Ratchet & Clank Movie Releases April 29, 2016 in US
Hey everyone! One of the most asked questions I get as an Insomniac is, “When is Ratchet & Clank going to be made into a movie?” Today, it is with pride I get to offer an answer. Last year at E3, we gave the world a first look at the feature film debut of Ratchet & Clank and we’re back today to share some more exciting news.
You may have seen the star-studded voice cast announcement this morning, but we are also thrilled to announce the Ratchet & Clank movie will be released in US theaters nationwide on April 29, 2016, with Focus Features (The Box Trolls, The Theory of Everything, Dallas Buyers Club) handling the US distribution of the film.
In case you missed it, check out this impressive list of celebrity talent joining the Ratchet & Clank cast:
• Academy Award nominee and Golden Globe winner Paul Giamatti as Chairman Drek
• Golden Globe winner John Goodman as Ratchet’s mechanic mentor Grimroth
• Young Artist Award winner Bella Thorne as Galactic Ranger Cora
• Rosario Dawson as Galactic Ranger support team member Elaris
• Academy Award nominee Sylvester Stallone as Victor Von Ion, Chairman Drek’s villainous lieutenant
Rest assured the voices you’ve come to love for Ratchet, Clank, Nefarious and Captain Qwark will also be back, voiced by the same actors as in the games. Observant fans may also spot a few special cameos throughout the film.
As you can imagine, when Insomniac learned we had a real shot to bring Ratchet & Clank to the big screen, we jumped in enthusiastically to help ensure the most authentic and high-quality production. We collaborated extensively on original script development with former Ratchet & Clank scribe TJ Fixman, and character design and creation with Insomniac veteran artist Dave Guertin (responsible for Ratchet and Clank’s original design) and Greg Baldwin (responsible for character, weapon, and vehicle designs too numerous to mention). Insomniac animation guru David Hancock assisted with animation consulting, and North Carolina studio director and Ratchet & Clank “OG” Chad Dezern participated in lighting reviews. The fearless Chris Carter and the inimitable Brian DiLucente helped with asset sharing across production studios, and I’ve been lucky enough to ride shotgun the whole way.
Insomniac Games is also hard at work at Ratchet & Clank for the PS4, a re-imagination of the original game that started it all 13 years ago. The game, out Spring 2016, re-tells the origin story that ties in closely and expands upon the movie’s narrative. It also features several new levels along with reimagined classic locales like Metropolis, brand new weapons and completely redone visuals made possible by the power of the PlayStation 4. We’ll be sharing more on the game soon!
While you might have to wait a bit longer than expected, rest assured we’re using the time wisely to further polish the game to a spit-shine level, with dazzling shader response, awe-inspiring effects, velvety smooth animations, and spectacular new gameplay segments. Really, we can’t wait to show it to you.
Even though the game and film won’t launch for a bit, you’ll see news about them crop up throughout the year. Stay tuned!
Ryan Schneider - Chief Brand Officer, Insomniac Games
What Remains of Edith Finch ‘House Introduction’ Trailer & Screens
What Remains of Edith Finch: Watch the New Trailer
We announced our new game, What Remains of Edith Finch, at Sony’s PlayStation Experience event last December but haven’t said much about it since. It’s come a long way in the last 6 months and we’re finally at a point where we’re ready to start talking about (and showing!) more of it.
At E3 this year we’ll be demoing the beginning of the game and our first story. Today we’re releasing our first screenshots along with a new trailer.
It’s hard to sum up the game in a screenshot because the game is a collection of short stories. Each of those stories is about the death of a different Finch family member and each is meant to look and feel different from the others, the way no two people in any family are alike.
Which is why to start with we’re focusing a lot on the Finch family house where the game begins. As Edith, players will be exploring this house and eventually unlocking bedrooms for all the various family members. Inside each bedroom is something that tells a story about that person’s life (like a diary, or a collection of photos, etc).
The Finch family house, by the way, is crazy. The family has been living here for the last hundred years and each generation adds on to it. By the time Edith arrives the house is an enormous artifact influenced by a range of eccentric, stubborn folks. Hopefully it’s also a place that comes across as believable and familiar. Our goal has been to make the house feel fantastical but at the same time like it was all made out of stuff you could buy at Home Depot.
And that’s the game in a nutshell: a surreal experience that’s grounded in a familiar world. The deaths in each of the stories are a little bizarre but the really strange thing is death itself.
he house is both a monument to the people who have died and a record of how the family reacted to those deaths. Where the short stories focus on individuals, the house is the story of the family as a whole, told through architecture.
