press: 60 kg
  • Position: Running Back/Safety
  • Jersey Number: 29
  • 1st Year Student (Grade 10)
  • Sena's top speed for a 40-yard-dash is 4.2 seconds, while Riku's is 4.5. However, Riku can run at his top speed for long periods of time, while Sena's normal speed during a match is 4.5 seconds, making them roughly the same in terms of speed in a real game.


TECHNIQUES/STRATEGIES

  • Rodeo Drive - Riku's special running technique known as Rodeo Drive is very similar to Panther's Zero Gravity run. He uses this technique to make an immediate statement at the start of game against the Devil Bats by returning the opening kickoff for a touchdown. Sena paid him back by doing the same during Seibu's first kickoff. He also uses this technique to stop opposing runners. However, it is not effective against Shin's Spear Tackle nor Sena's Devil Bat Tornado.


[ 本帖最后由 逍遥人-Shadow 于 2007-11-22 03:31 PM 编辑 ]


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28#
发表于 2007-6-15 04:31 PM |只看该作者
Taiyō Sphinx
(太陽スフィンクス)

  • Logo: Sphinx
  • Team colours: sandy yellow, turquoise-blue (closest NFL match: Jacksonville Jaguars). Team uniform is striped.
  • This strong team is one of the best in the Kanagawa prefecture. The entire team is made up of idiots except for Banba. Their players act like Egyptians because their headmaster, after excavating a ruin, became obsessed with the Egyptians and opened a school that looks like a pyramid. Their philosophy is based on the importance of the line and they are reputed to have the heaviest. However, their backfield is substantially less than Deimon's.
  • Due to their philosophy of the importance of the line, Taiyō is considered more of a defensive team. They focus on stopping the advance of the opposing side and protecting the quarterback.
  • They were originally chosen to go against the Nasa Aliens, due to the fact that just about every member of Taiyo Sphinx was massively built, in which the sponsors assumed they could take the hits from the large American players. However, thanks to Hiruma's computer hacking skills, they get involved in a match against the Devil Bats for the chance to play against the Americans.
  • Their game against Deimon ends in a tie (20-20), but Banba surrenders the chance to play against the Nasa Aliens to his opponents after they had shown his team the true spirit and drive to win, despite the difference in power, size, and especially climate (the Taiyo field is an arid dustbowl). One thing to note is that all of the students look somewhat Egyptian (their skin is dark). This is explained in a small snippet: all the students are into surfing since Shonan beach is right next door, hence the tans.

The four players to take note of are:

Mamoru Banba
Seiyū: Kusunoki Daiten


(番場衛) Massive center of the team. The team captain and powerhouse. He holds the high school record for the squat. Although he is more skillful than Kurita, he does not have as much raw strength. Due to his harsh training for the Fall Tournament, Banba's face has more scars. His build also is much more powerful looking as shown in chapter 200 of the manga, so it's presumed his strength has increased as well.

Unfortunately, whatever training he had undergone was insufficient to match the Dinosaurs' powerhouse lineman Rikiya Gaō. Despite the new formation called Tutankhamun's Mask, Banba was pushed down easily at the start of the match. At the end of the game, he is seen being carried out on a stretcher, as he had sustained the most injuries in protecting Harao, Taiyou's quarterback.

  • 40-yard-dash: 5.5 seconds
  • Bench-press: Unknown as of most recent appearance (200th down), previously 140 kg
  • Position: Center/Defensive Tackle
  • Jersey Number: 50
  • 3rd Year Student (Grade 12)


TECHNIQUES/STRATEGIES

  • Pyramid Line - The signature formation of the Sphinx. The Pyramid Line involves the linemen going into a V-shaped "pyramid" formation, which takes advantage of the heavier-built players. This gives high protection for the quarterback and makes a formidable obstacle when on defense. However, it can be defeated by certain tactics like the Ha-Ha Brothers' Juvenile Delinquent Murder Method, random player arrangements, and the Devil Bat Dive. Another problem is that Harao has difficulty finding a receiver if the huge line moves backward and blocks his view.
  • Tutankhamen’s Mask - The linemen arrange themselves more tightly together than normal, making the spaces between them narrower and forming closer to the quarterback. This is alluded to the Death Mask of the Pharaoh. In theory, the line was made even more secure and harder for the opposing team to break through to sack the quarterback.


