Hitman developer IO Interactive is working on an unannounced new IP using Unreal Engine, according to a recent job listing.
The Denmark-based studio is seeking a gameplay programmer to “work closely with a small team of designers to prototype gameplay mechanics in Unreal Engine,” who must have “solid experience with AI, physics, animation and game mechanics for AAA games and experience from projects on current gen consoles and PC,” and “possess profound skills in C++ and have experience with Unreal Engine.”
IO Interactive’s most recent release was its episodic Hitman released throughout 2016 and in a Hitman: The Complete First Season retail package late January. Prior to that, the company released Hitman: Absolution in 2012. Its most recent new IP was Mini Ninjas in 2009, and before that Kane & Lynch in 2007.
2016 was the Year of Tomb Raider. Crystal Dynamics and Square Enix celebrated 20 Years of an Icon with a series of announcements, events, and releases, culminating with last October’s award-winning Rise of the Tomb Raider: 20 Year Celebration.
Crystal Dynamics now looks to 2017 as a fresh adventure, with a Tomb Raider movie currently in production, the recent reveal of The Avengers project, and our move into a new and improved studio just last week.
Check out the Tomb Raider: 20 Year Celebration milestones from 2016, also known as the Year of Tomb Raider here.
“After months of planning, building, and some very late nights for the construction crew, we’ve just moved into our glorious new state-of-the-art studio!” revealed Scot Amos, co-studio head of Crystal Dynamics. “We have some great new amenities, from hydraulic desks for everyone to adjust as they like, to black-out shades and light absorption paint for those darkness-loving developers.”
In addition to fine-tuning the environment to ensure everyone is working at their best, the new studio has added more offices and team conference rooms, as well as a dedicated “dailies” review room outfitted with the latest and greatest gear.
“We’ve expanded to six fully equipped sound proof audio rooms too,” continued Amos. “With the growth of our team, we’ve also increased our studio meeting area and naturally outfitted it with tons of next-gen 4K screens, as well as dedicated console and PC gaming stations next to the huge new kitchen. Lastly, we’ve added two specialty rooms for optimal development efficiency: a photogrammetry capture space and our very own, on-site, fully equipped Motion Capture stage!"
“The new studio will help Crystal Dynamics take our work to the next level,” agreed co-studio head Ron Rosenberg. “Crystal Dynamics’ new studio is nearly double the size in order to make room for all the new positions we’re hiring over the next year.”
If you’re interested in joining the Crystal Dynamics family and checking out the studio for yourself, you can browse our job postings here. We’re hiring across all disciplines!
Deck & Dice Tactical RPG Children of Zodiarcs Signed to Square Enix Collective
Children of Zodiarcs, the deck & dice single player Tactical RPG, has been signed to indie publisher Square Enix Collective. Montreal-based developer Cardboard Utopia will be demoing the playable game - featuring a new level and hero - at PAX East in Boston from 10-12 March.
Developed by small team of AAA veterans with a huge passion for board games and collectible card games, Children of Zodiarcs is a return to classic single player Tactical RPGs from the era of the first PlayStation. Layered on top of grid-based combat arenas, deck building and dice crafting gameplay mechanics combine strategy with controlled risk to build tension, anticipation and excitement. Having raised five times their Kickstarter goal in a highly successful crowdfunding at the start of 2016, Cardboard Utopia is partnering with Square Enix Collective to release Children of Zodiarcs on PlayStation 4, PC and Mac later in 2017.
“What we're creating at Cardboard Utopia is a game crafted with love and care to recapture the spirit of the Tactical RPGs of our youth; the same kind of games Square Enix has been publishing for decades”, said Jason Kim, Creative Director at Cardboard Utopia. “For us, we could not have found a more fitting partner than Square Enix Collective to help us bring Children of Zodiarcs to market”.
“The addition of the wonderful Children of Zodiarcs to Square Enix Collective is a huge boost to our campaign of delivering a fantastic line-up of varied and quality titles to gamers through 2017 and beyond”, said Phil Elliott, Director of Community & Indie Development at Square Enix London. “We’re proud the highly experienced team from Cardboard Utopia chose to partner with Square Enix Collective”.
