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本帖最后由 kirassss 于 2014-8-18 07:25 AM 编辑
Ninja Theory Announces Hellblade for PS4
Hellblade Revealed for PS4, Developed by Ninja Theory
Hi, my name is Dom Matthews and I’m the Product Development Ninja at Ninja Theory. It’s a great pleasure to be posting on PlayStation.Blog to tell you about our new game Hellblade, which has just been announced at the PlayStation Gamescom press conference.
For those who aren’t aware of Ninja Theory, we are the UK based developer that created DmC: Devil May Cry, Enslaved: Odyssey to the West, and PS3 exclusive Heavenly Sword.
Over the course of the last 14 years we’ve developed three key strengths that define our games: ninja-class combat, strong character stories, and a unique art vision. In our new digital game, Hellblade, we want to take these three key strengths to the next level. Hellblade will be an experience focused on delivering a deep character in a twisted world, with brutal uncompromising combat.
We’re calling Hellblade an “Independent AAA” game, by which we mean that it will be developed and published independently but with all the quality and production values of any AAA game on the market.
Why have we chosen to self-publish this game? Certain types of game are very difficult to make for AAA retail without being watered down or otherwise compromised for a mass audience. This is especially true of sword-based combat games or games of a distinctive style or unusual subject matter. We want to make a smaller, more focused game experience that is uncompromising in its combat, art and story, and deliver this digitally at a lower price.
The announcement trailer that we’ve just released is intended to give you a taste of the AAA quality that we’re planning on delivering, and to also introduce you to the Hellblade world, which is based on Celtic myth. The trailer is focused on Senua, Hellblade’s protagonist as she embarks on a very personal journey through a hellish underworld.
We have announced the game unusually early. This is a deliberate move: we want to share our development journey with you, the fans; to develop Hellblade right in front of your eyes so you can see just how we go about making games.
At the heart of this is hellblade.com, where you can find the latest from development. Throughout the project we’ll be sharing developer diaries, concept art, design documents, tutorials and work-in-progress of the game being put together. If you hop over to Hellblade.com now you’ll see some concept art from Hellblade as well as an introduction video to the project. You’ll also see a lot more information about “Independent AAA”, and in the spirit of openness, we’ve posted a lot of documentation on a couple of Ninja Theory games that were planned, but never made it into production.
To finish my post, I want to say that it is incredibly exciting for me and the team at Ninja Theory to be creating Hellblade. Hellblade is being made for our fans. Fans of Heavenly Sword, Enslaved and DmC: Devil May Cry. If any of our games have found a special place in your heart, then our aim is that Hellblade will too.
blog.us.playstation.com
https://www.flickr.com/photos/playstationblog/14713839728/sizes/l
Ninja Theory 新作《地狱之刃》曝光在未知世界展开血腥杀戮
曾开发《玄天神剑(Heavenly Sword)》、《DmC:恶魔猎人》与《幻想西游记(Enslaved)》的游戏研发商Ninja Theory 今日稍早在索尼于德国Gamescon 的展前发表会上,首度公开了旗下开发的最新原创游戏《地狱之刃(暂译,英文原名:Hellblade)》,并同步释出游戏影片。
影片中的女主角是名为Senua 的异族女子,带有强烈执念的她,在一场神秘的祈祷仪式中进入了未知世界,而来自地狱的怪物们,正向着她步步逼近.....
Ninja Theory 表示本作是一款独立开发游戏,目标是打造出AAA 等级的内容,玩家将可在扭曲的世界中展开一场场血腥、残酷的战斗。
目前《地狱之刃(Hellblade)》仍在非常早期的开发阶段,有关游戏的售价及实际游戏画面等资讯均尚未公开,有兴趣的玩家可至官网了解更进一步的情报。
《地狱之刃》定位独立3A作品 开发不同以往
《天剑》《DMC鬼泣》的开发商忍者理论的员工Dom Matthews在PS博客上发文介绍了在科隆游戏展上公开的《地狱之刃》,以及忍者理论在这次开发中的计划和期待。
十四年来,忍者理论开发的游戏拥有三个强项。1.酷炫的打斗;2.强角色故事;3.艺术的画面。在《地狱之刃》中,忍者理论希望将这三点带到一个新的水平。《地狱之刃》将带来一段聚焦于扭曲世界中深刻角色的体验,以及不妥协的战斗内容。
Dom称《地狱之刃》为“独立3A游戏”,意思是这款游戏的开发和发行都将是独立的,但是产品的质量和价值会是3A的水平。选择自主发行的原因是什么呢?某些类型的游戏不掺水,不向大众用户妥协就很难进行3A的销售。这对于刀剑战斗类游戏,风格独立的游戏或者一些少见的题材是非常现实的。忍者理论希望制作一款规模稍小,更集中于不打折的战斗游戏体验,画面和故事的作品,并且以更低的价格,数字版的形式传达给用户。
《地狱之刃》的世界观基于凯尔特神话,公布的宣传片焦点是故事主角Senua。整个故事讲述的是她在一个危险世界中的旅程。
游戏公开的时间不同寻常的早。这是开发团队深思熟虑的结果。忍者理论将和玩家分享他们的开发过程,让玩家看见开发的过程将有助于游戏本身。
分享的关键就是地狱之刃的官网。官方将在这里发布开发者日志,概念图,设计文档,教材和游戏开发进度等。本着这种开放的精神,忍者理论还计划将过去企划,但没有最终成为作品的项目的大量文件公开出来。 |
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