Kiminari Harao
Seiyū: Takeuchi Kousuke

(原尾 君成 Harao Kiminari) The whining quarterback. He bosses everyone around and puts the blame on them until in Volume 6, Banba sets him straight. For some reason, he's popular with the ladies and has his own harem. He acts like a pharaoh. However, compared to Hiruma, his skills as a quarterback are substantially less. His over-dependence on the Pyramid Line has made him slower and less able to avoid sacks. If he can't find a receiver, then he will just stand in place, rather than try to run the ball himself. He also tends to hold the ball too high when passing, which can lead to fumbles when he's tackled.

Though he appears to be an arrogant snob, Harao is actually quite sensitive about his skills as a quarterback. He knows that others consider him as a second-rate player; even his own team members think so. Like Sakaruba was, Harao is seen as the ace of the team by his fans, though his skills do not match that of his image. He admits to Banba that since the game against Deimon, that he has been trying to improve himself, but he still has doubts, especially since every Kantou Tournament, the Sphinx participate but never win due to the other teams being like monsters. Like Banba, this will be his third and last Kantou Tournament. Banba assured him that the new Tutankhamen’s Mask formation would protect him, so all he had to do was throw the ball. However, as the formation crumbles easily under the power of the Dinosaurs' monstrous new lineman, Harao began to experience true fear.

At half-time, with the entire roster of linemen sustaining injuries, (including broken bones), and Banba out of commission, Harao was forced to forfeit the match. He was the only member who had not been seriously hurt, since Banba had tried his hardest to protect him. He was also the first QB that had faced Gaou of the Dinosaurs, that was still standing at the end of the game. However, the once-proud quarterback takes no solace in this.

  • 40-yard-dash: 5.4 seconds
  • Bench-press: 50 kg
  • Position: Quarterback
  • Jersey Number: 8
  • 3rd Year Student (Grade 12)


Niinobu Kasamatsu
Seiyū: Eiji Takemoto


(笠松新信) The second-largest lineman on the pyramid line. He talks too much and is always getting the blame from Harao and apologizing to him. He starts picking on the Ha-Ha Brothers, but is beaten by Juumonji twice, first with the Juvenile Delinquent Murder Method, then with just a normal block. He's not very bright and is easily fooled by trick plays and trap blocks.

During the game with the Dinosaurs, he is among the casualties and his team is forced to surrender at half-time.

  • 40-yard-dash: 5.9 seconds
  • Bench-press: 100 kg
  • Position: Tackle/Defensive End
  • Jersey Number: 66


Ken Kamaguruma
Seiyū: Saito Yasuo

(鎌車ケン) Kamaguruma is a large first-year who plays cornerback. He's a bit dim-witted, but a pretty good player. He gives Monta some trouble when he comes in during the second-half of the Taiyo game. He is "The Chariot" for Taiyo. His moves include "Chariot Bump" and "Chariot Attack".The bump is incredibly strong, when Ken smashed down a watch tower over 60 FEET practicing his bump. However, Monta's catching ability far outstripped his skills. It is also shown that his Bump Technique has no effect against Seibu's receiver Tetsuma.

Like his teammates, Kamaguruma is stopped at the quarter-finals at the Kantou Tournament, when the Pyramid Line's new formation fails against the brutal power of the Dinosaurs' new lineman.

