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【新闻部】SIE

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发表于 2018-2-22 03:12 PM |只看该作者
本帖最后由 kirassss 于 2018-2-22 06:37 PM 编辑

My PlayStation Web Service Launched
My PlayStation 网络服务功能上线


  在以前如果玩家想查看自己的PSN信息、奖杯信息、朋友信息,除了利用第三方网站之外,可能必须打开一台 PlayStation 主机,或是下载 PlayStation APP 才行。如今,SIE在 PlayStation 官网添加了新的网络功能“My PlayStation”,玩家可以直接通过网页来完成一些操作了。

  通过“My PlayStation”,玩家可以进行:搜索朋友、向朋友发出邀请、发信息等操作。原本就能在 PlayStation 官网使用的“PSN账号管理”功能也与“My PlayStation”合并,只要登录自己的账号便可使用。

  除此之外,账号信息编辑功能下,玩家还可以查看二次验证是否开启,更换 PSN 头像也成为了可能。但目前还不能更换PSN 账号名字。



Introducing My PlayStation, A New Social Destination on the Web

Today we’re happy to announce the launch of My PlayStation, a new social destination on web. Conveniently access and engage with key PlayStation Network features on PC, Mac, mobile phones and tablets. It’s a great way to stay tapped in with your friends and the PlayStation community when you’re away from your PlayStation 4.

Here are some things you can do on web with My PlayStation:

• Find Friends
• Edit your Profile
• View you and your Friends’ Trophies
• Send and manage Friend requests
• Send Messages

And you can access My PlayStation in multiple ways:

• Click on the My PlayStation link in the navigation bar at the top right of playstation.com

• Sign In to playstation.com, click on your profile image in the navigation bar, and click on your name in the dropdown menu

• Go directly to My PlayStation by visiting my.playstation.com

My PlayStation works with most major web browsers on Windows 10, MacOS 10, iOS 10 or above, Android 5 or above.

The website is already up and running, so go check it out! Our goal is to bring you a compelling social experience even when you’re away from your console. We’ll continue to enhance and add more features to My PlayStation on a regular basis, so make sure to keep checking in.

Brian Dunn - Sr Product Marketing Manager, SIEA

blog.us.playstation.com


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发表于 2018-3-2 04:07 PM |只看该作者
本帖最后由 kirassss 于 2018-3-2 07:02 PM 编辑

Sony Interactive Entertainment announces organizational transformation
SIE宣布组织构架调整 在全球化与区域化中谋求平衡

转载 - Vgtime(http://www.vgtime.com/topic/944695.jhtml

  索尼互动娱乐(SIE)于昨日发布公告,宣布将从4月1日起改变组织架构,以进一步巩固其业务和运营实力,在瞬息万变的商业环境中保持领先地位。公告表示,随着PlayStation持续汇聚着来自世界各地、数量前所未有的用户,如何在满足全球共通的PS4社区需求的同时,也能响应各个区域性市场的特定需求,将是当前日益重要的优先事项。

  对此,SIE决定对区域公司的结构进行重组。自2018年4月1日起,SIEA(美国)、SIEE(欧洲)、SIEJA(日本及亚洲)目前的销售与市场部门将由Jim Ryan,SIE副社长兼全球销售与市场部门负责人直接指挥。同时,各地区的运营支持及固有事项方面,将由社长兼CEO小寺刚(美国、日本、亚洲)和Jim Ryan(欧洲)分别负责,现SIEJA负责人盛田厚直接向小寺刚汇报,在日本、亚洲市场的跨职能活动管理上提供支持。

  公告还表示,互动娱乐价值的差异化正在其为用户提供的广泛、深刻的体验中变得日趋重要,SIE不断创造最具魅力、最强有力的第一方作品的使命也愈加不可或缺。对此,Shawn Layden, 索尼全球工作室(WWS)主席兼SIEA负责人,4月1日起将专注于其在WWS的工作,致力于提供最具PS平台气质的游戏内容。



Sony Interactive Entertainment has announced that it will change its organizational structure as of April 1 to further reinforce its business and operational strength.

Get the full press release below.

Sony Interactive Entertainment (SIE) today announced that it will change its organizational structure effective April 1, 2018, to further reinforce its business and operational strength to continue to spearhead and remain the leader in the constantly evolving business environment.

