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【PS4/XB1/PC】Code Vein

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发表于 2017-4-18 10:40 PM |只看该作者 |倒序浏览
本帖最后由 kirassss 于 2017-6-12 06:34 PM 编辑

Bandai Namco announces Code Vein, a new action RPG from the God Eater team
《噬神者》团队推出硬核ARPG新作《Code Vein》

  Bandai Namco于上周公开的迷之新企划判明,由《噬神者》开发阵容带来的完全新作《Code Vein》,迷宫探索型硬核动作RPG,平台暂时未定,预定于2018年发售,游戏舞台为全部崩坏的近未来,玩家为拥有超常能力的吸血鬼,与伙伴们协力揭开世界的真相。

  在为了残存下去而隔离的社会“Vein”中生活着吸血鬼们,他们是超越人类的存在,代价是丧失了大半记忆,贫血的吸血鬼会变为名为堕鬼的怪物。本作最大特征是存在有“BODY”,每次探索迷宫时可以带一位伙伴一起进行,吸血鬼的武器以大剑、单手剑等近接型为主,也存在枪与锤子等武器。

吸血牙装

  吸血牙装会吸取堕鬼的血,是吸血鬼们独特的装备,通常时为衣服的形状,具有防具的机能,吸血时会露出专用构造,使用者的面具也会变得诡异起来。

特殊能力“炼血”

  吸血鬼们成功进行吸血攻击时,使用从堕鬼那里入手的血可以发动的机技能。能够强化自身、使敌人弱体化,或者发动直接攻击等。

制作人:饭塚启太
监督:吉村广
企划总括团队负责:富泽祐介
开发状况为35%。

访谈补充:“Vein"是静脉的意思,和code加起来就是“血之暗号”,包含着玩家要探索的封闭世界Vein隐藏着未知的真相。游戏开发采用了虚幻引擎4,实机影像会在5月初公开的PV中展示。《噬神者》新作则在不同开发线,已准备好进行新的挑战。

   


Bandai Namco Reveals Code Vein, God Eater Team’s New Action RPG With a Touch of Dark Souls

Bandai Namco recently teased a new game and those of you who got vibes of Dark Souls and God Eater from it weren’t too far off, as the game has been announced in this week’s issue of Famitsu magazine as Code Vein, a dungeon-exploring action RPG.

Code Vein is a completely new title by Bandai Namco. It is described as a dungeon exploring-type hard action RPG. Players take on the role of “Revenants,” vampires with supernatural abilities, and team up with allies to seek out the truth of the world.

The Revenants are part of an isolated company called “Vein” that helps them survive. While the Revenants are beings that transcend human beings, they’ve lost most of their memories. When Revenants face blood deficiency, they transform into monsters called “Lost.”

The main characteristic of Code Vein is “Buddy.” This allows you to take one partner while exploring dungeons.

Revenants mostly use great swords, single-handed swords, and other close-ranged weapons as their go-to in battle. There are also other weapon types such as spears and hammers.

Here are some key words:

Blood Veil – The Blood Veil is an equipment unique tot he Revenant, used to [粗俗词语过滤-#0003] up blood from the Lost. While in use, it appears in the form of clothing, and also functions as armor. While in use to Su ck up blood, it uses a mechanism for the purpose, and we see a change in the user’s mask as well.

Special Ability: Blood Smelting – This action becomes possible after acquiring blood from the Lost after successfully Su   cking up their blood using Blood Veil. This allows you to power yourself up, debuff enemies, do direct attacks, and other uses.

Staff includes Keita Iizuka as the producer, Hiroshi Yoshimura as the director, and Yusuke Tomizawa as the project leader.

Its development is currently 35% complete and we’ll see a new trailer for the game in the near future.

