游戏名称:神秘海域:奈森‧德瑞克合辑
游戏原名:UNCHARTED: The Nathan Drake Collection
游戏类型:动作冒险
对应平台:PlayStation 4
发售日期:2015 年 10 月 9 日
语言版本:中英版
开发厂商:Naughty Dog / Bluepoint Games
发行厂商:Sony Computer Entertainment
代理经销:台湾索尼计算机娱乐
官方网站:http://www.unchartedthegame.com/ ... ake_collection.html
Uncharted: The Nathan Drake Collection – Out October 9th on PS4
You’ve asked for it and we listened. Today we finally get to announce that Uncharted: Drake’s Fortune, Uncharted 2: Among Thieves, and Uncharted 3: Drake’s Deception are being released for the PS4 in the Uncharted: The Nathan Drake Collection, available October 9, 2015!
Since the launch of the PS4, we’ve seen plenty of requests across our Twitter, Facebook, and message boards all over the internet to provide remastered releases for the first three games in the Uncharted series, which sold an amazing 21+ million copies and garnered an average 92 Metacritic rating. We couldn’t agree more. What better way to prepare for Uncharted 4: A Thief’s End than to revisit – or play for the first time – the first three games that launched the fortune hunting icon that is Nathan Drake?
Early last month, Eric and I took a trip to Austin on the down low to visit the incredible team at Bluepoint Games to check out Uncharted: The Nathan Drake Collection in person and get ready for this announcement. What we’ve seen of the game so far looks fantastic!
The team at Bluepoint Games is incomparable regarding their portfolio of ports and remastered releases, and we’ve been working closely with them to bring over our engine to make Uncharted: The Nathan Drake Collection an exemplary game. That means not only delivering the single-player campaigns of Uncharted: Drake’s Fortune, Uncharted 2: Among Thieves, and Uncharted 3: Drake’s Deception in 1080p and 60fps with better lighting, textures, and models, but also adding a range of improvements and additions across all three games including Photo Mode and new trophies. We put together the list of these improvements and additions based on countless forum posts, messages, Tweets, and even through personal conversations we’ve had with a number of you over the years. More on these specifics in future updates.
By pre-ordering Uncharted: The Nathan Drake Collection today, you can receive the Nathan Drake Pack which includes single player skins of iconic Drake outfits as well as everyone’s favorite weapons: the Golden AK-47 and Golden 92FS guns. If you pre-order the digital download via the PlayStation Store, you will also get an Uncharted: Nathan Drake Collection PS4 dynamic theme as an immediate download.
Oh, and one other important note, buying the Uncharted: The Nathan Drake Collection grants you exclusive access to Uncharted 4: A Thief’s End multiplayer Beta version (while the Beta is available, of course.)
With the release a scant four months away, we’re looking forward to getting you ready for Drake’s next adventure with the remastered versions of these first three Uncharted titles. With luck we’ll be able to put together some opportunities for our fans to see and play parts of Uncharted: The Nathan Drake Collection prior to its release. We’ll keep you posted here in the upcoming months
Everybody’s Gone to the Rapture Launching on August 11
Everybody’s Gone to the Rapture Comes to PS4 August 11th, 2015
The world ended 31 years ago. That’s the premise of Everybody’s Gone to the Rapture, and we’re delighted to be able to announce the game’s launch date – August 11th, 2015.
To celebrate this, we’ve launched this dedicated website for the game, which will feature exclusive content – images, music and writing created just for the site. We want to set the scene for this game, introduce you to characters and themes of the story, get you exclusive previews of the game’s soundtrack and fill you in on some more of the work that’s gone on to create the title. We also wanted to share another piece of music from the game’s gorgeous soundtrack:
There’s going to be a lot more news about Everybody’s Gone to the Rapture coming out between now and launch, including a development diary which lifts the hood on how we got from the first ideas to this game we’ve poured heart and soul into over the last three years; another mini-documentary and lots more. But don’t worry – the mystery of what happened in Yaughton valley thirty-one years ago will remain buried in the empty fields and woods for you to discover.