His appearance is inspired by Jean Pierre Polnareff from the third segment of JoJo's Bizarre Adventure, Stardust Crusaders. Similarly, both Kamaguruma and Polnareff use a chariot as the major theme of their attacks. (Polnareff's Stand is "Silver Chariot")

  • 40-yard-dash: 5.3 seconds
  • Bench-press: 85 kg
  • Position: Cornerback
  • Jersey Number: 98
  • 1st Year Student (Grade 10)


TECHNIQUES/STRATEGIES

  • Chariot Bump - Before the receiver can catch the ball, Kamaguruma thrusts out with both hands to knock the receiver off-balance, throwing off his timing. Technically speaking, this could be considered as pass interference.
  • Chariot Attack - Basically it's a running version of the Bump. It is done in motion and is used to knock away opposing blockers and receivers.


[ 本帖最后由 逍遥人-Shadow 于 2007-11-22 03:32 PM 编辑 ]


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29#
发表于 2007-6-15 04:34 PM |只看该作者
Shinryūji Naga

  • Logo: Dragon
  • Team colours: somewhere in-between the New Orleans Saints and Cincinnati Bengals - charcoal-grey or black, with two-tone gold/orange detail. The anime series titles seem to have a hint of purple in the uniform also, possibly throwing this out of whack - more like the Frankfurt Galaxy of NFL Europa.
  • Team uniform bears flames down the side of both the jerseys and pants, and across the top of the helmet. Team dress outside of games kind of resembles a Buddhist monk's robes.
  • Before the start of each game, the linemen go into a kind of meditation exercise to achieve a Zen state of mind. Supposedly, this is to get them mentally prepared for the game and nothing can disturb them when they are like this. .. that is, until Ikkyu commented on some cute girls.
  • The strongest team in the Kanagawa area by far. Known as the "Gods of Kantou", they've won the Kantou tournament for 9 years straight. Four of the players resemble the main characters from Journey to the West (or as they call it, Saiyuki). The name Shinryūji can translate to "Temple of the Dragon God".
  • The team is made up of members who are good all-rounders, with two aces, (Agon and Ikkyu). As a result, they are well-balanced in both offense and defense, which is directly opposite to Deimon's team of specialists.
  • Their coach is Sendou Dasumito, an old man who looks much like a hermit martial arts master would look like in a martial arts movie. He guides the team with seeming wisdom and tactics, though he always turns a blind eye toward Agon and his lack of discipline, due to his God-Impulse Ability.
  • Another fact about the team is that they had never allowed any opponent a two-point conversion against them. This record is destroyed along with their bid for a 10th Kantou Championship when they lose to the Devil Bats in the opening round in quite possibly the most unbelievable upset in their entire history.


Unsui Kongō
Seiyū: Takeshi Maeda


(金剛雲水) A very strong player. Not much is known about him, but in the previous year's match between the Oujou White Knights and Shinryūji Naga, both he and his brother (as first-year players) were sent out with 5 minutes to play and Oujou holding a 16-3 lead. Their entrance resulted in a 17-16 victory for Shinryūji. During their second-year Spring Tournament, the Nagas trounce the White Knights by a score of 40-3, without Agon playing at all. Unsui is passionately devoted to football, but is considered merely a "good" player. In contrast, Agon takes a casual, cynical, almost scornful approach to the sport, but is far better. Far more serious and intense than Agon, Unsui is much better liked, as opposed to feared like his brother is. He is a good player because of his wide range of vision, allowing him to know where all his players are.

Rather than Agon's talent being innate, Unsui has worked all his life to become as good as he is. His workrate seemed to have been recognized when he received a sports scholarship at Shinryūji, but it turns out it was meant for Agon - the school got the twins' names mixed up. He feels his purpose is to back Agon up as much as he can, to make his god-given talents shine even more brightly.

Unsui does recognize Deimon's offensive potential and has taken a more conservative approach to defeat them during the second half of the Kantou tournament game. However, with the Devil Bats counterattacking, he is becoming unsure of the outcome. His greatest shock comes when Eyeshield 21,ignores his brother completely and forces Unsui to fumble, followed by the unbelievable event in which Unsui's seemingly invincible sibling was toppled by Sena.