PS Plus games for june: Metal Gear Solid: Ground Zeroes and 3 other PS4 games
PS Plus: Free Games for June 2015
Looking for the PS Plus lineup? Well, you’ve come to the right place, friends. Please take off your shoes and stay awhile…
This month, the lineup includes four games you can play on PS4. And we’re starting off big with Metal Gear Solid V: Ground Zeroes on PS4. The latest chapter in the renowned Metal Gear series sends Big Boss into a high-security Cuban military base on a daring rescue mission. Use new stealth techniques along with Snake’s iconic repertoire to infiltrate the base (and perhaps mess around with enemy soldiers along the way).
Also on PS4 is Skulls of the Shogun: Bone-A-Fide Edition, a turn-based strategy game with a twist: your army is undead! Undead samurai, to be exact. Build up your forces and conquer all to reclaim your honor!
As mentioned above, both PS Vita games in the lineup are also available on PS4. That’s right, you can play Super Exploding Zoo and Futuridium EP Deluxe on PS Vita and PS4. And rounding out our list is Call of Juarez: Gunslinger and Cloudberry Kingdom on PS3.
These games will be free for PS Plus members starting on June 2nd. If you prefer watching videos instead of reading, hit the play button below to see the full lineup.
The Dragon Apocalypse is Coming: An Update on EarthNight
Last year, we announced that EarthNight would be coming to PS4 and PS Vita. Today, I’m excited to share an update on what’s going on with the game and debut a new gameplay trailer. For the uninitiated, EarthNight is a hand-painted runner made to elevate the endless runner genre with console-quality depth and design. The unbelievably talented artist Mattahan paints every frame of every character, and every element of the game.
Each run begins in space. The player must traverse eight beautifully painted layers of the atmosphere, alternating between skydiving and running on the backs of dragons on the perilous journey down to Earth. Unlike other runner games, there is an end — the planet’s surface is the final world: EarthNight. You can learn the basic mechanics in a few minutes, but the game is hard to master. It takes time and dedication to develop the skills to reach EarthNight.
We are creating a game in which each run is unique but feels meticulously hand-designed, where the player always experiences something different while still recognizing patterns. To achieve this we’re using what we call “hand-designed procedural generation.” We’ve broken down each dragon (level) into three chunks: a beginning, middle and end. Each of these chunks has at least five hand-designed variations that spawn procedurally according to a set of rules. This means the most basic dragons have 125 different potential layout variations. The first world contains four different dragons and therefore offers 244 million potential seeds. By World 2, there are over 59 quadrillion seeds and the finished game will have about 6.93 x 10^39 possible seeds. Basically, no matter how many runs you take, your path to EarthNight will always be different.
Even though there are endless seeds, over time hand-designed pieces will become familiar. Recognizing patterns with so many seeds may sound impossible, but keep in mind that the first world only draws from 60 unique possible chunks (15 chunks for each of the 4 dragons.) The player will become acquainted with the first dragon pretty quickly since they begin with it every time. Additionally, each dragon’s chunks fit into a theme — for example, the blue dragon in the first world is pretty easy and a good opportunity to regain health, while the black dragon is absolutely brutal — so despite the layouts being random, your dragon selection has consequences.
We are honored that Doug Holder, who previously worked on Uncharted 3 and The Last of Us, has officially become the eighth member of the EarthNight team. We’d been looking for a special effects artist who could mesh well with Mattahan’s art style for a long time, and we really lucked out. Using shaders and particles, Doug is adding a whole new visual layer to the game. You can see his contributions on the crystal light energy dragon, the flames on Sydney’s dragon spirit, and all new trails on both characters. We look forward to more awesome visual effects from Doug.
I also want to give an update on the game’s music. Our composer, Chipocrite, recently released his latest album, Wordplay, with songs featuring Game Boy, guitar, drums and bass. (If you played EarthNight at E3 last year, you might recognize the track “Little Computer People” from World 1.) He is now fully focused on finishing our soundtrack, and so far it sounds amazing. The game will have chiptune-only versions of songs as well as full-band versions.
The other good news is we’ve finished transitioning to Unity 5. EarthNight is running at 60fps in 1080p on PS4, and it looks beautiful. The bad news is we’re pushing back the release date until late 2016. Rest assured, we are working as hard as we can to finish, but we all feel in our hearts that we have something special here and we need to finish what we started the right way. We are getting there, and I promise we will ship this game as soon as it’s ready.