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发表于 2016-4-2 07:05 AM |只看该作者
Everybody’s Gone to the Rapture coming to PC













Everybody’s Gone to the Rapture is coming to PC, developer The Chinese Room announced.

The Sony Interactive Entertainment-published first-person experience will have performance and accessibility upgrades on PC. You can push up to 60 frames per second on a good computer, and there are features like a crosshair option for people susceptible to motion sickness; visual assist for hearing-impaired players; and a “one button tilt” / simplified event-triggering feature for users with mobility issues.

A release date has yet to be announced.


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发表于 2016-4-7 06:37 PM |只看该作者
Valve 释出 Steam VR 介绍影片 展现未来功能《Dota 2》VR 观战模式

  随着 HTC 与 Valve 合作研发、虚拟现实头戴式装置 HTC Vive 上市,Valve 也在专属的 Steam VR 页面公开功能展示影片,其中包含《Dota 2》VR 观战模式。

  Valve 公开的展示影片中描述,玩家可以藉由 HTC Vive 浏览自己 Steam 游戏列表,甚至可以透过 Game Theater 直接进入游戏游玩,未来还将推出更多功能,其中包括与《Dota 2》电子竞技运用相关的观战模式;正前方将是比赛画面,两侧则展现队伍选择的角色,并可观看其状态,而下方则显示地图,并可显示两支队伍的成长曲线。

   


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发表于 2016-4-11 06:07 PM |只看该作者
   


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发表于 2016-4-12 07:20 AM |只看该作者
Mirage: Arcane Warfare playable Demo at PAX East



Torn Banner Studios to Unveil Playable demo of ‘Mirage: Arcane Warfare’ to the Public at PAX East

Torn Banner Studios, the Toronto-based developers of Chivalry: Medieval Warfare announced today that their upcoming PC title, Mirage: Arcane Warfare, will be playable for the first time at PAX East which runs from April 22 – 24 at the Boston Convention and Exhibition Center (booth #10200).

Available for attendees to play will be a thrilling 6 vs 6 multiplayer combat experience across three stages in the Team Objective mode. Players will be able to choose from various classes which vary from backstabbing assassins to ranged magic casters, and will experience the game’s unique objective-based competitive gameplay in a live LAN environment against other PAX attendees.

In Mirage: Arcane Warfare, the calm of a strange fantasy world is shattered by ruthless civil war. Warriors armed with steel and magic bring violence and death as they do battle across a fantastical Arabian and Persian-inspired setting of desert sands, market bazaars and grand palaces. Built using the powerful new capabilities of Unreal Engine 4, Mirage: Arcane Warfare presents a visually stunning backdrop to some viscerally brutal multiplayer combat.

Slated for release on PC through Steam later this year, Mirage: Arcane Warfare will feature a range of diverse player classes each with their own unique weapon and skill sets, exotic fantasy locales, multiple multiplayer game modes including objective-based challenges, brutal gore and a host of other innovative new features.



Torn Banner Studios has released a new image to give attendees a sneak peek at what they can expect at PAX East. Catch up on the latest videos for Mirage: Arcane Warfare at the Torn Banner Studios YouTube channel.

Torn Banner Studios released their second Community Dairy for Mirage: Arcane Warfare focused on the playable characters which will be at PAX. Join Character & Weapon Artist Dylan Brady, Programmer and “Lore Guy” Kevin Jay along with Senior Brand Manager Alex Hayter here. The Community Dairy video will also post on the game’s news blog following all the latest updates and news for the game at miragearcanewarfare.com/news.

For more information visit MirageArcaneWarfare.com. Like their game’s Facebook page and follow it on Twitter @MirageGame for future news and updates.


