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本帖最后由 kirassss 于 2014-8-16 03:32 PM 编辑
Until Dawn re-revealed for PlayStation 4
Until Dawn Unveiled for PS4
Hello from Supermassive Games, and - particularly - the Until Dawn team! It’s been a while since we talked about Until Dawn, but we’re now thrilled to reveal the latest on the game… and it’s now for PS4. So lock your doors, turn off the lights and let’s explore some of the realistically gruesome details…
In Until Dawn you play the parts of all eight friends as they gather at a remote mountain getaway for a night of unexpected terror.
We wrote the story in collaboration with horror auteurs Larry Fessenden and Graham Reznick (Stake Land, Habit, The Last Winter) who’ve been bringing great independent horror movies to the big and small screen for decades. That story challenges you to unravel the terrifying mysteries of Blackwood Pines. Look out for clues while we test your limits of fear but remember, things aren’t always as they seem!
Whichever way you choose to play it’s a rollercoaster of emotion and fear and, to support the authenticity of your characters, we’ve been lucky enough to work with an outstanding and talented cast including Hayden Panettiere (Golden Globe-nominee from Heroes and Nashville), Rami Malek (Night at the Museum, The Twilight Saga: Breaking Dawn Part 2, Need for Speed) and Brett Dalton (Marvel’s Agents of S.H.I.E.L.D.). Their incredible performances will connect you to your characters on a meaningful emotional level.
At Gamescom two years ago Until Dawn was announced for PS Move, on PlayStation 3. We got some awesome feedback at the time and many of you have managed to maintain your excitement over the two years of silence (thanks for that!). We were also overwhelmed by the amount of you that let us know you wanted to play the game with regular DualShock controls, so we took a step back and considered how to make this change. At around that time we started to learn more about PlayStation 4 and the DualShock 4 and so made the decision to make Until Dawn next gen.
We re-designed, re-built and re-wrote the game so now you have a more mature, darker and fundamentally more terrifying experience on PS4.
One of the first changes you’ll notice, apart from how much more beautiful it now looks and sounds, is that we’ve moved from first person to third person perspective. This allows a much more cinematic experience for you, so you feel completely immersed in this beautiful but spine-chilling world.
We’re also using an updated version of the Killzone Shadow Fall engine, leveraging its great visual power together with some amazing, cutting-edge facial animation, lighting and audio techniques to give compelling character performances in our creepy and realistic environments.
We’ll be sharing more about the game over the coming week at Gamescom, and some interesting facts on the making of Until Dawn in the coming months, but in the meantime we hope you’re excited about Until Dawn coming to PS4.
blog.us.playstation.com
Overview
When eight friends become trapped on a remote mountain getaway gone wrong, things quickly turn sinister and they start to suspect they aren’t alone. Gripped by fear and with tensions in the group running high, you’ll be forced to make snap decisions that could mean life or death for everyone involved. Every choice you make while playing as each of the eight friends – even the seemingly trivial ones – will carve out your own unique story.
With spine-tingling performances from a Hollywood cast including Hayden Panettiere (Heroes, Nashville) brought to life with the power of PlayStation 4 – your actions alone will decide who survives Until Dawn.
Key Features
• Gripping story – Set at an isolated mountain lodge where nothing is as it seems, 8 friends try to stay alive with a killer on the loose. Players define the relationships between the characters through dialogue and experience the night from their unique point of view. Written in collaboration with famed horror writers and directors Larry Fessenden and Graham Reznick, find out who will survive Until Dawn.
• Next gen Horror – Harnessing the power of an evolved Killzone: Shadow Fall engine, this 3rd person interactive horror will shock and horrify players thanks to its realistic graphics and edge of your seat gameplay as they navigate their way through a terrifying night. The DualShock 4 motion sensor functionality will track how still you can be whilst in hiding from Until Dawn’s fearsome terrors and the camera will capture player scares as they happen to share with friends.
• “Butterfly Effect” – Players carve their path to survival with branching story lines which mean that no two stories will be the same. Decisions, big and small, will shape each player’s unique story. Inspired by the chaos theory, the butterfly effect could make trivial split-second decisions ripple into moments of grave peril.
• Life-and-death moral dilemmas - Place yourself in impossible situations where there is no right or wrong answer. Friend or foe, live or die – make these decisions before it’s too late.
• Hollywood talent – With spine-tingling performances from a talented cast of Hollywood actors, including Hayden Panettiere (Heroes, Nashville) and Rami Malek, Until Dawn delivers credible performances that forge an emotional bond with players. This highly-charged emotional investment allows players to fear for a character’s safety and is crucial to enjoying Until Dawn.