As the game winds down, Unsui and the rest of the team are taking no prisoners. Despite being pressured by Agon and Ikkuyu to let them have the ball (wanting to get revenge on Sena and Monta respectively for the upsets they've caused), the Nagas had decided to just run out the remaining five minutes and prevent Deimon from getting any more points. The formation they used was an advanced version of the Dragon Fly, their double-quarterback trademark play; the Golden Dragon Fly has a three-quarterback setup, featuring Ikkyu Hosakawa as the third passer and multiple flea-flicker-style lateral passes. Using desperate run-stuffing tactics, Deimon were able to hold all but Agon, who managed to gain a first down as a result of this ploy, but they ended up going three-and-out and were forced to punt.

Shinryūji assume that they have won after pinning the Devil Bats on their own 2-yard line with just one minute left on the clock - and 98 yards separating them. However, even that was not enough to stop the Devil Bats. Instructing the rest of the team to aim for the sidelines (in order to stop the clock when they go out of bounds) Hiruma goes into what is effectively a one-man no-huddle offense. Eyeshield 21 gets the ball and heads straight for the sideline, but the Naga are on to them - Agon chops into him with one of his most scything tackles so far, keeping both Sena in bounds and the clock running. Hiruma then spikes the ball to stop the clock and on the next play, uses a diversion to move the chains. Designating Yukimitsu as a lineman, he gets him to run a motion play route to the other side of the line before the snap, to misdirect Shinryūji into blocking the wrong way. This led Deimon to a first down on their own 13, and 45 seconds left. As time continues to tick away, Hiruma continues to use these sideline/spike tactics and the Bats make it as far as midfield. After an incredible pair of high-risk plays and a touchdown by Hiruma, the Nagas now must deal with the possibility of a Sudden Death Overtime or a loss if the Devil Bats decide on a two-point conversion and succeed. To everyone's surprise, it looks as if Deimon will try for overtime as Musashi is rushing toward the ball to kick it in. Sena is placed at the end of the scrimmage line, which convinces everyone that he is not going to try for the Devil Bat Dive. Now the game draws to a close as Shinryūji attempts to block the kick.

However, this is not to be as Hiruma fakes the kick and rushes toward the goal line with Musashi ahead of him. The two plow into the Nagas defensive line in what appears to be a last-ditch power play to score through brute force. When it appears that the Nagas had stopped them, the Deimon quarterback wheels about and laterals the ball backward to Eyeshield 21. It appears that Sena was placed at the end of the scrimmage line to deceive the Nagas and had used the faked kick as a distraction to get a running start and attempt the Devil Bat Dive. In a spectacular move, Kurita forces down four Nagas, including Agon and Ikkyu, allowing Eyeshield to fall past the goal line. The end result. .. TWO POINTS!

Final Score: Deimon Devil Bats 36, Shinryūji Nagas 35.

In the end, when Agon warns the Nagas not to slack off in their training for the next Spring Tournament, and showing his intent to defeat the Devil Bats, Unsui feels that his brother is finally beginning to see the value of working with others, rather than just depending on his own God-given talents.

  • 40-Yard Dash: 5.1 seconds
  • Bench Press: 95 kg
  • Position: Quarterback
  • Jersey Number: 13
  • Blood Type: B
  • Birthday: May 31
  • 2nd Year Student (Grade 11)


TECHNIQUES/STRATEGIES

  • Dragon Fly - Using both Kongo brothers as quarterbacks, the ball is passed through multiple laterals among the team members. It is a very adaptable strategy, but its drawback is that an opponent can intercept the laterals in flight, causing a fumble (such as Eyeshield did with Agon).
  • Golden Dragon Fly - This involves three quarterbacks, normally with the Kongo brothers and Ikkyu. This is extremely difficult to stop, but it is possible with run-stuffing tactics.


