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【科技】游戏引擎—— CryEngine

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发表于 2015-4-7 07:23 AM |只看该作者
Kotaku: Crytek signs huge licensing deal with Amazon



Sources: Amazon Spent Big Bucks On Crytek's Engine

Last year, as the game company Crytek went through near-catastrophic financial struggles, they found help from an unlikely source: the tech giant Amazon.

Amazon agreed to a huge licensing deal involving Crytek’s proprietary tech, CryEngine, according to four people familiar with the deal, all of whom spoke anonymously because they were not authorized to speak publicly about this arrangement. Though I haven’t been able to pin down the exact dollar figure—one source said $50 million; another said 70—sources say it was substantial enough to help Crytek recover from the financial difficulties that kept them from paying some staff for months, as we reported last year.

Last month, representatives for Crytek teased that the multinational company had struck a big licensing deal that helped save the company, likely a reference to this partnership with Amazon. “It was a huge one, probably the biggest one,” Crytek co-founder Faruk Yerli said in mid-March. “I can’t say anything more in detail, but hopefully we’ll be able to announce it with the partner soon.”

It’s unclear what Amazon plans to do with CryEngine, a powerful set of tools that has been used in all of Crytek’s games (Crysis 3, Ryse) and licensed to a number of external developers for games like Turtle Rock’s Evolve and the upcoming Bethesda free-to-play game BattleCry. As a game engine, “CryEngine” is essentially shorthand for a deck of middleware software including a graphics renderer, a physics engine, and other development tools all created by Crytek’s engineers to facilitate game-making.

Amazon may have licensed out the engine to use for their games, or, as some sources have suggested, they may be using it as a baseline to build their own proprietary gaming engine.

Whatever the specific details here, this is yet another sign that Amazon has big plans in the world of video games. Last year, the tech giant poached Portal lead Kim Swift and Far Cry 2 designer Clint Hocking to work on top-secret projects that still haven’t been announced. Amazon also purchased Double Helix, the development studio behind 2013’s Killer Instinct. In April of 2014 they launched an Android-based gaming and streaming console, the Amazon Fire TV, but it failed to make much of an impact on the video game world, even after they snagged the infamous Flappy Bird as an exclusive. Most industry observers believe Amazon has grander ambitions for gaming.

Representatives for Amazon and Crytek did not return requests for comment.

kotaku.com


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发表于 2015-6-11 07:29 AM |只看该作者
   


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发表于 2015-10-2 06:17 PM |只看该作者
   


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发表于 2015-10-28 07:22 PM |只看该作者
   


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发表于 2016-3-16 07:32 AM |只看该作者
本帖最后由 kirassss 于 2016-3-16 06:53 PM 编辑

CryEngine V Announced, Available Now
CryEngine 曝光影片 展示《魔物猎人 Online》《烽火家园:革命》等画面


  研发知名游戏引擎 CryEngine 的游戏厂商 Crytek 今日在 2016 游戏开发者大会(GDC 2016)中,曝光采用 CryEngine 开发、集结多家游戏厂商游戏画面的宣传影片,藉此展示 CryEngine 的能力与多功能性。

  Crytek 的 GDC 2016 宣传影片中,集结了 12 款采用 CryEngine 开发的作品,包括《魔物猎人 Online》、《文明帝国 Online》、《烽火家园:革命》等。



Crytek Unveils All-New CryEngine V and Community-Centered “Pay What You Want” Model

As the 2016 Game Developers Conference gets underway, Crytek has announced the arrival of CryEngine V – the most accessible, powerful, and feature-filled version of their all-in-one development solution to date.

CryEngine V launches today with a “Pay What You Want” business model, offering developers everywhere total access to the engine’s feature-set and full engine source code for a fee of their choosing, and with no obligation to pay royalties or additional service charges. Users who decide to make a contribution for utilizing CryEngine V can allocate up to 70% of the sum to Crytek’s new Indie Development Fund – a grant program that will see Crytek directly supporting promising indie projects around the world.

The latest evolution of CryEngine also introduces CryEngine Marketplace. The Marketplace will enable developers to access individual assets from Crytek’s own library, as well as thousands of materials, sounds, and 3D objects created by the CryEngine community and other trusted vendors.

Crytek’s Founder, CEO & President, Cevat Yerli, said: “CryEngine V represents our commitment to not only offering developers today’s most advanced engine technology, but also to making it as accessible as possible. The arrival of CryEngine Marketplace, the revamped engine UI, and new support channels will make it easier than ever to tap into the power of CryEngine – at a price that feels comfortable for each and every individual. Community is at the heart of our Pay What You Want Model, which we hope will foster closer collaboration between us and developers as well as developers amongst themselves.”

In addition, CryEngine V brings expanded support for today’s leading Virtual Reality hardware. Crytek’s engine will now equip users to create stand-out VR experiences for PlayStation VR, OSVR, HTC Vive and Oculus Rift.

