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[分享] 1.04补丁博文预告-5大职业变动 / 新系统简介介绍 / 维修时间

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发表于 2012-8-18 07:28 AM |只看该作者
《暗黑3》104补丁博文:职业变动预览—猎魔人

追噬箭是目前猎魔人们表现最好的憎恨生成技能。高理论伤害输出,强大的憎恨生成,以及非常直接的机制,使得这成为你的动作条上最受欢迎的技能。



  追噬箭是目前猎魔人们表现最好的憎恨生成技能。高理论伤害输出,强大的憎恨生成,以及非常直接的机制,使得这成为你的动作条上最受欢迎的技能。

  和其他职业一样,一些技能(或某组技能)更加强大或更值得使用,极大地限制了技能配置的多样化。为解决这一问题,我们仔细查看了憎恨生成和消耗技能,其中包括复仇箭雨和卫哨这种猎魔人标志性技能,并会提升他们的伤害。



  憎恨生成技能

  缚影弹,缚锤弹,迴避射击和榴弹这四个技能本应是可以媲美追噬箭的憎恨生成技能。这些技能都提供了独特的效果(缚影弹可以将敌人减速,缚锤弹拥有AoE效果,迴避射击提供逃跑路线,而榴弹可以越过障碍),它们的伤害却完全无法和追噬箭以及其符文变种技能的理论伤害进行对比。

  首先说说榴弹,这个技能有一定的机制和控制问题,使得其他跳过障碍的独特能力黯然失色。你很难让发射出去的榴弹落在你想要的地方,使得技能使用起来并不流畅。我们尝试了在1.0.4中增加一个瞄准圈来改进这一问题,但结果却并不让我们满意。我们发现许多时候加入瞄准功能可以让榴弹的障碍弹跳功能表现出色,但却通常导致你无法直接命中你想要攻击的怪物。不幸地是,我们目前还没找到一个合适的解决方案,榴弹在这一版本将不会有改进。但,我们会在以后再来重新审视这个技能。

  另外三个憎恨生成技能,我们并没有去削弱追噬箭让其更加无力,而是直接提升了这三个技能的伤害使其更有吸引力。我们以缚锤弹为例:

  * 对主目标的伤害由130%增加至160%

  * 霹雳弹和酸蚀打击的伤害也由130%增加至160%

  * 大难临头对主目标的伤害由182%增加至216%


  有了这些改动,追噬箭仍然拥有对单一目标的最高理论伤害,但缚锤弹则因为优秀的AoE伤害能力而成为第二可选技能。缚影弹和迴避射击也会得到伤害增加,作为憎恨生成技能将拥有更多引人注目的选择,虽然对单体目标的最高理论伤害上,仍然无法和追噬箭匹敌,但相对于DPS的差距,它们提供的独特效果将会凸显出来。



  憎恨消耗技能

  我们对(所有职业的)能量源消耗类技能的整体理念是,如果你应该适当使用消费能量的技能,我们也想让你感觉到使用的回报很大。元素箭目前是最受猎魔人欢迎的憎恨消耗技能,这就是一个很好的例子 —— 你可以迅捷快速地发射,并对附近的敌人造成大量伤害。不幸地是,许多其他憎恨消耗技能并不能从DPS输出上达到这个基准,我们将会提升它们使其达标。

  以下是你们可以在1.0.4中看到的增幅,我们将用战轮和集束箭做例子。

  战轮:

  * 伤害由150%增加至170%

  * 双生战轮的伤害由100%提升至114%

  * 利刃飞盘的伤害由165%提升至187%

  * 迴返飞轮的伤害由188%提升至230%

  * 手里剑幕的伤害由30%提升至34%


  集束箭:

  * 第一发炸弹的伤害由200%提升至225%

  * 能量漩涡的伤害由145%提升至165%

  * 有备而来的伤害由290%提升至304%




  标志性技能

  如同魔法师的多头火蛇一样,复仇箭雨原本是猎魔人的招牌技能。我们想让这个技能留在你的动作条上并随时期待按下 —— 并不是因为这从视觉上非常符合英雄特色,同时也是英雄的最强杀手锏。尽管这个技能目前在视觉上华丽无比,机制上缺乏让人“激动”的和保持职业标志性的能力。对比其他技能来说,它的伤害太低了。

  为了让复仇箭雨回复到其应有地位,我们进行了一些非常显著的改动。复仇箭雨是按照X秒内造成Y%伤害的格式,如同之前系统设计预览一文中所述,不只单纯地提升了伤害。其结果就是,新的技能基础伤害非常强大:

  当前: 5 秒内造成 75% 的武器伤害。

  1.0.4: 5 秒内造成 715% 的武器伤害。

  (诅咒之影技能也是用“X秒内造成Y%伤害公式”。同时,黑云遮日,影兽轰炸,蜂拥溃敌和影兽空袭将直接得到伤害提升。)

  卫哨也是一个十分有特色的技能,却少有人用。其机制非常有趣,有着十分出色的潜力和团队作用,因此我们将其变得更加有趣。这个技能的解决方案简单直接:提升伤害,而且翻倍。


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12#
发表于 2012-8-18 07:30 AM |只看该作者
《暗黑3》104补丁博文:职业变动预览—武僧



  武僧在1.0.4中最重要的改动主要集中于专注伤害的内力消耗系技能中。我们对目前的内力生成系技能很满意,但不幸地是一旦你有了内力,你并没有很多可以使用的地方。许多情况下,内力都被用来重复施放真言以刷新三秒的效果额外加成。虽然这是一种可行性,但显然不如使用攻击向的内力消耗技能来说让人开心(或者至少有一种可行方法)。



  内力消耗技能

  爆裂掌


  作从绝对实用性的力场来说,我们认为爆裂掌的效果难以从视觉上识别。你很难识别哪个敌人被流血效果影响,哪个敌人被爆炸效果影响。我们的视觉特效小组在1.0.4对这个技能效果做了一些改进,玩家可以轻易地识别出哪个敌人在流血,哪个敌人受到了伤害。

  从机制角度来说,三秒的流血爆炸很难以实现,而且伤害似乎也不足以你去耗费内力使用它。为了解决这两个问题,我们增加了流血的持续时间至9秒,以及每秒的伤害,这样被你用爆裂掌攻击过的敌人将更容易在死亡时引发爆炸效果。

  目前:在 3 秒内造成 220% 武器伤害

  1.0.4:在 9 秒内造成 745% 武器伤害

  (别担心,“流血不止”持续时间也将增加到15秒)

  七星闪

  七星閃最初的目的是一个爆发用的稳定伤害输出技能。虽然明鏡止水提供了非常出色的无敌效果,你的其他技能也应该制造一些伤害,理想上七星闪属于在免疫伤害的同时可以输出伤害的折中技能。不幸地是,目前它的运作效果,七星闪感觉更像一个削弱版的明镜止水,其造成的伤害不值一用。为了解决这个问题,我们直接提升了七星闪的伤害至一个非常不错的程度,使玩家们认为这个技能值得一用。

  七星闪的伤害提升是非常显著的。虽然玩家很少对技能提升做出抱怨,很多玩家一定会疑问:为什么这个技能初始的时候伤害那么低。

  答案是:我们最初的设计有许多的瑕疵。为了让技能达到其效果,我们找出了影响不止是七星闪,还有许多其他职业技能的三个问题,每个问题的解决方案理所当然的就是提升伤害。

  首先,我们提升了1.0.4的许多冷却时间很长的技能的伤害。所有职业,如果你对某个按键按下一次的次数很频繁,那么就应该对这个技能在伤害上做出一些补偿。有些技能,比如御法者和狂战之怒,已经是非常强而有力的技能了,还有许多技能需要在DPS上做出改进以使得这个冷却时间有价值。实际上,许多武僧使用七星闪这个技能并非为了输出伤害,而是为了短暂的无敌时间。