[ 本帖最后由 逍遥人-Shadow 于 2007-11-22 03:33 PM 编辑 ]


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发表于 2007-6-15 04:36 PM |只看该作者
Agon Kongō
Seiyū: Kirimoto Takuya


(金剛阿含) The Kongo twins are like chalk and cheese - not only in ability, but also in attitude and personality. Agon Kongo is lazy, arrogant, vicious, invariably turns up late to the matches - often in the second half - and never ever trains, yet his skill is incredible. He is also a chauvinist who does not take rejection well, since when Mamori rejected his advances on the bridge he threw her on the ground and advanced on her, although he made it look afterwards like an accident. Even though Unsui is a solid player, whose skill has come from constant hard work, Agon's abilities go far beyond even the best. Kumabukuro, the reporter, says that he has tremendous talent that is only seen once every 100 years. Even the Naga coach wants everybody in the team not to act the way he does, and tells them that only Agon has the leeway to act in this manner. This is because Agon's natural talent is near-superhuman, and allows him to do whatever he wants. This has made him arrogant and over-confident in his ability. He looks down on everyone else - even his own (older) brother, whom he calls "Unko-chan" as if to scorn him (effectively a tautology, as he's calling Unsui small twice - lit. "Little Unsui the Child"). Initially, he displays his agility to Sena and makes a powerful bullet pass at Torakichi (still in his wheelchair), who teases their team but luckily is saved by Sakuraba, Monta and Sena.

Unknown to any of the main characters, he has incredible strength, as he beat up the entire Zokugaku gang in an instant. Shortly after this incident, Sena and Mamori encounter Agon on their way elsewhere. Agon tries to accost Mamori to help him get to the stadium, but Sena intervenes. Agon weasels his way out of this, however, and as he leaves the pair behind, Sena feels for the first time he has encountered someone with evil intent.

While growing up with his twin brother, it was discovered early on that Agon had a talent for learning complex physical tasks within minutes, just after seeing it. This is called the God-Speed Impulse reaction. He was able to balance and ride a bicycle on his first try. His reaction time is at the human limit and is triggered by sight. As he grew up, his brother Unsui encouraged him to develop his amazing ability, while he stayed mostly in the background. Unfortunately, this also led to building Agon's ego and his tendency to regard everyone else, including his own brother as inferior. Eventually, the two began leaning toward American Football and were recruited by the Nagas. Agon's God-Speed impulse is similar to the Marvel Comics villain Taskmaster and his ability of photo-mimetic/reactive reflexes.

During the draw to decide who faces who in the Kantou Tournament, Shinryūji and Deimon are fated to meet in the first round (Gods against Devils, as it were). When the time came for Shinryūji to draw for their place in the tournament, Agon took the ball upon seeing Sena - and threw another bullet pass like the one he threw at Torakichi, this time aimed directly for Sena's right eye. Sena dodged the ball with the slightest of movements, and the pass struck a coke bottle behind him held by Maruko, the Dinosaurs' quarterback. In an interview at which Hiruma is also present, Agon is shown to have a history with the Deimon passer, and his laid-back cool attitude becomes somewhat rattled whenever he is involved. Agon's arrogance in his own natural talents cause him to look down on and want to crush those he feels are less talented (absolutely everyone else, basically - he even considers the perfect team to be "22 of myself"). These are his reasons for playing football - as opposed to Hiruma's: "Because it's fun." He does, however, recognise Hiruma's ability - though he immediately counters this by saying he doesn't consider the Deimon player a threat. Agon wants everyone, without exception, to acknowledge his superiority, and is willing to destroy anyone who doesn't do so or gets in his way. He also doesn't care for normal people who work hard, thinking that only those who are truly gifted are the ones that matter. However, Hiruma is aware of this and plans on using this attitude to cause Agon's downfall.

As the game against Deimon continues, Agon starts to lose his cool, as the Devil Bats begin to fight back from a 32-0 first half thumping. He is first upset by the Devil Bats' onside kick, then is caught completely off-guard when Yukimitsu (the weakest member of the Deimon team) scored a touchdown, despite being double-covered by both him and Ikkyu. He was able to do this by analysing the Nagas' defense patterns, and picking out option routes - third pass-route choices in the middle distance, as opposed to short passes to Taki or long-distance bombs to Monta - on the fly. This, and Yukimitsu's sheer determination to succeed at something other than studying, got Deimon's first points on the board.