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发表于 2016-4-22 07:06 AM |只看该作者
Devolver Digital Releases Trailer for Cyberpunk Action Shooter RUINER

   






















RUINER Unleashing Anime-Inspired Cyberpunk Action in 2016

Developer Reikon Games and game label Devolver Digital have announced RUINER, a brutal cyberpunk action shooter that will devastate gamers on PC, Mac, and Linux in 2016. Throw up your energy shield and refresh your dash augmentations because it’s going to get pretty wild from here on out (ruinergamer.com).

RUINER is a brutal action shooter set in the year 2091 in the cyber metropolis Rengkok. A wired psychopath lashes out against a corrupt system to retrieve his kidnapped brother under the guidance of a secretive hacker friend. Combine preternatural reflexes, augmented tools, and the arsenal of fallen foes to tear down and dismantle the corporate titans of virtuality dealers at HEAVEN.

“The Reikon Games team is thrilled to work with Devolver Digital on our debut game. RUINER is a game we’ve been working on for quite some time and have wanted to make for even longer,” said Magdalena Tomkowicz, lead writer on RUINER at Reikon Games.

Reflexes will be put to the test as players take aim at HEAVEN, the monolithic corporation behind the entertainment networks bringing people real sensations in virtual worlds. The masked hero will utilize a fantastic array of weaponry and gadgets in concert with fluid movement and tactical strikes to save his kin and discover the hidden truths of Rengkok. A sensational score from Khoven, DJ Alina, and famed anime composer Susumu Hirasawa (Paprika, Millennium Actress) back a unique original narrative.

If you or someone you love is looking to become an unstoppable psychopath with a super sweet video helmet strapped to their face, please visit ruinergame.com and follow @RuinerGame on Twitter.


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发表于 2016-4-22 06:52 PM |只看该作者
《圣灵之光 决定版》预定 4 月底登上 PC 开放新区域、故事让玩家探索

  独立工作室 Moon Studios 宣布,旗下自行开发的《圣灵之光 决定版(Ori and the Blind Forest:Definitive Edition)》预定 4 月 27 日登上 Windows 10 与 Steam 平台。

  《圣灵之光》是款描述一段围绕着爱、牺牲与希望故事的冒险解谜游戏,玩家将扮演代表「圣灵之光」的可爱精灵「Ori」,穿梭于奇幻丛林,并且跨越不同的障碍与冒险来对抗来自黑暗的惩罚,拯救自己的家园。

  在《圣灵之光 决定版》中加入了新区域、音乐、故事要素以及 Light Burst 和 Dash 两种能力,同时还有多种游戏难度让玩家挑战。 今日,官方同步释出宣传影片,带领玩家一窥新内容样貌。

   


  Xbox One《圣灵之光 决定版》已上市,Windows 10 和 Steam 版本预定 4 月 27 日发售。


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发表于 2016-4-25 06:43 PM |只看该作者
本帖最后由 kirassss 于 2016-4-25 06:48 PM 编辑

手机恐怖游戏《白色情人节》即将推出 PC 版 逃离充斥着各种传说与谜案的高中校园

  手机恐怖游戏《白色情人节(White Day)》将移植至 PC 平台,并已通过 Steam Greenlight 投票,预定 2016 年内上市。

  由 RoiGames 制作的《白色情人节》是一款重制自 2011 年上市的 PC 同名作品,以充斥着各种传说与谜案的「高中」为舞台,述说着被关在夜晚学校里的主角与女学生,所历经的恐怖故事。

  官方表示,游戏中没有设计让玩家「双眼无法直视的残忍画面」, 也没有任何枪枝与刀械,玩家要扮演的不过是一名平凡的学生、逃出晚上学校里的种种危险。 除此之外,故事剧情将根据玩家的选择与行动改变,并设定了七种结局让玩家探索。

   


  《白色情人节》将从手机移植至 PC 平台,预定支持英文、韩文、中文语音,以及英文、法文、德文、西班牙文、意大利文、俄文、繁体中文、简体中文、日文、韩文等 10 种语言字幕。 游戏目前已通过 Steam Greenlight,预定 2016 年内上市。http://steamcommunity.com/sharedfiles/filedetails/?id=665183393