  其次,我们提升了一些消耗内力的技能的伤害。如介绍所说,内力消耗技能需要提升,因为内力应该更多地用在刷新真言效果之外的地方。

  最后,我们认真审查了一下那些让你的快捷键更加使用更加频繁的独特的,职业特色技能。我们想要提升技能来满足职业的华丽度,那些让你觉得你选择这个职业是正确而愉悦的技能。而作为一名武僧最华丽莫过于速度,机敏,难以捉摸,七星闪完全符合这一条件。

  我们将按照这个方案提升所有职业的所有技能,七星闪得到了三倍的提升。结果就是,1.0.4版本里,这个技能将非常强大。

  金钟破

  金鐘破是那种需要提升伤害的技能。这是一个内力耗费巨大的技能,但其效果似乎不值得你投入这样多的内力。总体来说,我们希望云龙摆尾成为适合对付小群敌人,而且让人感觉可以近似“不停使用”的技能,而金钟破则是一个更大的投入 —— 你不会经常使用,但一旦你按下这个技能,效果立竿见影。

  目前:造成 215% 神圣伤害 + 45% 范围的武器伤害

  1.0.4:造成 390% 神圣伤害 + 45% 范围的武器伤害

  这只是基本技能。金钟破、爆裂光波、先祖石柱也有相当程度的提升。



  被动技能

  关于被动技能,天人合一目前被认为是所有武僧的必备技能。虽然“必备”技能并不好,但做出任何大的改动都将导致更严重的后果,特别是当 a)敌人的伤害过高 b)武僧需要额外的持久力才能存活。再有这是一个被动技能,玩家们目前针对这个技能进行了大量的装备投入,对天人合一这个技能做出改动将使这些玩家们对装备的投资付之东流。

  虽然我们推崇不应该有“必备”被动技能,我们将暂时放过这个技能。除非能找到不会使之完全废掉,却也不会损害武僧的生存能力,同时不会浪费玩家的装备投资的方法之后再行商议。

  最后一个要点是,我们曾在1.0.3里增加武僧使用双手武器的能力,还有对应的动画。这样喜欢使用双手的武僧玩家们会很喜欢,但效果有限。在系统预览里,我们提及了双手近战武器将得到提升,这将很有帮助。作为额外的支持,通过守護之道获取的内力增加将由25%提升至35%。


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13#
发表于 2012-8-19 01:34 PM |只看该作者

Diablo 3 1.0.4最新内幕更新消息(英文)

本帖最后由 Derrick881021 于 2012-8-19 01:42 PM 编辑

转发的资料,可以去里面看看,我只highligh重点~

http://d3db.com/home

Paragon Levels
In what we expect will be a brand new game system unveiled with Jay Wilson's magic find blog this week, some interesting new strings and assets were added with this patch. No further details are known, but you can drool over what we've found thusfar.

ParagonLevels_title: Paragon Levels
ParagonLevels: You are now earning Paragon XP! Each Paragon Level you gain grants a Gold and Magic Find bonus.
AltLevelUpRewards: {s1} Magic Find and {s2} Gold Find
AltLevelUnlocked: Paragon Portrait Unlocked
AltLevelUp: Paragon Level {s1}
AltLevelUnlockedTitle: You have gained

Skills
Barbarian
Bash

Generates 8 fury per attack (up from 6)
Strikes for 165% weapon damage (up from 150%)
Onslaught rune reverberations strike for 25% weapon damage (up from 22.5%)
Punish rune increases the damage of your skills by 8% for 5 seconds (up from 6%)
Instigation rune generates 4 additional fury per attack (down from 6)
Cleave