Code Vein releases in 2018.

http://blog.esuteru.com/archives/20012324.html




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发表于 2017-4-20 07:22 AM |只看该作者
本帖最后由 kirassss 于 2017-4-20 07:24 AM 编辑

First look at Code Vein, Bandai Namco’s new action RPG

The Unreal Engine 4 action RPG from Bandai Namco's God Eater team.
The latest issue of Weekly Famitsu is now available, providing our first look at Code Vein, the new Unreal Engine 4 action RPG from Bandai Namco led by key God Eater staff Keita Iizuka (producer), Hiroshi Yoshimura (director), and Yusuke Tomizawa (team leader).

1.jpg

Code Vein is set in the near future, where the earth’s crust was pierced by the “thorns of judgment” and everything fell to ruin. The setting of the game is “Vein,” a closed society where a people known as “Revenants” just barely managed to survive.

Although Revenants possess supernatural powers, it came at the price of losing the majority of their memory. When low on blood, a Revenant’s humanity will decay, and since that would result in them turning into a monster called a “Lost,” they must continue to [粗俗词语过滤-#0003] up blood.

The player will become a member of the Revenants, and while working together with allies, explore the world of Vein where countless Losts of all types, big and small, wander about. In doing so, players will draw near the full story behind the birth of the Revenants and the mysteries of Vein itself, a city fallen to ruin by the thorns of judgment. Will the cause of the ruin be connected to the birth of the Revenants? What is the truth that awaits them on this desperate journey?

2.jpg

One of the biggest features of Code Vein is the existence of a “Buddy.” When exploring Vein, you can take along a single Buddy. By sharing the sense of accomplishment of defeating strong enemies and overcoming the point of death, that feeling evolves into something special. You’ll witness Vein’s variety of faces—from mountainous regions enclosed by ice to caves and underground shopping areas—as you travel alongside your Buddy. There will even be dark areas full of dangers. Pay attention for the Losts lurking in the darkness of these aras while relying on the little amount of light you have available. Having a Buddy enables you to use tactics such as setting a decoy. Other than the sense of security a Buddy offers, they also come with great merit.

Revenants will have access to a variety of weapon types. These are mainly close combat weapons such as great words and one-handed swords. But since the attack action is different depending on the type of weapon, you can choose a weapon that fits your style.

3.jpg

Blood Veils are Revenant-original equipment that [粗俗词语过滤-#0003] up the blood of Losts. It usually takes on the form of clothing, and although it has aspects of armor, it has an exclusive mechanism that appears during blood [粗俗词语过滤-#0003]ing. Additionally, it transforms the mask of the user into a more violent form. The blood of the Losts obtained through the blood [粗俗词语过滤-#0003]ing mechanism of a Blood Veil is transported into the user’s mouth through a pipe in the equipment. There are several types of Blood Veils, and you’ll be able to play out a variety of tactics by combining them with your weapons.

One kind of Blood Veil forms sinister claws shaped like gauntlets on the user’s right hand. It has short reach, but can [粗俗词语过滤-#0003] up blood fast in close combat. Once the Blood Veil develops on the right hand, the user’s mask also starts to transform, covering half of their face with a blood [粗俗词语过滤-#0003]ing mask. By piercing your right hand into the enemy, you can [粗俗词语过滤-#0003] up their blood. The method of blood [粗俗词语过滤-#0003]ing is unknown for this type of Blood Veil, but it may be that there is a mechanism in the palm or arm.

Screenshots in the magazine show another type of tailed Blood Veil. A girl is pictured activating it, her eyes shining red when doing so, and her mask changing shape before piercing enemies from a distance.

Tempered Blood is Revenant-exclusive technique. After successfully landing a blood [粗俗词语过滤-#0003]ing attack, you an activate this action using the blood obtained from Losts. Tempered Blood offers an abundance of effect variations, including strengthening yourself, weakening enemies, and direct attacks. Figuring out how to successfully land blood [粗俗词语过滤-#0003]ing attacks and when to use Tempered Blood in battles against Losts are key to exploring Vein and clearing dungeons.

One example of Tempered Blood is as follows: a large amount of blood shoots out of the ground like pillars and attacks the enemy. This is an effective technique when facing several opponents. And given that a Revenant’s weapons are generally meant for close combat, this is a useful way to strike from a distance.