Everybody’s Gone to the Rapture is the culmination of journey Jess and I started back in 2006, when we asked the simple question “what happens if you remove traditional mechanics from a game world? Will that be something people will want to play?”
The answer to that question, the last nine years have proved, is a pretty emphatic YES. Dear Esther stood on the shoulders of giants, drawing on the long, proud design history of first-person gaming, to just try side-stepping into an area we believed was worth exploring. We look back now at the number of story-driven, exploration-driven games that have been produced since and that’s an incredible thing to be part of. We stand alongside studios and developers who are committed to pushing at the boundaries of what games can be, and that’s being part of a tradition as old as gaming itself. This medium has always been about those boundaries, that pushing out, that bending and breaking of rules to do new things, and we hope Everybody’s Gone to the Rapture will earn its place in that.
Personally, back in 1984 I was eleven years old, and obsessed with my ZX Spectrum. By then, I’d made a couple of games for myself, including a procedural cave shooter – it wasn’t much, but it worked, and being able to create something in this amazing space was about as cool as life got. If you’d told me then that one day I’d be squaring up to launching a game like Everybody’s Gone to the Rapture, I don’t think I could have believed it. But I know that the same giddy rush of excitement has never left me. Like Kate, one of the astronomers at the heart of Rapture’s story puts it – “my hands are shaking. I’m like a little kid.”
Jess & I are really lucky to have an amazing team working on this project and they’ve done an outstanding job. It’s been an incredible game to work on and we hope you enjoy it as much as we’ve enjoyed making it.
There are strange voices on the television and numbers on the phone; lights in the skies and electricity in the air. The end of the world is coming.
Dan Pinchbeck - Creative Director, The Chinese Room
We are very excited to announce that Tearaway Unfolded for PlayStation 4 will be launching in North America on September 8th! (September 9th in Europe) Hooray! Not only that, when you pre-order Tearaway Unfolded, you’ll secure a limited “Crafted Edition” of Tearaway Unfolded filled with super dooper bonus content, which includes exclusive costumes and decorations inspired by some of your favorite PlayStation titles!
The Tearaway Unfolded Crafted Edition will include a shiny Gold Leaf and a shining Gold Stamp to wear proudly on your messenger, as well as an exclusive God of War and Journey costumes, allowing you to ‘journey’ through the world of Tearaway Unfolded in style!
You’ll also nab yourself eight custom decorations (from franchises such as Lemmings, Gravity Rush, No Man’s Sky, The Order: 1886, God of War, Infamous, The Last of Us, and Killzone), two super cute papercraft plans (Sackboy and Baby Wendigo), and a spectacular Pig Crown.
And if that all that wasn’t enough, we’re also including the official Tearaway Unfolded soundtrack featuring all original tracks from the game.
We’ve been completely blown away by your excitement and anticipation for Tearaway Unfolded over the past few months, it has really inspired us and spurred us on during development of the game and we wanted to say a massive THANK YOU for all your love and support! We really can’t wait for you all to play it!
Pre-order the Tearaway Unfolded Crafted Edition today for $39.99! Tearaway Unfolded will be available on shelves and on the PSN Store on September 8th!
Today we’re showing you a glimpse into some of our dreams. In making LittleBigPlanet and Tearaway, we’ve learnt a lot about digital creativity. The next step on this journey is Dreams.
Dreams is the space you go to where you go to play and experience the dreams of Media Molecule and our community. It’s also a space in which to create your own dreams, whether they’re games, art, films, music or anything in-between and beyond. Quite frankly, it’s a lovely place and we’d very much like you to visit as soon as we’re ready to accept guests.
If any of this sounds like your cup of tea, or you’re curious about what this all really means, watch out for Paris Games Week in October.