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发表于 2015-1-9 06:07 PM |只看该作者
Decisive Games, Microsoft’s new RTS studio



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发表于 2015-1-21 07:06 AM |只看该作者
ScreamRide Releases March 3rd on Both Xbox One & Xbox 360



Thrills, Spills, Chills, and Epic Combos in ScreamRide

The team at Frontier Developments has an amazing pedigree when it comes to coasters and amusement parks. This is the team behind Kinect Disneyland Adventures and the Roller Coaster Tycoon series, after all; nobody is more knowledgeable about awesome coaster games than these guys. So it’s no surprise to find that ScreamRide is an awesome, bombastic game which will bring massive coasters, thrill rides, and wanton destruction together when it releases for Xbox One and Xbox 360 on March 3.

It’s set in a not-too-distant future where everyone has become bored and people need to be thrilled to near-death. That’s where you come in – with giant rides to astound, amaze, and usually topple a building or two.

There are three types of mission levels in ScreamRide, and each one highlights one of the three pillars of this insane game. ScreamRider missions task you with controlling the coaster, trying to create the most intense experience for the riders without throwing them off the track. You control the speed of the car as well as its lean, which allows you to balance up on two wheels for some dangerous-but-rewarding combos. It’s a very arcade-style system, complete with global and friends leaderboards to encourage some healthy competition.

The Engineer missions make up the puzzle portion of the game. Starting with a piece of a finished coaster, it’s up to you to complete the ride – trying to make the coolest coaster with a limited amount of track.

And finally, there’s Demolition Expert. This is where the “destroy” part of ScreamRider comes in. Using differently shaped ride pods, you launch thrill-seeking guests into a destructible environment, setting off explosions and causing chain reactions to knock down as many buildings as possible.

One of the cool things about ScreamRide is that all three pillars of the game are present to some degree in each mode. For example, destruction and chaos are always a part of the game. Heck, in Engineer mode, you can build a coaster that hits an exploding barrel and collapses a skyscraper!

Of course, the particularly enticing part of ScreamRide is the opportunity to design your own roller coaster or thrill ride from scratch. Frontier Developments has made the biggest, most robust coaster creation system we’ve ever seen; hundreds of pieces, fine-tuned controls, and an incredible amount of customization options let you create the coaster of your dreams, and then share it with the world.

Plus, unlike coaster creation games of years past, you’re not making this ride in a vacuum. ScreamRide has construction tools similar to Minecraft, empowering you to make massive, fully destructible environments. Seeing the set pieces that people build their coasters around is often as cool as checking out the coaster itself.

Keep your hands inside the ride at all times!

news.xbox.com













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发表于 2015-1-22 06:24 PM |只看该作者
微软揭露全新扩增实境装置「Microsoft HoloLens」于现实和虚拟对象互动

  微软于美国雷德蒙德举办的「Windows 10: The Next Chapter」发表会中,揭露了全新的头戴式扩增实境装置「Microsoft HoloLens」。此装置是可以让用户以类似配戴 3D 眼镜的方式,在镜面上投影出「扩增实境」的 3D 全息影像。最大的特色就是现实世界和虚拟对象的结合,例如以墙壁为底来投放全息影像、将现实的房间仿真更换装潢、或是增添虚拟的对象等。同时,也实现了可干涉虚拟对象的功能,根据概念影片的展示,用户甚至可以直接在现实移动、重设大小甚至组合该虚拟对象。





Microsoft HoloLens




   


  「Windows 10」将默认支持「Windows holographic」应用程序编程接口,全球规格的应用程序将可以「扩增实境」的方式运作。「Microsoft HoloLens」内藏次世代 CPU、GPU 以及 HPU,并且不用连接 PC 来单体运行。同时搭载立体音响辨识,以立体声来重现虚拟对象在现实中身处的方向和距离。

   


  发表会中展示了原型试作机,同时在现场实际演示在视野以全息影像来显示虚拟对象的样貌。微软也公开了「Microsoft HoloLens」的概念影像,提示该装置未来可能的样貌,在影片中也看到短暂曝光了以虚拟玩法来游玩《我的世界(旧译:当个创世神,Minecraft)》的概念,也令人期待该技术未来如何结合虚拟游戏和现实的前瞻性。微软未来也将会释出 HoloLens 的开发工具,来推广软件以及装置的进一步开发。





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发表于 2015-2-4 07:17 AM |只看该作者
   


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发表于 2015-2-11 07:40 AM |只看该作者
   


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发表于 2015-2-17 07:08 AM |只看该作者
本帖最后由 kirassss 于 2015-2-17 07:22 AM 编辑

   


ScreamRide demo coming to Xbox One & Xbox One tonight, new trailer

   


Create, Ride and Destroy in the ScreamRide demo tonight

ScreamRide crashes onto Xbox in two weeks, and if the above launch trailer has you curious to see just what happens when you hurl pods full of explosives at buildings or build terrifying coasters, you can actually start creating and destroying because the ScreamRide demo launches on Xbox Live starting at midnight tonight.

Available on both Xbox One and Xbox 360, you can try out each of the three career modes in the free demo (the full game features over 50 levels in the campaign plus a robust level creation editor). Want to test your awesome twitch action gameplay skills by steering a coaster car directly through crazy mazes? Then strap yourself in the cockpit as a ScreamRider and ride a coaster through the labyrinth of twists and turns. For a change of pace, you can play as the Engineer and strategically plan how to build the best coasters with the provided tools. Finally, once you’ve mastered riding and creating, tear it all down by playing as the Demolition Expert, where you skillfully fling pods for maximum screams and destruction.