4.jpg

Development on Code Vein is currently 35 percent complete. The game is due out worldwide for unannounced platform(s) in 2018. An official announcement will be made tomorrow, April 20, across Bandai Namco’s western and Japanese divisions.

5.jpg


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发表于 2017-4-20 06:22 PM |只看该作者
本帖最后由 kirassss 于 2017-4-20 06:40 PM 编辑



Code Vein First Details & Screenshots
BNEI 全新戏剧性探索动作 RPG《CODE VEIN》近未来吸血鬼抵抗灭亡


  BANDAI NAMCO Entertainment 今(20)日公开全新企画《CODE VEIN》第一波报导。 本作尚未公布将会推出在哪一平台上,但主打是一款「戏剧性探索动作角色扮演游戏」,预定在 2018 年内推出。



  本作是以近未来世界为游戏舞台,世界因为被「审判之棘」贯穿而步向灭亡。 只有被称为「吸血鬼(レヴナント)」的存在能够存活下来,他们建立起一个称为「血脉(ヴェイン)」的封闭型社会。









  吸血鬼是为了对抗毁灭,而放弃以人类身份存活的存在,虽然能够获得超常的力量,但作为代价会失去还是人类时的大部份记忆。 另外为了维持人类理性,就必须要持续吸食「血液」。 一但开始缺血,就会失去理性,而化为名为「堕鬼(ロスト)」的异样存在。

  化为堕鬼的人,将会持续受到无法满足的吸血冲动所苦,于是为了寻求更多血液,而在这个世界徘徊。 现在世界上有无数的堕鬼横行无阻,可以看到许多因对鲜血的渴望,而产生的瘴气不断蔓延。





  玩家在游戏当中要扮演一名吸血鬼,为了追求吸血鬼到底是为何而生,以及这个世界是不是有「出口」等真相,而踏上探索世界的旅程。 最后将会面临到沉眠在血脉当中的巨大秘密。 以上就是本作的背景故事。



  本作是一款「探索」动作角色扮演游戏,玩家在游戏中要和伙伴角色们,一起挑战里面会有众多强敌在等待你出现的广大迷宫。

  在探索迷宫时并不是仅有自己孤独一人,还可以带著称为「搭挡(バディ)」的伙伴。 可以带进迷宫里的搭挡,会随故事发展逐渐增加。 虽然目前尚未公开详细情报,但玩家似乎要和搭挡一起互相合作,克服各种困难。











  玩家可以配合自己的玩法,选择使用剑、鎗剑、斧枪等众多不同不同的武器。 而且还可以运用称为「吸血牙装(ブラッドヴェイル)」以及「炼血」的系统,享受到自由度极高的战斗风格。











  吸血牙装是一种也能当作防具使用的装备,其最大特征,就是具备专为吸血而设计的机关。 在发动时口部会被面具覆盖,把以吸血牙装攻击到的敌人血液,直接运送到用户口中。

  在这次公开的游戏图片当中,可以看到有外形像蝎尾的远距离型,以及像是手甲一样的接近战斗型等等,各种不同的吸血牙装。







  而且还能够运用吸食到的敌人血液,使用可以攻击敌人、强化自己,甚至是弱化敌人的特殊能力「炼血」。





















  《CODE VEIN》目前包含对应平台在内,还有许多情报尚未公开,到底会是一款怎样的游戏,实在是非常令人期待后续情报。 官方也于即日起成立推特账号,有兴趣的玩家不妨密切注意。

http://www.code-vein.com/

https://twitter.com/CODE_VEIN

Bare Your Fangs With Code Vein

Bandai Namco Entertainment Europe today announces Code Vein for release on major home consoles in 2018. Feast on the blood of enemies through a journey across a massive interconnected world to unlock its mysterious sanguine past in this gruelling action-RPG.