Deals 140% weapon damage (up from 120%)
Broad Sweep rune increases the damage to 175% (up from 156%)
Hammer of the Ancients
Strikes enemies for 325% weapon damage (up from 200%)
Smash rune does 406.25% weapon damage (up from 270%)
Rolling Thunder rune creates a shockwave that deals 275% weapon damage (up from 155%)
Overpower
Crushing Advance rune redirects 35% of incoming damage (up from 30%)

Rend

Causes enemies to bleed for 700% weapon damage over 5 seconds (up from 210% weapon damage over 3 seconds)
Lacerate rune increases the bleed damage to 903% (up from 270.9%)
Mutilate rune increases the bleed duration to 7 seconds (up from 5)
Bloodbath rune cause a 100% weapon damage bleed in a 10 yard radius over 5 seconds when bleeding enemies die (up from 60% damage over 3 seconds)

Seismic Slam

Wave of Destruction causes 240% weapon damage in a 45 yeard arc (up from 155%)
Shattered Ground rune increases the damage to 288% (up from 202%)
Cracking Rift rune focuses the shockwave for 350% weapon damage in a 42 yard path (up from 255%)

Sprint

Run Like the Wind rune now deals 60% physical damage over 3 seconds to all affected enemies. Previously the tornadoes would deal the 60% damage instantly.
Weapon Throw
Deals 130% weapon damage (up from 100%)
Mighty Throw rune increases the damage to 169% (up from 130%)

Whirlwind

Strikes everything in your path for 145% weapon damage (up from 110%)


Monk
Crippling Wave

Generates 7 Spirit per attack (up from 6)
Rising Tide rune now generates 5 spirit for every target hit

Dashing Strike
Quickly dash at the targeted enemy or location, dealing 160% weapon damage and rooting the target for 1 second (up from 100%)

Deadly Reach
Strike from Beyond rune now generates 10 spirit for every target hit

Exalted Soul
Now also increases Spirit regeneration by 1 per second.

Exploding Palm
Bleeds for 745% weapon damage over 9 seconds (up from 220% over 3 seconds)
Impending Doom rune bleeds for 745% weapon damage over 15 seconds (up from 220% over 6 seconds)
Creeping Demise rune clarifies the 80% snare now lasts for 3 seconds
The Flesh is Weak rune causes the target to take 12% additional damage for 9 seconds (up from 3 seconds)
Essence Burn rune changes the bleed effect to a burn for 745% weapon damage as fire over 9 seconds (up from 250% over 3 seconds)

Fists of Thunder
Quickening rune now generates 15 Spirit for every target hit

Lashing Tail Kick
Deadly roundhouse that deals 235% weapon damage (up from 200%)

Vulture Claw Kick rune releases a torrent of fire that burns nearby enemies for 259% weapon damage as fire (up from 220%)

Spinning Flame Kick rune hurls a column of fire that burns through enemies, causing 294% weapon damage as fire to each enemy it strikes (up from 240%)
Seven-Sided Strike
Dash rapidly between targets, dealing 1778% weapon damage over 7 hits (up from 777%)

Sudden Assault rune teleports to the target and increases the damage to 2310% (up from 1008%)

Fulminating Onslaught rune causes each strike to explode for 254% weapon damage as holy in a 7 yard radius around the target (up from 111%)

Sweeping Wind
Master of Wind rune increases the duration of the vortex to 20 seconds (up from 10 seconds)

Tempest Rush
Deals 85% weapon damage while running (up from 50%)

The Guardian's Path
While using a two-handed weapon, spirit regenration is increased by 35% (up from 25%)

Wave of Light
A wave of light crushes enemies for 390% weapon damage as holy (up from 215%)
Explosive Light rune releases bursts of light that deal 430% weapon damage as holy to nearby enemies (up from 285%)
Pillar of the Ancients rune summons an ancient pillar that deals 280% weapon damage followed by an additional 280% weapon damage after 2 seconds (up from 210% and 210% respectively)
Way of the Hundred Fists
Generate 8 spirit per attack (up from 6)
Fists of Fury rune causes affected targets to take 100% weapon damage as holy over 5 seconds (up from 10% per second for 5 seconds)