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发表于 2016-4-26 07:35 AM |只看该作者
本帖最后由 kirassss 于 2016-4-27 06:38 PM 编辑

John Romero launches Kickstarter for new FPS Blackroom
《毁灭战士》开发商共同创办人揭露全新射击游戏《暗室》 以全像投影技术为故事主轴


  《毁灭战士》系列开发商 Id Software 共同创办人 John Romero 和 Adrian Carmack 揭露全新作品《暗室(暂译,原名:Blackroom)》,并于即日起在 Kickstarter 展开募资。 《暗室 Blackroom》预定 2018 年 12 月上市。

  《暗室 Blackroom》是一款集结探索、武器作战等要素且风格残酷的动作射击游戏,玩家将可以快速、熟练的动作闪避攻击、扫射敌人体验长达 10 小时的单人模式,以及合作、1V1 死斗与竞技场三种多人模式;此外,玩家还可以自己打造地图。

  本作故事发生在一间世界领先的高科技公司 HOXAR。 HOXAR 发明了一种难以区分的真实性的全像投影(holographic)世界,人们可以在任何时间到任何地点。 军事与警察组织在此训练对抗恐怖分子的专家,而企业也想藉此技术发行恐怖或是娱乐性的产品。 然而,在测试的过程中,HOXAR hNode 首席工程师 Santiago Sonora 博士发现了令人不安的异常现象,虚拟世界正与真实世界融合,为了调查此事博士派出 Boxel,危机同时席卷而来。

  《暗室 Blackroom》已于 Kickstarter 上进行募资,预计募集 70 万美元。 游戏预定 2018 年 12 月推出。



   


Blackroom on Kickstarter





John Romero and Adrian Carmack Return to Their FPS Roots With Blackroom

John Romero and fellow id Software co-founder Adrian Carmack proudly announce Blackroom, a visceral, varied and violent shooter that harkens back to classic FPS play with a mixture of exploration, speed, and intense, weaponized combat. Use fast, skillful movement to dodge enemy attacks, circle-strafe your foes, and rule the air as you rocket jump in the single- and multiplayer modes. Powered by Unreal Engine 4 and fully moddable on PC, the game is being developed with community at its core, starting with today’s launch of a Kickstarter campaign to fund development.

Features of Blackroom

• Reign supreme in a variety of multiplayer modes, including co-op, 1-on-1 deathmatch and free-for-all arena in a wide variety of locations including hardcore military sims, hellish infernos and interstellar space.

• Delve into a captivating 10+ hour single-player campaign, spanning wildly varied environments, from ruined Victorian mansions to wild west ghost towns to swashbuckling pirate galleons and beyond.

• Master fast, skillful movement with rocket jumping, strafe jumping and circle strafing.

• Challenge yourself with expert abstract level design, invented and perfected by John Romero and made material by Adrian Carmack. Romero’s latest map, Tech Gone Bad, has received universal praise and over 1M unique impressions.

• Master six built-in multiplayer maps, as well as countless maps created by the community.

• Extend your experience with full mod support and dedicated servers.

• Put your skills to the test in Challenge Modes (speedrunning and more) that present unique and demanding goals.

• Affect the holographic worlds in the Blackroom with a device called the Boxel, and influence the environment, your weapons and your enemies.

• Features new soundtrack compositions by acclaimed metal guitarist George Lynch.

In the single-player campaign, step into the shoes of Santiago Sonora, Chief hNode Engineer at HOXAR, Inc., the world’s foremost creator of holographic simulations. The company’s exciting Blackroom technology allows users to be anywhere at any time, creating fully-realized holographic worlds that are indistinguishable from reality, all inside of a giant black room. When testing of their new leading-edge Predictive Memory technology reveals troubling anomalies that blend the real world with the virtual, you’re sent in to investigate and are swept across a staggering and dangerous array of simulations developed for Blackroom users, from medieval castles to horror sets. Peering into your mind and tapping into your deepest memories and fears, however, it’s clear that the Blackroom is not all fun and games.