CryEngine V also introduces

• C# Enabled: A new API that allows developers who know C# to start scripting in CryEngine V right away.
• Reworked Low Overhead Renderer: Significantly increases the performance of today’s hardware in graphically intensive applications.
• DirectX 12 support: Utilize the latest branch of DirectX to take greater control of hardware resources.
• Advanced Volumetric Cloud System: Optimized for VR to give clouds full 3D spatial rendering for higher quality with minimal performance hit.
• New particle system: Create stunning real-time fluid effects, handled almost entirely on the GPU.
• A new launcher and UI: Navigate CryEngine more intuitively thanks to a streamlined UI which includes realigned features and new icon groupings.
• FMOD Studio support: Allowing greater flexibility in audio middleware selection.
• CryEngine Answers: A dedicated channel where the CryEngine community can share questions and answers.

To take a closer look at how developers are putting the power of CryEngine to work today, watch Crytek’s new developer showcase trailer on YouTube.

CryEngine V can be downloaded now at cryengine.com. Stay up to date with Crytek’s latest news from GDC 2016 on Twitter, Facebook, and at crytek.com.

   


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发表于 2016-3-18 07:22 PM |只看该作者
   


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发表于 2016-3-23 07:33 AM |只看该作者
   


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发表于 2016-4-26 07:14 AM |只看该作者
   


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发表于 2016-12-21 07:16 AM |只看该作者
本帖最后由 kirassss 于 2016-12-21 07:00 PM 编辑

Crytek shuts down five studios
开发商Crytek宣布重大重组 关闭旗下5家工作室!

  在之前被频繁曝出公司员工工资拖欠问题后,《孤岛危机》系列开发商Crytek终于在近日打破沉默,宣布公布将进行大规模调整重组。

  在相关的新闻稿中,Crytek表示其将关闭旗下位于全球各地的5家工作室(其中包含了位于匈牙利首都布达佩斯、保加利亚首都索非亚、土耳其首都伊斯坦布尔、韩国首都首尔以及中国上海的这5家分支机构),只保留公司位于德国法兰克福的总部和Kiev studio这家工作室。

  在其中Crytek提到:“公司将在其总部和Kiev studios集中力量继续开发旗下的重要IP。所有其他的开发工作室将不再保留在Crytek之中。相关的管理措施也已经实施,保障相关的工作、确保公司平稳的转移和稳定的未来。”

  同时公司联合创始人总经理Avni Yerli也提到,这些改变也是为了让公司可以“瘦身”从而去集中开发核心业务,在经过这样的变动之后,公司运营也将变得更加灵活、有效。


  最后据外媒Eurogamer的报道,之前传出的员工工资拖欠问题现在已经基本得到解决,员工的十一月工资也将在本周发放。当然,我们也期望在经过这样重大的调整重组之后,Crytek能浴火重生,在接下来给我们带来优秀的游戏作品,也希望在此事件中失业的开发者,可以尽快找到合适工作。



Crytek Outlines Future Plans and Focuses on Return to Core Competencies

Crytek today outlined a series of changes to its future business plans that will see the company refocus on its core strengths of developing innovative games and game-development technology.

As part of the changes, Crytek will concentrate on development in its Frankfurt and Kiev studios and continue to develop and work on premium IPs. CryEngine will remain a core pillar of Crytek’s overall strategy, with enterprise licensees and indie developers alike continuing to be served by regular engine updates. All other development studios (Crytek Black Sea in Sofia, Bulgaria - Crytek Budapest in Budapest, Hungary - Crytek Istanbul in Istanbul, Turkey - Crytek Seoul in Seoul, South Korea - Crytek Shanghai in Shanghai, China) will not remain within Crytek and management has put plans into action to secure jobs and to ensure a smooth transition and stable future.

Crytek Co-Founder and Managing Director, Avni Yerli, said: “Undergoing such transitions is far from easy, and we’d like to sincerely thank each and every staff member – past and present – for their hard work and commitment to Crytek. These changes are part of the essential steps we are taking to ensure Crytek is a healthy and sustainable business moving forward that can continue to attract and nurture our industry’s top talent. The reasons for this have been communicated internally along the way. Our focus now lies entirely on the core strengths that have always defined Crytek – world-class developers, state-of-the-art technology and innovative game development, and we believe that going through this challenging process will make us a more agile, viable, and attractive studio, primed for future success.”


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发表于 2017-5-17 06:08 PM |只看该作者
本帖最后由 kirassss 于 2017-5-17 06:37 PM 编辑

Crytek's Hunt: Horrors of the Gilded Age renamed Hunt: Showdown
Crytek 新作《猎杀:对决(Hunt: Showdown)》公布


  《暗黑血统》制作人组成的团队之前加盟了Crytek美国,打造了第三人称合作射击游戏《恶灵猎杀》(Hunt: Horrors of the Gilded Age ),多次跳票仍未发行。但 Crytek 今天正式宣布本作将以重启的方式登场,改名为《猎杀:对决》(Hunt: Showdown),预计同样采用免费发行模式。

  这部第三人称射击游戏仍然主打联机合作,游戏设定非常像“L4D”,4位不同角色挑战一大波僵尸,怪物。通过创新的自动生成系统,随机产生的环境增强游戏的可玩性。通过预告片可以看出,重启版加入了《黎明杀机》风格的环境探索,以及2v2的PvP模式,至于是否会加入其他游戏元素尚不清楚。

  本作采用新版CE引擎制作,游戏免费并会加入微交易,游戏平台为Xbox One,PS4,PC。

   




http://www.huntshowdown.com/


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