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发表于 2012-8-19 01:37 PM |只看该作者
Demon Hunter

Bola Shot
Deals 160% weapon damage (up from 130%)
Acid Strike rune fires 3 bolas that each deal 160% weapon damage as poison (up from 130%)
Thunder Ball rune deals 160% weapon damage as lightning (up from 130%)
Imminent Doom rune augments the bola to deal 216% weapon damage as Arcane to the target and 149% weapon damage as Arcane to all other targets within 7 yards (up from 182% and down from 154% respectively)

Brooding
Now gives you 1% maximum life per second all the time, regardless of whether or not you've taken damage.

Caltrops
Jagged Spikes rune redesigned to deal 270% physical damage over 6 seconds to enemies in the area (up from a 45% single-hit)

Chakram
Deals 170% weapon damage as physical (up from 150%)
Twin Chakrams rune fires 2 chakrams that deal 114% weapon damage (up from 101%)
Boomerang rune fires a chakram in a loop, dealing 230% weapon damage along its path (up from 188%)
Serpentine rune fires a slow movin chakram that deals 230% weapon damage as poison along its path (up from 203%)
Razor Disk rune fires a chakram that spirals from its target location, dealing 187% weapon damage as arcane along its path (up from 165%)
Shuriken Cloud rune surrounds yourself with chakrams for 120 seconds, dealing 34% weapon damage as physical to nearby enemies (up from 30%)

Cluster Arrow
Fires a cluster arrow that explodes for 225% weapon damage as fire (up from 200%)
Maelstrom rune fires shadow energy that deals 165% weapon damage as physical (up from 145%)

Entangling Shot
Imbues an arrow with shadow energy that deals 90% weapon damage (up from 75%)
Shock Collar rune strikes targets with electrified chains that do an additional 70% weapon damage over 2 seconds (up from 17.5% per second for 2 seconds)

Evasive Fire
Backflip shot hits for 130% weapon damage (up from 125%)
Covering Fire shoots a spread of bolts that hit 3 targets for 130% weapon damage each (up from 125%)

Grenades
Gas Grenades rune tooltip has been reworded for clarity, now deals 75% weapon damage over 3 seconds (unchanged damage).

Impale
Impale a target for 265% weapon damage (up from 250%)
Chemical Burn rune causes the target to also bleed for 220% weapon damage over 2 seconds (up from 125%)

Multishot
Costs 30 hatred (down from 40)
Fire at Will rune reduces the cost to 15 hatred (down from 20)

Rain of Vengeance
Deals 715% weapon damage over 5 seconds (up from 74.75% damage per second for 5 seconds)
Beastly Bombs rune summons 20 shadow beats that deal 245% weapon damage each (up from 125%)
Dark Cloud rune launches a massive volley of guided arrows that deal 792% weapon damage over 12 seconds (up from 35% per second for 12 seconds)
Anathema rune summons a shadow beast that drops grenades dealing 3300% weapon damage over 15 seconds (up from 115% per second for 15 seconds)
Flying Strike rune summons a group of 8 shadow beasts that plummet from the sky dealing 100% weapon damage each and stunning enemies for 2 seconds (up from 60%)
Stampede rune summons a wave of 10 shadow beats to tear across the ground, knocking back enemies and dealing 120% weapon damage each (up from 75%)
Rapid Fire
Rapidly fire for 276% weapon damage as physical (up from 228%)
Bombardment rune rapidly fires grenades that explode for 345% weapon damage as fire (up from 276%)
Sentry
Drop a turret on the ground that fires at nearby enemies for 55% weapon damage (up from 20%)
Chain of Torment rune creates a tether between you and the sentry that does 80% weapon damage per second to every enemy it touches (up from 40%)
Smoke Screen
Choking Gas rune leaves a cloud behind that deals 700% weapon damage as physical over 5 seconds (up from 70% per second for 5 seconds)
Strafe
Randomly shoot at enemies for 156% weapon damage (up from 120%)
Demolition rune throws bouncy grenades that explode for 188% weapon damage (up from 144%)
Vault
Trail of Cinders rune redesigned to leave a trail of fire that deals 1500% weapon damage as fire over 3 seconds