Game Designer Axel Baldoni is excited to demo the game at PAX East this March: “It's been a while since a good, original IP Tactical RPG has been released. Children of Zodiarcs has everything we love about the genre and then some: we’ve paired an original, fun and dramatic story with a combination of tactics, cards and dice to enhance the traditional strategic gameplay in a way gamers haven't experienced before. We’re sure visitors to the PAX East booth will be glued to the controller!”.
Gamers will be able to have hands-on with Children of Zodiarcs, plus speak with three members of the development team, at booth 16114, PAX East in Boston running 10-12 March.
Square Enix Collective, the platform that brings diverse and quality indie titles to market, has inked a deal with Derby-based Bulkhead Interactive to exclusively publish ‘old-school’ multiplayer WW2 shooter Battalion 1944 on PC, PS4, and Xbox One.
This time last year Battalion 1944 smashed its crowdfunding campaign with a promise to recapture the core action of classic multiplayer FPS game and propel WW2 into the next generation. Having grown up playing the sensational WW2 shooters from the turn of the century, the designers at Bulkhead Interactive have utilised the most up-to-date industry technology to create a visceral and heart-thumping multiplayer experience featuring raw, skill-based infantry combat across tight, focused, and competitive maps.
After the huge success of last year’s The Turing Test™, Bulkhead Interactive chose once again to partner with Square Enix Collective for their latest title. Fans are the heart of multiplayer games and by choosing to work with Square Enix Collective, Bulkhead Interactive knows the task of expanding and nurturing Battalion 1944’s community is in very experienced hands.
“From having partnered with Bulkhead before on the hugely successful The Turing Test, we know they’re a very talented studio making great games”, said Phil Elliott, Director of Community & Indie Development at Square Enix Limited. “We trust Joe and the team as we know what they’re capable of and we see them actively listening to their community. Our relationship is built on a foundation of minimum publisher interference with maximum support where needed. We’ll help nurture and grow the community while Bulkhead can focus on crafting a fantastic FPS experience with Battalion 1944”.
“We received some strong offers from other very big publishers on Battalion 1944. But ultimately, the one team that really stood out for us was Square Enix Collective”, said Bulkhead Interactive's Senior Game Producer Joe Brammer, “Why? Because they published our previous game, The Turing Test on PC, so we've gotten to know them well and that means we know how they work. Crucially, we know that the relationship will be based on trust; and that's something which works both ways”.
Joe continued: “On the one hand, we know that Phil and the team will come to us with suggestions or ideas but they'll leave us to make the creative decisions. On the other hand, from past experience we know they'll trust us (as FPS players) to make those decisions in the best interests of the game and its community and that we'll keep our heads down, work hard, and design the best game possible. Not only that - and it shouldn't be assumed even now - but the deal enables us to keep all IP rights to Battalion, and it was exactly the same thing with The Turing Test. So what Collective is doing is helping us build a sustainable business”.
To announce their partnership, the team at Bulkhead Interactive released the video above explaining why Square Enix Collective is the ideal publisher for Battalion 1944.
时田贵司作为Square Enix 的核心游戏制作人之一,是原第7开发事业部的部长,曾参与过众多游戏制作。其代表作为《Final Fantasy III》、《Final Fantasy VI》、《Final Fantasy VII》手游、《光之4战士》等《Final Fantasy》系列作品,此外还有《超时空之轮》、《时空勇士(LIVE A LIVE)》、《半熟英雄》等经典作品。
Takashi Tokita, who directed titles such as Chrono Trigger, Live A Live, and Final Fantasy: The 4 Heroes of Light, has started a “top secret mission” related to Switch.
“Top secret mission commence!” Tokita posted on Twitter, with the above image attached.
This could, of course, mean nothing. Maybe Tokita’s “top secret mission” is enjoying The Legend of Zelda: Breath of the Wild. But many internet goers are speculating this is Tokita’s way of teasing a new project for Switch. If that’s the case, hopefully we’ll find out more soon enough.