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本帖最后由 kirassss 于 2014-1-29 07:06 PM 编辑
Microsoft accquires Gears of War IP from Epic Games
微软买断《战争机器》版权确保XONE独占优势
据华尔街报道,微软已购买第三人称射击游戏《战争机器》(Gears of War)的版权,以保证这一热门游戏为Xbox One游戏机独有。
微软周一表示,已从美国游戏开发商Epic Games买下系列游戏《战争机器》的版权。微软称Epic的前设计总监罗德·弗格森(Rod Ferguon)将加入微软,并为游戏的进一步开发助一臂之力。
微软并未透露向Epic支付的版权购买金额。
微软Xbox视频游戏的开发总监菲尔斯·宾塞(Phil Spencer)在声明中表示,“这一系列游戏和玩家们是Xbox的精髓所在。通过购买游戏特许权,微软游戏工作室将继续为玩家开发更多的《战争机器》系列游戏,并提供更丰富的娱乐体验。”
微软于2006年首次发布《战争机器》,此后推出多部续集,总销量达2200万,为微软净赚十亿多美元,成为游戏史上最赚钱的游戏之一。
更重要的是,收购其独家特许权有助于微软Xbox One在与索尼PlayStation 4的对抗中提升竞争力。
Microsoft Studios acquires rights to Gears of War franchise
Today we're excited to announce that Microsoft Studios has acquired the rights to the “Gears of War” franchise from Epic Games, including rights to all existing and future games, entertainment experiences and merchandise. In addition, we are excited to announce that Black Tusk Studios in Vancouver, BC will take over development of the “Gears of War” franchise and that Rod Fergusson, former Director of Production at Epic Games on the “Gears of War” franchise, will join Microsoft and play a key studio leadership role at Black Tusk on the development of the franchise going forward. We had a chance to chat with Phil Spencer, Head of Microsoft Studios, Hanno Lemke, General Manager of Black Tusk Studios at Microsoft Studios, and Rod Fergusson about the big news.
• Why did Microsoft purchase the “Gears of War” franchise?
Phil Spencer: It all comes back to our commitment to Xbox fans. The “Gears of War” franchise has a very strong, passionate and valued fan base on Xbox. Over twenty-two million units have been sold across all “Gears of War” titles worldwide, grossing over $1B dollars (US). This franchise, and these fans, are part of the soul of Xbox. By acquiring this franchise, Microsoft Studios will continue to offer them more of their favorite games and entertainment experiences from the “Gears of War” universe.
• Why did Epic Games agree to this acquisition?
Hanno Lemke: Epic has been a tremendous partner to work with, and it has been a privilege for Microsoft to be Epic’s publishing partner and work together to achieve the phenomenal success of the “Gears of War” games. Epic remains great partners and good friends of Microsoft Studios. In fact we will collaborate closely with Epic to ensure the inclusion of the Unreal Engine technology into the “Gears of War” franchise going forward remains consistent with the high quality fans have come to expect from the franchise.
• Why was an as-yet-unproven studio like Black Tusk chosen to lead the “Gears of War” development over a more established studio?
Phil Spencer: Black Tusk has assembled a world-class team with deep experience and passion for the shooter space, and specifically the “Gears of War” franchise. I am extremely confident that under the leadership of Hanno Lemke, Rod Fergusson and our other leaders in the studio, Black Tusk is well equipped to take on the future development of the “Gears of War” franchise.
• Are there plans to bring anyone who worked on previous “Gears of War” games onboard to work on the future of the series?
Hanno Lemke: The news that Rod Fergusson is joining Black Tusk should be really exciting for fans of the franchise. Rod has played a leadership role at Epic on all of the “Gears of Wars” games, he understands the franchise deeply but equally importantly he understands the fans of the franchise – what they love, where they want to see the franchise evolve. Once the news spreads about the opportunities at Black Tusk, I’m confident we’ll see interest from a number of talented developers who share the same passion for the “Gears” franchise as the developers at Black Tusk.
• When can we expect to hear more about the plans for the “Gears of War” franchise?
Hanno Lemke: We hope to be able to share more news about “Gears of War” later this year.
• You’re moving back to Canada and back to working on the “Gears” franchise. Is it like a homecoming for you?
Rod Fergusson: I’m extremely excited to be joining Black Tusk Studios to oversee development on the “Gears of War” franchise. I’ve been privileged to work on a lot of great games with a lot of great teams, but “Gears” has had the most impact on me professionally and personally, so this really feels like a homecoming. I can’t wait to share more with you all soon.
Finally, Epic games shared the following statement on the acquisition
“Epic Games has reached an agreement to sell the ‘Gears of War’ intellectual property rights to Microsoft. We’re very proud of the franchise we built in close partnership with Microsoft over the past decade and are happy that this agreement enables Microsoft to forge ahead with the ‘Gears’ universe on their industry-leading platforms as Epic concentrates its efforts on new projects,” said Epic founder and CEO Tim Sweeney. “Epic remains totally dedicated to supporting Xbox One and is licensing the Unreal Engine 4 technology to Microsoft in support of their future projects.”
Xbox Wire:http://news.xbox.com/2014/01/games-microsoft-studios-gears-of-war |
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