In the not too distant future, a mysterious disaster has brought collapse to the world, as we know it. Towering skyscrapers, once symbols of prosperity, are now lifeless graves of humanity’s past pierced by the Thorns of Judgment. At the centre of the destruction lies a hidden society of Revenants called Vein. This final stronghold is where the remaining few fight to survive, blessed with Gifts of power in exchange for their memories and a thirst for blood. Give into the bloodlust fully and risk becoming one of the Lost, fiendish ghouls devoid of any remaining humanity.

In this challenging action-RPG, Code Vein finds players assuming the role of a Revenant. After stumbling into Vein, players are tasked to embark into the world with a companion picked from the various residents of Vein to uncover lost memories and an exit out of this new demented reality. The world of Code Vein is dangerous, full of vicious enemies and monstrous bosses to put players’ combat skills to the test.

Revenants also have access to Blood Veils, devices capable of draining the blood of their enemies in order to enhance their own abilities. Exploiting these enhanced abilities known as Gifts, players can change their form to increase their strength, weaken enemies, and utilise new weapon abilities with overpowered attacks. Utilising the vast array of weaponry along with each character’s Gift, players can adapt and strategize to a variety of battle conditions that suit their play styles.


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发表于 2017-4-26 04:16 PM |只看该作者
Code Vein has character customization, large variety of fields
BNEI 全新戏剧性探索动作 RPG《CODE VEIN》最新情报玩家角色可自定义 育成自由度高

  BANDAI NAMCO Entertainment 全新企画《CODE VEIN》本作尚未公布将会推出在哪一平台上,但主打是一款「戏剧性探索动作角色扮演游戏」,预定在 2018 年内推出。在本周电击 PS 杂志上的制作人访谈中公开新情报,整理的要点内容如下,游戏目前平台未定,海外宣传的是PS4 和 Xbox One。

·关于难度,虽然并非压倒性的高难度,但具有挑战性。
·开发状况无法明确用百分比数字来描述,与伙伴的探索体验部分已经成型,关于画面也有一定成果,大概在这个阶段。
·关于概念PV,影像为海外创作人所制作,为了强调吸血鬼的反叛感,而加入了各种要素,玩过游戏的话,会对影像中的内容有更进一步了解。
·游戏中的具体时间无法详述,也就是现代社会平稳持续时,由于某个原因世界迎来了崩坏。
·游戏当初主人公的目的是如何作为吸血鬼存活下来,而在战斗过程中逐渐接近世界的真相。
·现在公开的3个人中,红毛的男性与带着俄罗斯风帽子的女性为NPC,短发的男性为玩家角色。
·玩家角色可以自由定义,也可以捏成女孩子。
·育成要素的自由度非常高,可以配合玩家自己的风格进行成长。
·舞台基本是在地面,玩家要自己进行探索,并非关卡通关的形式。
·场景种类很丰富,配置的敌人特性也各异,还有地区特有的设置,例如雪山会发生雪崩。
·可以不带着伙伴单人游玩。
·不存在死亡的概念,即便活动停止经过一段时间后就可以再行动,游戏中就是从检查点重新来过的形式。

The latest issue of Dengeki PlayStation has new details on Code Vein, Bandai Namco’s new action RPG from its God Eater team.

Here are the new details, via a developer interview in the magazine:

The game is set in a world where time has passed after it was destroyed by a certain cause. Now, modern society is made up of adjoining lands.
Your purpose as a Revenant is to survive. As you fight, you will get closer to the truth of the world.

(Presumably referring to the screenshots that have been released…) The protagonist is the short-haired man, and the red-haired man and the woman wearing the Russian hat are NPCs.

The player character can be freely customized. Gender can also be set. A wide range of customization is possible, allowing you to make a heroic and cool-looking character.

The game will feature growth elements with a very high degree of freedom, allowing you to develop your character in a way that matches your play style.

Rather than progress by clearing stages, you’ll explore the world of adjoining lands on your own feet.

There are a large variety of fields. Each area has enemies with different characteristics, as well as area-specific mechanics. The volume should be satisfying.

Even if your Buddy character dies, you can continue exploring. You can also explore on your own without bringing along a Buddy.

The concept of “death” does not exist. Even if you’re out of action, if time passes, you can become active again (retry again from a checkpoint).

