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本帖最后由 kirassss 于 2013-10-25 06:54 AM 编辑
New 64-bit Cross Platform 3D Engine Announced by Newly Formed Oxide Games
New 64-bit Cross Platform 3D Engine Announced by Newly Formed Oxide Games
Top industry engineering talent spanning decades of experience with companies such as Firaxis and Microsoft have formed a new independent company, Oxide Games. In addition to making cutting-edge games, Oxide is dedicated to making the definitive 3D engine for next-generation strategy games for console and PC. The engine, Nitrous, is a native 64-bit multicore game engine designed specifically for the hardware now common in PCs as well as the Sony PlayStation 4 and Microsoft’s Xbox One.
What makes Nitrous unique is its support for Simultaneous Work and Rendering Model (SWARM). Specifically, the engine renders calls automatically from whatever CPU core is most available. This allows for a vastly larger number of high-fidelity 3D objects to be rendered to the screen at the same time.
Tim Kipp, co-founder of Oxide Games said, “In most modern games, players may see a handful of unique, high-fidelity 3D models on the screen at the same time. That’s because current 3D engines are 32-bit and rely on a ‘main thread’ to talk to the GPU. Nitrous, by contrast, was designed from scratch to be a 64-bit, multicore engine. Nitrous will render epic numbers of units and light sources on a screen at any given time.”
The founders, which include Dan Baker, Tim Kipp, Marc Meyer, Brian Wade, and Brad Wardell, have decades of industry experience between them have worked closely with AMD, Intel and Nvidia for the past several months to ensure Nitrous is able to take full advantage of the latest hardware.
“As the sole industry provider of technologies powering both PCs and major next-generation consoles, AMD is a natural fit for Oxide’s Nitrous engine, an evolutionary leap in PC and console gaming development,” said Ritche Corpus, director of ISV gaming and alliances, AMD. “Oxide’s Nitrous engine supports thousands of high-detail animated models on screen simultaneously. Nitrous makes tomorrow's designs come to life on today's top hardware like AMD’s new AMD Radeon™ R9 Series GPUs, unrivaled APUs and powerful CPUs.”
In addition, with its unprecedented utilization of multiple cores, Nitrous is able to realize the potential of new architectures such as Intel’s Haswell CPU.
“The Nitrous engine has made great progress on the fundamental substrate for parallel compute in PC games. Their tasking system shows near-linear scaling across Intel’s high-end desktop PCs, which translates into players being able to control an unprecedented 10,000 interactive units in their engine,” said Mike Burrows, principal engineer and technical director for visual computing engineering at Intel Corporation.
By natively supporting 64-bit computing, Nitrous is able to support very high resolution texture models while its multicore capability enables vast numbers of light sources on screen simultaneously.
“Our existing and upcoming GPU architectures, such as Maxwell, fully leverage the memory capabilities of today’s PCs,” said Ashutosh Rege, vice president, game content & technology at Nvidia. “Nitrous, having been designed with 64-bit gaming in mind from the start, should be able to deliver games with an amazing level of detail across entire scenes of incredible scale.”
A number of developers have already committed to using Nitrous for upcoming titles. Developer and publisher Stardock Entertainment, known for PC games such as Sins of a Solar Empire, Galactic Civilizations and Fallen Enchantress, provided the seed capital for Oxide Games as part of the Stardock Strategic Investment Fund.
“We see an enormous opportunity for developers with a 64-bit multicore engine. The challenge in developing next-generation strategy games is that players expect the world to have visuals comparable to high-end first person shooters while still expecting hundreds or thousands of units, buildings, and other elements on screen at the same time,” said Derek Paxton, vice president of Stardock Entertainment. “With Nitrous, we’ll be able to have visuals and performance with a fidelity never seen before in a strategy game.”
Oxide Games is based in Timonium, Maryland. Learn more at http://www.oxidegames.com/.
新工作室Oxide Games组建 用64位引擎开发游戏
Oxide Games工作室是由《文明5》前开发商和Stardock的CEO Brad Wardell组建而成,该工作室应用新的64位元渲染引擎Nitrous,制作PC和次世代主机(Xbox One和PS 4)游戏。
Nitrous渲染引擎充分利用多核技术,可提供实时渲染。
工作室的共同创立者,同时也是Firaxis的前引擎设计师Tim Kipp称,Nitrous可对屏幕上数目庞大的图形单位和光源进行渲染。
显然,“许多开发商”已经决定在他们的新游戏中使用该引擎,虽然没有具体项目公布出来。鉴于Stardock已经为该引擎的发展提供了种子资金,所以工作室即将到来的64位游戏,《银河文明3》很可能会使用Nitrous。
Derek Paxton,Stardock Entertainment副总裁称,开发商们有“无数的机会”使用“64位多核引擎”,而且“在Nitrous的协助下,我们可以在一个战略游戏中,为玩家们提供前所未有的视觉体验。” |
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