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发表于 2012-8-19 01:39 PM |只看该作者
Wizard

Arcane Torrent
Costs 16 Arcane power (down from 20)
Deals 210% weapon damage as arcane (up from 175%)
Cascade rune fires a new missile for 210% weapon damage as arcane when an enemy is killed by arcane torrent (up from 175%)
Arcane Mines rune explodes for 180% weapon damage as arcane (up from 150%)

Archon
Slow Time rune's duration is 15 seconds (up from 8)
Arcane Destruction rune explodes when you transform, dealing 1600% weapon damage as arcane to all enemies within 15 yards (up from 150%)
Cold Blooded
All damage dealt to chilled and frozen targets is increased by 20% (previously only cold damage was buffed)

Diamond Skin
Mirror Skin rune reflects 100% damage absorbed (up from 50%)
Enduring Skin rune increases the duration to 9 seconds (up from 8)
Diamond Shards rune explodes for 210% weapon damage as physical when the effect wears off (up from 155%)

Electrocute
Deals 90% weapon damage as lightning (up from 80%)
Lightning Blast rune creates streaks of lightning that pierce through targets, dealing 86% weapon damage as lightning (up from 80%)
Arc Lightning rune blasts a cone of lightning that causes 116% weapon damage as lightning (up from 80%)
Forked Lightning rune causes critical hits to release 4 charged bolts in random directions, dealing 55% weapon damage as lightning (up from 46%)

Explosive Blast
Time Bomb rune detonates from the point it was originally cast after 2.5 seconds for 315% weapon damage as physical (up from 293%)

Hydra
Frost Hydra rune deals 36% weapon damage as cold to all enemies in a cone (up from 31%)
Lightning Hydra rune deals 64% weapon damage as lightning (up from 34%)
Mammoth Hydra rune breathes a river of flame at nearby enemies, dealing 67% weapon damage per second (up from 22%)
Arcane Hydra rune fires arcane orbs that deal 60% weapon damage as arcane to enemies near the explosion (up from 28%)

Ice Armor
Jagged Ice rune causes melee attackers to also take 130% weapon damage as cold (up from 100%)
Crystallize rune increases armor by 30% for 30 seconds when you are struck, stacks up to 3 times (up from 15%)

Meteor
Deals 260% weapon damage as fire to all enemies it crashes into (up from 200%)
Molten Impact rune increases the impact to 390% weapon damage as fire and the molten fire to 90% weapon damage as fire over 3 seconds (up from 260% and 78% respectively)
Meteor Shower rune unleashes a volley of 7 smaller meteors that each strike for 104% weapon damage as fire (up from 80%)
Comet rune transforms the meteor to ice and deals 312% weapon damage as cold (up from 240%)

Shock Pulse
Fire Bolts rune casts bolts of fire that each deal 152% weapon damage as fire (up from 137%)
Lightning Affinity rune restores 3 arcane power with every hit (up from 2)

Spectral Blade
Impactful Blades rune no longer causes a knockback, the slow effect is 80% (up from 60%)
Siphoning Blade grants 3 arcane power with every hit (up from 1)

Teleport
Calamity rune casts a low power Wave of Force upon arrival, dealing 265% weapon damage as physical to all nearby enemies (up from 75%)


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16#
发表于 2012-8-19 01:40 PM |只看该作者
Witch Doctor