Already available for pre-order in stores, ScreamRide’s digital pre-order and pre-download also go live today. As you prepare for launch beginning March 3rd, use the demo as practice on your way to becoming a five-star-earning ScreamRider, Engineer and Demolition Expert, earning as many screams as you can!

news.xbox.com


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发表于 2015-2-26 12:26 PM |只看该作者
Forza Horizon 2 getting standalone Fast & Furious expansion



   


'Forza' creators revving up 'Fast & Furious' video game

"Fast & Furious" and "Forza" are hitching a ride together.

The hugely successful movie franchise is teaming up with the critically acclaimed "Forza" racing series for a video game featuring cars and missions inspired by Universal Pictures' "Fast & Furious" film series. The downloadable title will serve as an expansion to "Forza Horizon 2," the latest open-world edition of Turn 10 Studios' "Forza Motorsport" game franchise.

"We've been talking with the folks at Turn 10 for a number of years and have always wanted to work together," said Bill Kispert, executive vice president of digital licensing at "Fast & Furious" studio Universal. "It was a matter of schedules, capacity and a film coming together at the right time. It finally has, and we're excited to collaborate with Turn 10."

"Forza Horizon 2 Presents Fast & Furious" will launch March 27 for Xbox One and Xbox 360. The stand-alone title will not require "Forza Horizon 2" and will be available for free until April 10 to promote the April 3 release of "Furious 7," the latest installment in the film series. After that date, the "Fast & Furious"-themed expansion will cost gamers $10.

Set before the movie, the game casts players as a driver in France tasked with sourcing vehicles for mechanic Tej Parker (portrayed by Chris "Ludacris" Bridges in the films and game). The automobiles are virtual renditions of those in the "Fast & Furious" movies, such as the iconic 1970 Dodge Charger R/T driven by Vin Diesel's character Dominic Toretto.

"We weren't interested in doing yet another movie-based game," said Alan Hartman, studio head at Turn 10. "That's not what our franchise is about. When we started talking about this with Universal years ago, it was really about bringing both of our franchise's strengths to the table. We're building on top of everything we've done over the last decade."

Hartman said Universal and the "Fast & Furious" filmmakers provided access to the series' cars, production designs and footage in order to virtually reconstruct them in "Forza Horizon 2." He noted that the vehicles in the "Fast & Furious" expansion would be recreations of cars from the film series - right down to their scratches and customized options.

The game will include such "Furious 7" rides as a 1998 Toyota Supra, 1970 Plymouth Road Runner, 2012 Nissan GT-R, 1970 Plymouth Cuda, 2013 Jeep Wrangler, 2014 Maserati Ghibli S and 2015 Dodge Charger.

While the "Fast & Furious" series has been depicted in a few poorly received console and smartphone games, this partnership is a car pool featuring a couple of dynamos: the "Fast & Furious" film franchise has made more than $2.3 billion at the worldwide box office, and "Forza" games are the most-played racing simulations on the current generation of consoles.

"It's kind of been a grand experiment," said Hartman. "I hope what we're doing here is a model for what we do in the future. It's been a great relationship, and I don't want to end it after this, so we'll see what's possible in the future."

The Associated Press


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发表于 2015-2-27 06:30 PM |只看该作者
   


   


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发表于 2015-3-4 07:38 AM |只看该作者
本帖最后由 kirassss 于 2015-3-4 07:42 AM 编辑

   


   


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发表于 2015-3-5 06:15 PM |只看该作者
Phil Harrison to leave Microsoft



Phil Harrison to leave Microsoft

Executive Phil Harrison is leaving Microsoft, GamesIndustry.biz has learned through multiple sources at GDC, though Microsoft has so far refused to confirm his departure.

"I don't, no. I'm sorry, I don't think I can say anything about that," Xbox boss Phil Spencer told Eurogamer when asked today at GDC. Chris Charla, director of ID@Xbox also refused to comment - with a Microsoft spokesperson stepping in to say Charla wasn't the person to ask about staffing issues, and that the company does not comment on rumour or speculation.

The news comes in tandem with the proposed merger of Lift London, which Harrison was instrumental in founding, with Microsoft's multimedia-focused Soho Productions. Several redundancies are understood to have taken place as part of that move.

Harrison joined Microsoft in 2012 as VP of the Interactive Entertainment Business and EMEA head of games, having previously held a senior role at Sony and founding London Venture Partners in the interim. He was hired by then head of the Xbox business, Don Mattrick, who it's understood had a long standing friendship and mutual respect with Harrison.

"I am excited to be joining the senior team at Microsoft at a pivotal time for our industry," said Harrison when he was hired back in 2012. "I am really impressed with the company's long-term vision for growing the market for interactive entertainment globally and also with the incredible wealth of talent, technology and resources the company has available to succeed."

"We are honoured to have Phil join a team that boasts a wealth of talent from across the industry," added Phil Spencer at the time. "Phil is one of video gaming's true visionaries, and his experience overseeing global studios and deep industry relationships make him the ideal person to lead our European efforts. Under his leadership, we look forward to continuing cultivating the best talent and growing our business in the region."

However, GamesIndustry.biz understands that Harrison grew frustrated when Mattrick's departure and Spencer's subsequent promotion did not result in him moving up the corporate ladder, issuing the ultimatum to Microsoft that he would leave if not offered a new position. However, it seems that no offer was forthcoming, and Harrison has made good on his promise.

gamesindustry.biz


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