They’re re not trying to put difficulty at the forefront, but there will be challenges.

Code Vein is due out worldwide for unannounced platform(s) in 2018.


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发表于 2017-4-27 04:44 PM |只看该作者
《Code Vein》5 月 2 日将公开第一弹PV 展示实机
Code Vein debut trailer to be released May 2


The first trailer for Code Vein, Bandai Namco’s newly announced action RPG from its God Eater team, will be released on May 2, the company announced on Twitter.

The tweet included a screenshot, attached above, of a scene from the trailer.

Code Vein is due out for unannounced platform(s) in 2018.

https://twitter.com/CODE_VEIN/status/857444301902495744

  Bandai Namco 推出的全新迷宫探索型硬核动作RPG《Code Vein》官推预告将于 5 月 2 日公开第一弹PV,预告图即为PV中的一个画面。

  游戏讲述在为了残存下去而隔离的社会“Vein”中生活着吸血鬼们,他们是超越人类的存在,代价是丧失了大半记忆,贫血的吸血鬼会变为名为堕鬼的怪物。本作最大特征是存在有“Buddy”,每次探索迷宫时可以带一位伙伴一起进行,吸血鬼的武器以大剑、单手剑等近接型为主,也存在枪与锤子等武器。



1.JPG

2.JPG

3.JPG

7.JPG








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发表于 2017-5-2 06:22 PM |只看该作者
本帖最后由 kirassss 于 2017-5-2 06:35 PM 编辑

《噬神者》团队全新 IP 游戏《CODE VEIN》宣传影片首度曝光

  BANDAI NAMCO Entertainment 制作,主打「戏剧性探索动作角色扮演游戏」的全新游戏《CODE VEIN》,官方今日首度曝光宣传影片,供玩家抢先一窥游戏面貌。

  《CODE VEIN》是一款由制作《噬神者》系列游戏的创作者们所企划开发的完全新作游戏。 富泽佑介担任企划统筹、吉村广担任游戏总监、以及新招募的饭冢启太担任游戏制作人。

  《CODE VEIN》以近未来世界为游戏舞台,世界因为被「审判之棘」贯穿而步向灭亡。 在游戏当中要扮演一名吸血鬼,为了追求吸血鬼到底是为何而生,以及这个世界是不是有「出口」等真相,而踏上探索世界的旅程。 最后将会面临到沉眠在血脉当中的巨大秘密。

  本作是一款「探索」动作角色扮演游戏,玩家在游戏中要和伙伴角色们,一起挑战众多强敌环伺的广大迷宫。 在探索迷宫时并不是仅有自己孤独一人,还可以带著称为「搭挡(バディ)」的伙伴。 可以带进迷宫里的搭挡,会随故事发展逐渐增加。 玩家要和搭挡一起通力合作,透过名为「吸血牙装」和「炼血」的系统,享受到自由度极高的战斗风格,并克服各种困难。

  《CODE VEIN》尚未公布推出平台,预定在 2018 年内推出。

   


   


https://www.bandainamcoent.com/games/code-vein

http://www.code-vein.com/?utm_so ... utm_campaign=direct

Code Vein debut trailer

Bandai Namco has released the debut trailer for Code Vein, its upcoming action RPG due out worldwide for “major home consoles” in 2018.

Here’s an overview of the trailer, via Bandai Namco:

The new trailer highlights the mysterious and captivating universe found in Code Vein along with a quick look at the game’s thrilling weapon-based combat. The trailer also teases the game’s companion gameplay mechanic. As players venture out into the world, they will be able to choose a partner companion from the various residents of Vein. Added strategy presents itself when players choose companions that complement their play style to give them a fighting chance against the vicious enemies they’ll be up against through their journey.

In the not too distant future, a mysterious disaster has brought collapse to the world as we know it. Towering skyscrapers, once symbols of prosperity, are now lifeless graves of humanity’s past pierced by the Thorns of Judgment. At the center of the destruction lies a hidden society of Revenants called Vein. This final stronghold is where the remaining few fight to survive, blessed with Gifts of power in exchange for their memories and a thirst for blood. Give into the bloodlust fully and risk becoming one of the Lost, fiendish ghouls devoid of any remaining humanity.


