虽然还没有具体的发售日期,开发方表示计划在2016年内。《地狱之刃》公布于2014年的gamescom,NinjaTheory 表示这将是一款他们自己负责发行的游戏,将会是一款独立3A作品。NinjaTheory 之前制作过《DMC鬼泣》,《奴役:西游记(Enslaved: Odyssey to the West)》等作品,不缺少大制作的经验。目前官方BLOG已经公布了19期开发者日志。
Hi Everyone, we’re happy to be sharing a new poster with you today and also reveal a new for the game: Hellblade: Senua’s Sacrifice.
Below is the poster and also the same art as desktop & mobile wallpapers. We look forward to sharing more of Hellblade: Senua’s Sacrifice with you later this week at GDC!
本作为以《天堂之剑》(Heavenly Sword)及《恶魔猎人》(DmC Devil May Cry)等人气作品知名的英国游戏开发商 Ninja Theory 最新作,以凯尔特神话为基础,描述发生在饱受维京人蹂躏的荒废大地旅行的女战士塞奴亚(セヌア)身上的故事。
号称为「独立 AAA 游戏」的本作,采用「Unreal Engine 4」游戏引擎表现出来的 3D 图像兼具美感及恐怖氛围,官网并介绍采用表演者动作、表情及对白等全部数字化的动态撷取技术过程。
Ninja Theory demonstrates Virtual Human in VR with new Stereo 360° Video
Ninja Theory, the UK-based videogame developer has today released their first VR scene to the public in order to demonstrate the potential of Virtual Human technology in VR. The scene, based on the studio’s upcoming game Hellblade: Senua’s Sacrifice, is available to view as a stereoscopic 360° video on YouTube, Facebook and through Oculus devices.
At Games Developer Conference 16, Ninja Theory showcased a virtual human demonstration in partnership with Epic Games, Cubic Motion & 3Lateral. In a world-first, a scene from their upcoming game, Hellblade: Senua’s Sacrifice, was performed by an actress live on stage and rendered in the game world in real-time. The studio have today released the same scene in VR.
“We tested the scene in VR and found that people reacted very strongly to seeing someone they perceive as human”, said Tameem Antoniades, Chief Creative Ninja at Ninja Theory, “Our belief is that real-time virtual human technology will profoundly shape future VR experiences for games, movies and beyond.”
Wil Driver, CTO at Ninja Theory added, “In VR, you expect characters to acknowledge your presence in meaningful and natural ways and respond to your actions. In the real-time version of the scene, Senua tracks and follows your eyes procedurally while still playing a captured performance. In future, we believe a mix of live performance capture, procedural animation systems and AI will profoundly change the way we both create and enjoy VR experiences.”
Ninja Theory plan to continue their work with Virtual Human Technology in partnership with Cubic Motion and 3Lateral to explore the possibilities that real-time performance capture and virtual human interaction will bring to VR experiences.
The 360° video can also be viewed in VR with the Google Cardboard viewer via the YouTube Mobile App and with Oculus devices.
Hellblade: Senua’s Sacrifice Combat Detailed in New Dev Diary
Hello PlayStation fans, Dom here from Ninja Theory. Work continues on our upcoming PlayStation 4 title Hellblade: Senua’s Sacrifice and today I’m very happy to be sharing with you a new development diary video – Episode 23 in our open development series. In this diary we give an update on Hellblade’s combat gameplay and show new footage of the game in action.
Over the past six weeks or so our small team of 16 people has been focused on taking some big strides forward with the look, feel and sound of Hellblade’s combat gameplay. This has included painstaking work from our combat designer to iterate over and over on the feel of Senua’s moves in battle, the blending of motion-captured stunts with hand-animation to bring through both character and realism in Senua’s movement, and the building of an environment in which to demo Senua’s new skills.
And that’s not to mention the character art, FX, audio, cinematics and programming time that has gone into moving our game’s combat further along the road to completion. We still have a long way to go, but we’re happy with the progress that we’re making.
Hellblade development continues at full speed here at Ninja Theory. As our combat group continues to develop Senua’s combat, the rest of the team are turning their attention to different areas of the game.
We’re regularly shooting scenes for the game in our in-house homemade performance capture studio and we are excited to be continuing our work with a great group of actors that are performing the various voices that Senua hears throughout our journey.
Our composer, Andy LaPlegua, is due to visit the studio to plan out the game’s remaining music and a small group within the team is taking on the task of breaking the back of Senua’s movement outside of combat. We look forward to coming back to PlayStation.Blog soon with another update.
If you like what you’ve seen in our latest development diary, you can catch up with all of Hellblade work so far in our previous diaries. Set aside an afternoon and enjoy 22 episodes (!) of diaries covering everything from Hellblade’s music & environment building through to performance capture and character art. All previous diaries can be found on our YouTube channel.
Thank you for all of your support so far from everyone in the Hellblade team.
Dominic Matthews - Product Development Ninja, Ninja Theory