Blackroom reunites game lead John Romero and art director Adrian Carmack, who co-founded id Software and co-created some of the industry’s seminal video game franchises, including Wolfenstein, DOOM and Quake. The Night Work Games team carries on that history of innovation with Blackroom, with a focus on fast-paced action, pushing technical boundaries and developing community-focused, mod-friendly games.

“It is incredible to work with Adrian again,” said John Romero, game lead. “We’re developing exactly the type of game we think a lot of shooter fans want. It’s the type of shooter we’re known for, and the type of game we love to play ourselves. It’s a skillful shooter, from movement to weapon and map mastery.”

Adrian, who got his start with John in 1990 at Softdisk before going on to co-found id Software, echoed Romero’s comments. “It’s been great working with John again, and we’re really setting out to produce a visceral FPS,” said Adrian Carmack, art director at Night Work Games. “Because of the Blackroom’s setting, we have a lot of freedom to create environments that players might not expect in an FPS. Blackroom technology lets its users enter just about any universe imaginable, and gives them the power to alter the world. That gives me lots of artistic freedom.”

Blackroom is targeted for release in winter 2018 on PC and Mac, DRM-free and on Steam. The team today launched its Kickstarter campaign, which will help the team fulfill and expand upon its ambitious plans and gives the community a unique opportunity to get directly involved in the game’s development.

For more information on Blackroom and to stay up-to-date with the latest developments, visit the official Night Work Games site and follow the studio on Facebook, Twitter and YouTube.


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发表于 2016-4-27 06:39 PM |只看该作者
恐怖游戏《黎明死线 Dead by Daylight》公开上市日期 杀人狂与被追逐者间的战斗

  由《顽皮熊》和《追魂女煞》开发团队 Behaviour Interactive 研发、多人生存恐怖游戏《黎明死线(暂译,Dead by Daylight)》确定将于美国时间 6 月 14 日上市。

  《黎明死线》中,玩家将化身幸存者单独或是组队去面临未知的威胁。 四名玩家将试图逃过杀手的追杀、生存下去,过程中幸存者将面临各种抉择时刻,每个选择都将影响生存机会,而一名玩家将扮演杀手角色,并可客制化这名杀人狂的武器,透过独特力量跟踪,必须要在黎明前、受害者安全逃脱之前追捕到他们。

  在过程中,幸存者可能会因为状况发生,也许要想办法照顾受伤的朋友,或者必须狠心弃之不顾。

  《黎明死线》将透过 Steam 平台推出。

   


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发表于 2016-4-30 07:10 AM |只看该作者
John Romero's Blackroom Kickstarter cancelled until gameplay demo is finished



Pressing Pause for a Gameplay Demo

After listening to the gaming community since we've launched the campaign, we've decided to give you what you've asked for: a gameplay demo of Blackroom. The team is at work on a demo which demonstrates the kind of gameplay, look and innovative, cool features that make Blackroom truly unique — the things we’ve waited years to put into an FPS and which make us incredibly excited about this game.

There’s a hitch here, a hitch that’s making us do something that’s right for the game, the team, and the community: we’re pressing “PAUSE” on the fundraising campaign for Blackroom to complete this gameplay demo. Simply put, this will take more time than the Kickstarter has left, so we’ve decided to suspend the campaign and launch a new one when the gameplay demo is ready. We believe, however, it is the right choice. Thanks to the community feedback, we know we should have included it at launch.

Your support for our game and our vision has been incredible and valuable. You've already proved you want this campaign to succeed, and we believe a gameplay demo will get the rest of the gaming community just as excited for this game as you already are. We will, of course, honor backer achievements in the next campaign. We’ll add an extra something for those of you who continue to support us and we will be in touch to collect your information to reward your support in the next campaign.

Kickstarter Update


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