- 分享
- 0
- 人气
- 97
- 主题
- 1613
- 帖子
- 53164
- UID
- 448018
- 积分
- 84983
- 阅读权限
- 110
- 注册时间
- 2011-10-5
- 最后登录
- 2018-11-30
- 在线时间
- 17874 小时
区域版主
K 游戏情报员/KWolDs SEN ID
|
本帖最后由 kirassss 于 2018-1-25 03:27 PM 编辑
Crystal Dynamics Expands Studio With Top Industry Talent
水晶动力加入15名业内老兵专注开发《复仇者联盟》项目
转载 - A9VG(http://www.a9vg.com/news/201801/4311917127.html)
知名工作室水晶动力今日宣布他们在1月招募了15名游戏业内知名开发老兵来专注《复仇者联盟》游戏项目的开发工作。
这15名专业开发人包括顽皮狗的创意总监Shaun Escayg,他曾负责《最后生还者》和《秘境探险:失落的遗产》等项目,在《复仇者联盟》项目中他将继续出任游戏的创意总监一职。另外还包括Visceral Games的知名开发人Stephen Barry,他将担任游戏的总监,此前他曾参与到《死亡空间》系列的制作。
其他的制作人则是分别参与过《蝙蝠侠:阿卡姆起源》《死亡空间》和《星球大战:战场前线》等作品,还有开发人来自Monolith Production和Sledgehammer Games,这些开发人将分别担任动画设计、美术和引擎等制作工作。
Crystal Dynamics Expands Studio With Top Industry Talent
Crystal Dynamics, the renowned developer of the critically acclaimed and world-famous Tomb Raider franchise, which has sold over 63 million copies globally, today announced they continue to expand their award-winning studio by adding 15 top industry talent to their development team in January alone. Included in the group are former Naughty Dog Creative Director Shaun Escayg who joins The Avengers Project as Creative Director, and as Director of Production Stephen Barry, a 27 year Veteran from EA/Visceral Games.
Escayg served as the Creative Director and writer of Uncharted: The Lost Legacy and led the cinematics team as the Director of Photography and Animation Supervisor on The Last of Us . In addition, he worked as an animator at Industrial Light & Magic. “I’m thrilled to join Crystal as Creative Director and be aligned with a team as passionate about telling great character based stories as I am.”
Barry held multiple positions at Electronic Arts and was formerly the Director of Product Development at Visceral Games, working on several games over his long career including the critically acclaimed Dead Space franchise. “Crystal’s been around almost as long as I’ve been in the business. The immediate chemistry and camaraderie has been exactly what I’d hoped for.”
“We’re committed to delivering an incredible, completely original Avengers experience to our gamers, and that means we are always looking to add amazing developers to our existing best in class studio talent,” said Scot Amos, Co-Head of Studio at Crystal Dynamics. “As development progresses, our studio continues to grow. The tremendous progress we’ve made on The Avengers project further drives us toward our goal of crafting something all Marvel fans will be proud of, and will play for years to come. We can’t wait to show you what we mean in the future.”
“We recently hired fifteen world-renowned industry veterans, spanning production leadership, animation, design, art and engineering, who have previously worked on games such as Batman: Arkham Origins, Dead Space, Star Wars: Battlefront and many more.” said Ron Rosenberg, Co-Head of Studio at Crystal Dynamics. “Their AAA experience adds to an already deep roster, making us well-positioned to deliver on the ambitious goals we’ve set for ourselves with The Avengers project. It’s a stellar addition of many people who fit incredibly well into our wheelhouse of building game experiences we all love.”
Crystal Dynamics has developed and published over 30 award-winning titles during its 25-year adventure. Some of the most beloved franchises include Gex, Legacy of Kain and most recently, Tomb Raider. |
|