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发表于 2017-5-2 07:17 PM |只看该作者


































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发表于 2017-6-12 11:37 AM |只看该作者
Code Vein coming to PS4, Xbox One, and PC in 2018, E3 2017 trailer
《噬神者》团队新作《CODE VEIN》确认在 PS4 / Xbox One / STEAM 登场


  BANDAI NAMCO Entertainment 制作,主打「戏剧性探索动作角色扮演游戏」的全新 IP 游戏《CODE VEIN》,在今(12)日举办的 2017 年 E3 电玩展 Xbox 展前发表会中释出新影像,并且首度确定本作的推出平台将是 PS4 / Xbox One / PC STEAM。

  《CODE VEIN》是一款由制作《噬神者》系列游戏的创作者们所企划开发的完全新作游戏。 富泽佑介担任企划统筹、吉村广担任游戏总监、以及新招募的饭冢启太担任游戏制作人。 游戏以以近未来世界为游戏舞台,玩家要扮演一名吸血鬼,为了追求吸血鬼到底是为何而生,以及这个世界是不是有「出口」等真相,而踏上探索世界的旅程。

   


   


  PS4 / Xbox One / PC STEAM《CODE VEIN》预定在 2018 年内推出。

Code Vein will launch for PlayStation 4, Xbox One, and PC via Steam in 2018, Bandai Namco announced at the Microsoft E3 2017 press conference.

Here’s an overview of the game, via Bandai Namco:

In the Face of Certain Death, We Rise

In the not too distant future, a mysterious disaster has brought collapse to the world as we know it. Towering skyscrapers, once symbols of prosperity, are now lifeless graves of humanity’s past pierced by the Thorns of Judgment. At the center of the destruction lies a hidden society of Revenants called Vein. This final stronghold is where the remaining few fight to survive, blessed with Gifts of power in exchange for their memories and a thirst for blood. Give into the bloodlust fully and risk becoming one of the Lost, fiendish ghouls devoid of any remaining humanity. Wandering aimlessly in search of blood, the Lost will stop at nothing to satisfy their hunger. Team up and embark on a journey to the ends of hell to unlock your past and escape your living nightmare in Code Vein.

Key Features

Unite to Survive – Featuring a story driven connected dungeon experience, dive into the world of Code Vein. Create your own character and choose your partner as you venture out into a world of destruction, overrun by the Lost. Use your combined strength to coordinate your approach and defend each other from surprise attacks or overpowered enemies using your Blood Veil and various weapons. Change the feel of the game depending on which partner you choose, each with their own combat style and background story.

Beneath the Veil – Experience the power of blood as you use unique Blood Veils to drain your enemies to enhance your abilities. Using “Gifts” powered by enemy blood, players can increase their strength, weaken enemies, and utilize new weapon abilities and overpowered attacks.

Great Challenge Brings Greater Rewards – Take on the Lost as you explore the malefic world of Code Vein. Choose from a myriad of weapons such as bayonets, axes and spears, to accommodate your favorite battle style. Apply strategy in your attacks through partnered coordination and Blood Veil enhancements, ready to bring down the most threatening enemies.


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发表于 2017-6-15 03:59 PM |只看该作者
Code Vein  ‘Basic Attacks’ gameplay
《噬神者》团队新作《CODE VEIN》公开基本攻击演示影像


  BANDAI NAMCO Entertainment 制作,主打「戏剧性探索动作角色扮演游戏」的全新 IP 游戏《CODE VEIN》确定本作的推出平台将是 PS4 / Xbox One / PC STEAM。今天官方公开了基本攻击演示影像,据监督吉村广所言,这次公开视频中所演示的动作,较 5 月公开的第一弹宣传片,有不少根据玩家意见进行修改的地方。