消息来源 - 电玩巴士
科隆《黎明之前(Until Dawn)》体验会诠释蝴蝶效应恐怖大作
德国科隆当地时间8月14日中午12点,索尼SCE欧洲举行了SuperMassive Games工作室的《黎明之前(Until Dawn)》媒体发布会,巴士小编到场并对这场游戏进行了深入了解,下面和大家分享这款恐怖冒险AVG的游戏详情。
主持这场发布会的是游戏的创意总监Will Byles。开场时,Will要求媒体们忘记之前所有对本作的印象,并重新定义了本作的游戏类型。
简单来说,《黎明之前》是一款基于传统的分支选项AVG概念制作的作品,它让玩家通过大量选择和分支体验自己独特的冒险过程。游戏讲述8名在一栋老旧酒店中度假的好友,在一夜之间发生的恐怖事件里求生的故事。玩家要在流程中感受到来自自我审判和选择的压力。
虽然游戏是基于大量选项选择,但本作有着不同的魅力。首先它给玩家们带来三个设定:
一,任何角色或所有角色均可以存活
二,任何角色或所有角色均可以死亡
三,死了就无法复生
而玩家的选择,掌握着所有人的命运。
《黎明之前》混合了多种类型的恐怖感受,包括视觉和心理恐惧,恐慌甚至血腥,对人性中脆弱和黑暗的一面进行探讨。工作室还通过多种实验,对玩家们对恐怖的承受力进行测试,以确定最佳的表现效果。依托于PS4主机的强劲机能,和《杀戮地带》上使用的shadowfall引擎,给本作带来强大的画面表现。
然后制作人为我们揭示了此前索尼发布会上,视频宣传片中蓝色蝴蝶的含义,事实上这正是本作的核心设定,蝴蝶的含义取自蝴蝶效应,而蝴蝶翅膀上的无数纹理即是游戏中的剧情分支走向。
本作中含有大量分支内容,蝴蝶的中心是故事的起点,通向左右两片翅膀的各自上下两侧,合计四种大的走向、非常多的结局。所谓蝴蝶效应,也就是玩家的选择在游戏中无处不在,而且在做这些选择时,不会像传统AVG那样出现具体的选择提示。
比如玩家在一个房间中进行探索,却看漏了某一个细节,抑或随手拿起一个道具查看,都可能会导致剧情的走向发生重大改变。在玩家做出这种可能会触发蝴蝶效应的举动时,游戏右下角会闪烁蝴蝶图标。
最后,在进入一个结局或者想时间回溯时,进入蝴蝶界面,就能看到自己曾经做出过哪些选择,如果你想改变事态或改变结局,那么就回到某一个选择的时间点,重新做出改变。
一个很重要的设定:游戏没有指定好结局、坏结局、完美结局,你想要的结局,由自己来决定,如果你觉得全员生存是最好的,那么你可以反复进行选择走向全员生存,如果你觉得某一两个角色死亡其他角色幸存,或者你想看到某一名角色幸存其他人员团灭,都可以创造自己的故事。
但制作人补充说:我个人不是很推荐全员幸存,因为这样会少了很多震撼的恐怖体验。另外,玩家体验游戏全部故事的流程大约在9小时左右。
接下来是一段非常震撼的演示,在索尼展台玩家也可以亲手试玩这段演示,但时间限制为五分钟,这里我们则看到了完整版。很遗憾这里全程禁止摄影,所以更多画面细节玩家可以期待接下来的消息。
演示基本操作是手柄体感控制手电筒,光照到的地方,如果有可以调查的物体会出现提示。和物体的互动多通过体感调查完成。
这段演示从其中两名角色开始,8人中的男女是一对情侣,二人发现朋友Sam失踪,女主角坚持要去找Sam,而男主角则很胆小,嘴里不断念叨的同时表现的非常退缩。在两人在酒店里四处探索的过程里,游戏对心理压抑的恐惧感表现的非常到位。其中,女主捡到过一把剪刀,并翻看过Sam的日记。
在两人探索到酒店地下室中时,恐怖的神秘面具男登场,女主和面具男对抗的过程中用剪刀扎向面具男,导致激怒对方,最终二人双双被擒,锁在板凳上,接受二选一生存游戏(电锯惊魂梗),在头顶上的电锯声中,男主必须选择枪杀女主或自杀,否则二人只能被双双锯死,最后这个演示为我们选择了男主在拿出勇气向女主告白后自杀的路线。
以上的演示中,伴随着制作人的讲解我们可以看到很多触发蝴蝶效应的举动,而这段演示只是游戏流程中很短的一部分。很多玩家可能会联想到《暴雨》,但《暴雨》中所有的选项是清晰可见的,但本作中不仅玩家看不到选项(只有某些具体选择,例如在做某个二选一决定时可以明确看到),而且绝大多数情况下,对游戏剧情产生影响的举动是无形之中的。蝴蝶效应的设定非常让人期待。加上优秀的剧本和出色的恐怖表现加持,也许你觉得有些场面在很多B级电影中似曾相识,但《黎明之前》绝对是一款你不能错过的PS4恐怖大作。 |
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