As PlayStation continues to bring together more customers around the world than ever before, meeting the needs of the globally connected PlayStation 4 community, while also responding to specific requirements in each regional market is an increasingly important priority. In order for SIE to remain competitive and deliver on its commitment to make PlayStation the Best Place to Play, it will reorganize the structure of its regional companies. Effective April 1, sales and marketing divisions that currently exist within Sony Interactive Entertainment America (SIEA, Responsible for PlayStation business sales and marketing in Americas), Sony Interactive Entertainment Europe (SIEE, Responsible for PlayStation business sales and marketing in Europe) and Sony Interactive Entertainment Japan Asia (SIEJA, Division company of Sony Interactive Entertainment Inc., responsible for PlayStation business sales and marketing in Japan and Asia) will report directly to Jim Ryan, Deputy President and Head of Global Sales and Marketing, SIE. In order to ensure coordination between organizations and support functions that are overseen locally, John Kodera, President and CEO, SIE, and Jim Ryan will assume the role of executive in charge of regions, Kodera with responsibility for Americas and Japan Asia and Ryan for Europe. Current SIEJA President Atsushi Morita will report directly to Kodera to support management of cross-functional activities for the Japan Asia markets.

Increasingly, the value of interactive entertainment is differentiated by the broad spectrum and depth of experiences that it provides to customers. As such, SIE’s mission to create and develop the most attractive and powerful first party titles has become more important than ever. To fulfill this purpose, also effective April 1, Shawn Layden, current Chairman of Worldwide Studios (WWS) and SIEA President, will concentrate his focus on WWS continuing to provide platform-defining content that helps drive the growth of SIE.

Additionally, in the global functions, Phil Rosenberg (Currently Senior Vice President of Business Development and Publisher & Developer Relations at SIEA) has been appointed Head of Global Publisher and Developer Relations as of January 2018, and Hideaki Nishino (Currently Senior Vice President of Product Strategy & Management and Corporate Strategy at SIE) will assume the role of Head of Platform Planning and Management effective April 1.


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发表于 2018-3-31 01:49 PM |只看该作者
   


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发表于 2018-5-16 06:16 PM |只看该作者
   


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发表于 2018-5-16 06:22 PM |只看该作者
本帖最后由 kirassss 于 2018-5-16 06:59 PM 编辑

PS Vita physical game production to end March 31, 2019 in the Americas and Europe
PSV 实体卡带将于 2019 年在欧美地区停产 今后只销售数字版


  据 Kotaku 报导称,一位索尼的发言人确认了索尼计划在本财年结束时停止在欧美地区继续生产 PSV 的实体卡带,也就是 2019 年 3 月 31 日停产。

  索尼要求在 2018 年 6 月 28 日前提交所有的 Vita 产品代码请求,并在 2019 年 2 月 15 日前确定最终的订单。

  目前亚洲地区暂时还没有停产 PSV 卡带的计划,而在 2019 年 3 月 31 日之后,数字版的PSV 游戏依然会对全球用户提供,但在于 PS Plus 中就没有了 PSV 免费游戏。



Sony Interactive Entertainment’s American and European branches “plan to end all Vita GameCard production by close of fiscal year 2018,” the company told developers in an e-mail today obtained by Kotaku. Digital distribution will continue, however.

In the e-mail, Sony told developers they must submit all PS Vita physical product code requests by June 28, and final purchase orders by February 15, 2019. Sony’s 2018 fiscal year ends on March 31, 2019.

Sony confirmed in an e-mail to Kotaku that PS Vita GameCard production is coming to an end.

PS Vita first launched in Japan in December 2011, followed by North America and Europe in February 2012.


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发表于 2018-5-17 06:23 PM |只看该作者
   


   


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发表于 2018-5-18 06:14 PM |只看该作者
PlayStation China Hero Project ‘Year 2017’ developer diary

   


The PlayStation China Hero Project has launched official English Twitter and YouTube accounts, and released a “Year 2017” developer diary detailing the latest progress on the project’s titles first introduced in March 2017.

The seven-minute video includes updates on Pervarder VR, Kill X, and Animal Force for PlayStation VR, and Code: Hardcore Lost Soul Aside for PlayStation 4.


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发表于 2018-5-18 07:59 PM |只看该作者
《拉比哩比》PS4 版今日起在亚洲区 Play Station 商店上架 两周年企划同时进行中
转载 - 巴哈姆特(https://gnn.gamer.com.tw/4/162794.html

  由台湾 CreSpirit 工作室与 Kano-Bi 工作室共同开发的 2D 横向卷轴动作游戏《拉比哩比(Rabi-Ribi)》PS4 版本于今(18)日在亚洲区的 Play Station 商店正式上架。

1.JPG

  2016 年先于 PC Steam 平台以及欧美区 Play Station 商店上市的《拉比哩比》在游戏释出试玩版时,便受到许多玩家的期待。 游戏正式推出后,萌萌的兔子娘 ERINA 跟可爱小精灵 RIBON 两人的冒险故事,可爱的 2D 游戏画面,轻快背景音乐,紧张刺激的操作等等,都让本作受到世界各地玩家的喜爱,好评不断。 《拉比哩比》更是在国外专业游戏评分网站上得到好评。