Acid Cloud
Deals an initial 115% weapon damage as poison, followed by 150% weapon damage as poison over 3 seconds (up from 100% and 75% respectively)
Corpse Bomb rune raises a corpse from the ground that explodes for 230% weapon damage as poison (up from 200%)
Lob Blob Bomb rune irradiates nearby enemies for 250% weapon damage as poison over 5 seconds (up from 25% per second for 5 seconds)
Slow Burn rune increases the duration of the acid pools left behind to deal 300% weapon damage as poison over 6 seconds
Kiss of Death rune spits a cloud of acid that inflicts 127% weapon damage as poison followed by 165% weapon damage as poison over 3 seconds (up from 110% and 84% respectively)
Circle of Life
30% chance to summon a Zombie Dog when an enemy dies within 12 yards (up from 5%)

Corpse Spiders
Throws 4 spiders that deal 120% total weapon damage before dying (up from 16% per spider)
Blazing Spiders rune summons 4 fire spides that deal 156% total weapon damage before dying (up from 21% per spider)
Spider Queen rune deals 630% weapon damage as poison over 15 seconds (up from 16% per second for 15 seconds)
Leaping Spiders rune summons jumping spiders that deal 144% total weapon damage before dying (up from 19% per spider)

Firebats
A swarm of fiery bats deal 180% weapon damage as fire to enemies in front of you (up from 150%)
Hungry Bats rune rapidly summons bats that seek or nearby enemies for 350% weapon damage as fire (up from 280%)
Plague Bats rune deals an increasing amount of damage up to a maximum of 270% weapon damage as poison (up from 225%)
Cloud of Bats rune calls forth a swirl of bats that deal 234% weapon damage as fire, increasing by 20% every second up to a maximum of 100% additional damage (up from 195%, 10% and 50% respectively)

Firebomb
Lob an explosive skull that deals 110% weapon damage as fire to all enemies within 8 yards (up from 85%)
Ghost Bomb rune creates another large blast that deal an additional 30% weapon damage as fire to all enemies within 28 yards (up from 20%)
Fire Pit rune creates a pool of fire that deals 36% weapon damage as fire over 3 seconds (up form 8% per second for 3 seconds)
Pyrogeist rune creates a column of flame that spews fire at the closest enemy for 640% weapon damage as fire over 6 seconds, you may only have one pyrogeist at a time (up from 140% per second for 3 seconds)

Gargantuan
Attacks for 100% of your weapon damage as physical (up from 25%)
Humongoid rune adds a cleave ability that hits multiple targets for 130% of your weapon damage as physical (up from 55%)
Bruiser rune grants the Gargantuan a periodic slam that deals 200% of your weapon damage as physical and stunning enemies for 3 seconds (up from 100%)

Grasp of the Dead
Deals 320% weapon damage as physical over 8 seconds (up from 20% per second for 8 seconds)
Groping Eels rune increases the damage to 416% (up from 26% per second for 8 seconds)
Death is Life rune gives a 10% chance to summon a Zombie Dog when enemies die inside the effect (up from 5% and changed from a health globe)

Grave Injustice
Gain 2% of your maximum life and mana (up from 1%)

Locust Swarm
Diseased Swarm rune tooltip reworded to 75% weapon damage over 3 seconds (previously 25% per second for 3 seconds)

Poison Dart
Flaming Dart rune ignites the dart to deal 180% weapon damage as fire at once (up from 160%)

Soul Harvest
Languish rune reduces the movement speed of harvested enemies by 80% for 3 seconds (up from 60%)
Vengeful Spirit rune causes harvested enemies to take 230% weapon damage as physical (up from 70%)

Spirit Barrage
Deals 230% weapon damage as physical (up from 190%)
Well of Souls rune's additional 3 spirits deal 65% weapon damage as physical (up from 30%)
Phantasm rune reworded to 225% weapon damage over 5 seconds (previously 45% per second for 5 seconds)
Manitou rune deals 1667% weapon damage as physical over 20 seconds (up from 28% per second for 20 seconds)

Spirit Vessel
Spirit realm duration is 2 seconds (down from 3)
Spirit realm healing is 15% (up from 10%)

Spirit Walk
Severence rune damages enemies you walk through in spirit form for 225% weapon damage as physical every second for 2 seconds (up from 100% single hit)
Umbral Shock rune causes your physical body to erupt when spirit walk ends, dealing 310% weapon damage as fire to all enemies within 10 yards (up from 85%)

Summon Zombie Dogs
Cooldown is 45 seconds (down from 60 seconds)
Burning Dogs rune now deals the fire damage every second.