Afterwards, Eyeshield 21 successfully intercepted a lateral pass meant for Agon, followed by Juumonji recovering the ball (as this is classed as a fumble) and scoring the second Deimon touchdown, despite being tackled by the arrogant dreadhead. Agon ended up being dragged into the endzone by Juumonji's sheer force of will. Eyeshield's interception of Unsui's lateral got to him, but being unable to prevent Juumonji's touchdown return truly rattles him, as linemen are not known for their speed (however, the Huh Huh Brothers are built more like linebackers, as opposed to the line build possessed by Kurita and Komusubi).

In recent chapters he witnessed the one team-mate that he does give credit to, cornerback Ikkyu Hosokawa, fail to stop Deimon from scoring. His version of Eyeshield 21's Devil Bat Ghost surprises everyone, but now he is becoming even more enraged as Sena forces yet another fumble on his brother, ignoring Agon completely when the whole Shinryūji team thought he was still marking him. This is most likely the one thing that can truly upset him. .. not even being bothered with by the ones he most wants to crush.

In the following chapter (191st Down), the red mist descends on Agon. After a lifetime of being praised for his innate skills, to be disregarded so completely is something that he is not prepared to stand for, and in a fit of fury he tries to take Sena down. .. permanently. Amazingly, he fails - as he goes to chop the ball out of his grasp, Sena motions as if he was going to stiff-arm Agon away. Agon's surprise is such that he is caught off-guard for a split-second - all the time Sena needs to whip a DevilBat Ghost on him. Even that is not enough to put off the smug Naga, however - with his lightning-reaction time, he wheels round to have another shot at Sena. Agon then receives one of the greatest upsets of the entire game as his tackle to stop Eyeshield 21 is countered, and he is ground face-first into the turf! Since he was in a fit of rage, Agon had not considered the possibility that his shorter, weaker opponent would even try to down him.

In the game's dying seconds, Agon is the only person who realises what Hiruma's up to with Deimon's final drive. The final frame of the 194th Down shows his menacing stare behind the sports goggles he wears. At 18 seconds left in their final drive, Hiruma takes the snap and makes a fake spike to catch the Nagas off-guard. Yukimitsu stayed on the line of scrimmage for this play, which allowed Monta to go in motion. Thinking the play was dead because of the fake spike, Ikkyu (who was meant to be covering Monta) switched off - all the chance Monta needed to get a head start on him. Hiruma heaved a bomb in the air for him - which Ikkyu managed to get a hand to, but all he could do was deflect it directly into Monta's clutches. Agon, the only person who could see this coming, tackled the receiver at Shinryūji's red zone with 4 seconds left. During this, Monta shouted "CATCH MAX!" again, for all he already had the ball. Agon assumes that he meant catching the ball and arrogantly retorts that it didn't matter if he did catch the ball, as long as he was brought down. With the clock ticking inexorably down to 0, and Shinryūji still a touchdown up, it looks as if he had permanently ended Deimon's dream to play in the Christmas Bowl. Agon's plan was to let Monta get so far away that the rest of the Bats wouldn't have time to get back into formation for a spike.

However, the referee ruled the play as out-of-bounds after seeing a lump of turf had been ripped up. Monta's scream of CATCH MAX! was nothing to do with the ball, as he already had hold of that - he was aiming to touch the sideline. He opened his fist and revealed the missing bit of turf. The ref has the clock reset to 4 seconds because of this. Now, with this being Deimon's final play, both Kongo brothers wonder what Hiruma is up to as the Deimon quarterback pumps Devil Bats' fans up into a frenzy.

[ 本帖最后由 逍遥人-Shadow 于 2007-11-22 03:33 PM 编辑 ]


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