  亚洲区 Play Station 商店上所贩卖的《拉比哩比》目前仅推出 PS4 平台版本,定价为新台币 749 元整。 除了最开始的游戏内容外,后续更新的付费 DLC 《拉比哩比 --Is the order a DLC》也一并收入在这次上架的 PS4 亚洲区版本中。 不管是已经玩过 PC 版本,还是仍在观望的玩家们来说,都是一个不错的入手好机会。

  另外,为了庆祝游戏发售两周年,游戏制作组搜集了玩家们心目中最受欢迎的 8 位人气角色。 让他们化身成可爱的压克力立牌,供玩家们收藏摆放。 现在预购,还能够拿到特约绘师所绘制,萌(ㄅㄚˋ)气外露的 ERINA 的明信片。

2.JPG

  《拉比哩比(Rabi-Ribi)》PS4 版 5 月 18 日在 Play Station 商店正式上架。


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发表于 2018-5-19 03:47 PM |只看该作者
   


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发表于 2018-5-22 07:18 PM |只看该作者
本帖最后由 kirassss 于 2018-5-22 07:36 PM 编辑

SIE社长:未来要更加重视独占游戏 PS4差不多该进入末期
转载 - A9VG(http://www.a9vg.com/news/201805/6618818843.html

  在今天举办的Sony IR Day 2018(索尼投资者关系日)上SIE社长兼CEO小寺刚介绍了索尼游戏与网络部门,也就是Playstation的业绩和未来计划。

  首先是2017年度的一些业绩数据。截至2018年3月末PS4主机全球销量为7900万台、PSN月活跃用户超过8000万、PS4全玩家周游戏时间在8亿小时以上、2017年度软件销量为2亿4690万份、PS Plus会员已经达到3420万人。

ffffe7af7df97f8240149acf144edb26.jpeg

  不过小寺也指出目前Playstation业务面临的一些问题,比如VR的市场成长率低于预期、云TV服务的竞争激烈、手游子公司ForwardWorks开发速度较慢等。

8c50719350253563a22ccbcadfed69c7.jpeg

  而自2018年起未来三年的中期计划方面,首先就是要更加重视独占游戏,此外还有继续促进硬件销量并提升活跃活跃用户的影响力、促进业务环的成长与进化等。

d2a49298a6a23bd7d011df095bfc8030.jpeg

  今后的目标是实现1亿的月活跃用户量。

cdc44e80e352ba3dc80dcb76d7f0b35d.jpeg

  此外根据现场记者的描述,小寺在演讲中提到PS4差不多该进入产品生命周期的后期阶段。一般来说这个阶段我们可以看到很多完全吃透硬件特性的优秀游戏作品,从另一个角度看新的硬件或许已经可以展望了。

  在经营目标上SIE将2018年度的利润目标定在1900亿日元,而2020年度的目标定在1300-1700亿日元比18年度低不少,也侧面反应了他们认为PS4将逐步进入末期。

c738b9acc3789af63835df878a285740.jpeg

PlayStation CEO: PS4 entering final phase of life cycle

PlayStation 4 is entering the final phase of its life cycle, Sony Interactive Entertainment president and CEO John (Tsuyoshi) Kodera said at Sony Investor Relations Day 2018 in Tokyo today.

The platform first launched in North America and Europe in November 2013, followed by Japan in February 2014. It has shipped 79 million units as of March 31, 2018.

While PlayStation 4 entering its final phase should result in a negative impact on sales, Kodera noted that recurring revenue via membership services such as PlayStation Plus should mitigate the blow.

Kodera also noted that while Sony is investing in first-party, it is not entirely for the creation of new IP. The refreshment of existing IP and development of successful IP as franchises are also part of the company’s plan to strengthen content.

According to Kodera, Sony’s current medium-term management plan period, which runs until March 2021, is expected to be a momentary squat to further strengthen the PlayStation business.

Regarding PlayStation VR, Kodera said that while the platform continues to sell, the growth speed of the market as a whole is lower than predicted. From now on they will aim for healthy growth with a more realistic outlook.

As for Sony Interactive Entertainment’s strategy for fiscal year 2018 (which started on April 1, 2018), the company will enrich and utilize exclusive titles for PlayStation 4, leverage the platform’s install base and active users, and grow and improve recurring revenue (PlayStation Plus, PlayStation Store, PlayStation Now, etc.).

View Sony’s Investor Relations Day 2018 presentation here.


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