Tribal Rites
The cooldown of Gargantuan, Summon Zombie Dogs and Mass Confusion are now also reduced by 25% (in addition to Hex, Fetish Army and Big Bad Voodoo)

Vision Quest
Skill has been redesigned to increase mana regeneration by 30% for 5 seconds when you deal damage with Corpse Spiders, Firebomb, Plague of Toads or Poison Dart.

Wall of Zombies
Deals 800% weapon damage as physical over 5 seconds (up from 80% per second for 5 seconds)

Zombie Charger
Wave of Zombies rune now deals 115% weapon damage as poison (up from 72%)
Leperous Zombie rune deals 240% weapon damage as poison over 3 seconds (up from 25% per second for 3 seconds).


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17#
发表于 2012-8-19 02:22 PM |只看该作者
有中文的吗?


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18#
发表于 2012-8-19 03:34 PM |只看该作者
haha,前几个月 public gamer大概有100k,6月还有5xk,7月变成1xk,现在还有多少人在玩呢?


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19#
发表于 2012-8-20 11:02 PM |只看该作者
回复 16# Derrick881021


    由于你不是这里的新会员,你也该知道这里一定要使用中文字幕回复。但是给你机会。下次有相关的更新消息请备用两种字幕。另外提醒:开新帖之前请使用搜查功能后发帖。若有相关的帖子请到此帖回复,以免重复一样的帖子。


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20#
发表于 2012-8-21 07:31 AM |只看该作者
《暗黑3》104的传奇物品特效实用和娱乐性兼得
  有玩家询问1.0.4的新传奇物品如果和敌人的词缀属性混淆了要如何分辨,Vaeflare表示他们有意区分了两者的特效,而且很多物品即实用又娱乐。

  Vaeflare:

  新的传奇物品将给1.0.4带来稍许亮点。为了节约开发时间,他们给一些新传奇物品赐予了怪物的能力。我不想说这是个坏点子,但组队时某些特效将使玩家迷惑。比如说”引燃你踏踩过的路径“,玩家遭遇到相同词缀的精英时,如何区分特效来自队友还是怪物呢?会有颜色区分吗?从放出的视频看,我没发觉任何不同。这些特效同样会让队友造成伤害吗?

  传奇物品触发的特效不会对队友造成伤害。我们加入了不少触发特效,尽管某些和怪物词缀有相似的视觉效果,但我们尽可能地使他们能从视觉上区分开。而且,有很多传奇物品特效还没有披露,其中有些…… 很有意思。

  比如,这枚可爱的戒指:

  谜之戒(戒指) - 当英雄被击中时,有几率召唤一个财宝哥布林。会有如下的物品提示:“当你被击中时,此枚戒指有时会召唤一个财宝哥布林。”

  我打赌,这在BOSS战时,将会很有娱乐效果。


  在今天刷屠夫的路上,3个哥布林蹦了出来,于是大家只能分头追杀不同目标,结果,3个都逃跑了。真笑死我了,但是这听上去的确很好笑。

  呃,你或你的队友也许可以用来自屠夫的装备技能来对付他们!

  屠夫之钩(单手斧) - 此物品使得玩家有一定机会发出屠夫的钩子攻击,将敌人拖向自己。会有如下的物品提示:“当攻击时,有X%几率将敌人拖向自己”。

  我觉得,至少,这件装备追杀这些调皮的哥布林时会很有吸引力。


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