  在游戏中玩家可以使用剑、铳剑、斧枪等多种各具特色攻击动作的武器,除了基本攻击以外,还可以使用吸血牙装进行吸血攻击,利用所吸收的敌人血液发动有各种战斗效果的“炼血”,两个相互配合使用,能体验自由度很高的战斗动作。

  《CODE VEIN》是一款由制作《噬神者》系列游戏的创作者们所企划开发的完全新作游戏。 富泽佑介担任企划统筹、吉村广担任游戏总监、以及新招募的饭冢启太担任游戏制作人。 游戏以以近未来世界为游戏舞台,玩家要扮演一名吸血鬼,为了追求吸血鬼到底是为何而生,以及这个世界是不是有「出口」等真相,而踏上探索世界的旅程。

   


Bandai Namco has released the first-ever gameplay video of Code Vein, its upcoming action RPG from its God Eater staff.

In Code Vein, you can choose from among weapons such as swords, bayonets, and halberds, each of which can perform unique actions, based on your own personal play style. Today’s gameplay video introduces some of those unique actions in the form of basic attacks.

Code Vein is due out for PlayStation 4, Xbox One, and PC worldwide in early 2018.


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发表于 2017-6-17 07:31 AM |只看该作者
Code Vein won’t break the player’s spirit, says director

Following the release of a new gameplay video this week, Dengeki Online spoke with Code Vein producer Keita Iizuka and director Hiroshi Yoshimura, who shared new information about the upcoming action RPG.

Get the tidbits below.

Are you developing the game identically across all three platforms and both in Japan and around the world?

We’re planning to develop the game the same everywhere including Japan. We also also aiming to release the game on the same date worldwide.

When you decided the game’s genre and gameplay, did you look at western development and proceed with a global mindset?

Code Vein is a new challenge for us, and so including Japan we want to make a game that will excite and be enjoyed by players around the world. Moreover, we took the recent game market into account and thought we should make a title that will launch us into worldwide recognition.

Is there any part of the game that you adjusted with regard to a global audience?

I don’t think there is a difference between western and Japanese gamers when it comes to the nature of dungeon crawling RPGs and their experience with them. And so based on that, we will make final adjustments for the overall direction based on a single standard. Also, this will be a game truly worth playing, but on the other hand, we are bearing in mind not to break the player’s spirit. I think there’s a difference between players based on region when it comes to motivation upon having to retry a section, but we are working hard to make it enjoyable by everyone without breaking their spirit. One way to preserve player motivation is the buddy system. The buddies that accompany you each have unique special abilities that alter your play style, and there are many options to perform trial and error with.

Can we expect dramatic story progression and personable characters?

In God Eater, you gained affection from characters by fighting together, but in Code Vein we have evolved a part of that concept. While taking a long time venturing into unexplored territory, your buddies will react to various things that occur. For example, if the player is felled, your buddies will come running to help and vice versa. Different from the relationships you raise while fighting, I think we can make more emotional relationships.

Any hints about characters that will appear in the game?

Characters with various upbringings as vampires will appear. Depending on the time and situation you’ll progress together with some and also separate. Also, although they are all Revenants they have a variety of different standpoints, and through interacting with them there are different types of bonds you can form which is new I think.

You released a video introducing the action (combat), but will you continue to adjust the action (combat) and effects?

Of course. The video we released showed the current progress we’ve made thus far. We will continue to make adjustments until the end of development.

In the video the blood spraying was impressive, but does that have an effect on the gameplay systematically?

We’re preparing other original components in addition to the previously announced Blood Veil. Please look forward to our follow up report.

How will you acquire weapons?

You can pick them up in dungeons, but we are putting an emphasis on acquiring them via enemy drops.

Will the explorable area be open-world or divided areas that you travel between?

It’s difficult to define “open world” but, all the fields are connected and can be traveled on foot.

Will similar areas repeat and become monotonous such as underground?

We’re aiming to make locations you won’t grow tired of, such as natural caverns and ancient ruins.

Code Vein is due out for PlayStation 4, Xbox One, and PC in 2018.


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